I personally look on ideas such
as branching storylines as an important tool in games.
Such mechanics
as the branching storyline in Black Ops II and the EXO suits seen here demonstrate that Activision and co are willing to put a few toes outside of their comfort zone, but refuse to take the entire step needed to truly advance the franchise.
Not exact matches
Boosted graphically by PlayStation 2, the title features a completely new,
branching storyline with multiple endings
as it charts the unfortunate adventures of love - torn James Sunderland.
Fortunately, the latest versions of authoring tools, such
as Articulate
Storyline, Adobe Captivate, and Lectora, provide opportunities for
branching scenarios.
With tools such
as Storyline, Captivate, or Lectora, you don't need programming skills or coding skills to create excellent
branching scenarios.
(Part of a new series of reviews of interactive digital fiction) Meanwhile is a
branched -
storyline comic written and illustrated by Jason Shiga, originally published
as a printed book.
Experience faster action, all - new two - player games, and a
branching storyline that lets you choose to save the world
as the Hero side, or conquer it
as the Dark side.
As well as additional graphical changes on the franchises» predecessors, the game is also set to feature «branching storylines» and «player choice», allowing players to pick varying paths through level
As well
as additional graphical changes on the franchises» predecessors, the game is also set to feature «branching storylines» and «player choice», allowing players to pick varying paths through level
as additional graphical changes on the franchises» predecessors, the game is also set to feature «
branching storylines» and «player choice», allowing players to pick varying paths through levels.
Punch Club is a boxing management game, featuring a
branching storyline as you eat, sleep and train your way to the top of the boxing GO →
From light role - playing elements, a
branching storyline, multiple endings, an ethics system,
as well
as a supplementary Versus Mode, the game represents the genre's apex.
They all work
as vendors for specific classes, each with a personal
storyline that can play out in several ways based on their relationships with other NPCs in the shrine and a few
branching decision points.
Horii has also commented on his love of the
branching storyline and generational aspect of DQV (the first 16 - bit installment),
as well
as the epic hunt to recover the lost Sankara stones to save a despairing Indian village in DQVI.
Instead of choosing one character and working your way through their story (and dealing with repeat dialogue from intersecting
storylines), the story is a large,
branching plot that regularly switches perspectives between characters, opening up more paths
as you continue.