Sentences with phrase «as bullet hell»

When up against a dungeon boss that lashes out massive amounts of attacks on the screen, known as bullet hell attacks, it was shocking at first but after dodging through them felt like an accomplishment.
Score Rush takes place in a stationary field and features twin stick control, as well as a bullet hell type of gameplay design.
Interestingly enough, most of the games in «project Touhou» originally started out as bullet hell games, but Soku became a fighting game spinoff.
As a bullet hell game your weaponry fires too slowly to make it that dangerous if you're paying the slightest attention and your double jump puts you in low - earth orbit away from obstacles.
It plays out as a bullet hell shooter, but with more freedom of fire and less freedom of movement than those games usually allow - Savant has only limited ability to dodge incoming fire, but can aim in a full 360 degree arc to take on his foes.
Playing as a bullet hell, dungeon crawling, twin - stick shooter, rogue like, the experience never lets up and provides a beautiful (and dang hard) adventure along the way.

Not exact matches

``... Borders soft with refugees Streets a» swimming with amputees It's a Bible or a bullet they put over your heart It's getting harder and harder to tell them apart Days are nights and the nights are long Beating hearts blossom into walking bombs And those still looking in the clear blue sky for a sign Get missiles from so high they might as well be divine Now the wolves are howling at our door Singing bout vengeance like it's the joy of the Lord Bringing justice to the enemies not the other way round They're guilty when killed and they're killed where they're found If what's loosed on earth will be loosed up on high It's a Hell of a Heaven we must go to when we die...»
I was scared as hell, sweating bullets, but the risk paid off.
It also serves as a nice entry - level bullet hell affair before you start investigating the more exotic wares further afield.
Personal recommendations from me include The Binding of Isaac: Afterbirth + for those who like challenging bullet hell shooters with lots of progression and Human Resource Machine for those who like to figure out hard as hell puzzles.
This sequel has the same basic idea: a 2D side - scrolling action platformer that, while it has influences from all the aforementioned games, is also reminiscent of other old school classics such as Contra and Metal Slug, as well as newer bullet hell shooters.
The bullet hell is most evident during these encounters, as you have to keep on evading barrages of projectiles.
Even so, the most of the bullet hell moments didn't even provide much of a challenge to the overall game as there was almost always some sort of exploitable safe spot that the player could wait in until they were able to attack which completely defeats the purpose of a bullet hell game.
I wouldn't mind this change if it was advertised as a platformer and bullet hell game rather than a simple platformer.
Switching between weapons as you navigate bullet - hell bosses and jump over non-stop death traps will have you seeing the death screen over and over, but you'll love every second of it.
Bullet hell arcade madness at its finest, Hyperlight EX is an incredibly frantic, psychedelic drug trip through space as you pilot a ship at the speed of light through hordes of evil alien monsters.
It's described as a «musical bullet hell»: music and bullet hell is certainly not two genres you would expect to see combined (even though many bullet hell games do have a great soundtrack).
Terra Feminarum, released on Kalevala day, may not be as important in the cultural scale but it's an uncanny marriage between Kalevala mythology and Japanese danmaku shoot»em up (bullet hell shooter).
Soldner X-2 on Vita's a real solid title, and as for bullet - hell, Ikaruga and Touhou shore up nicely.
The game mercilessly pits you against a procession of boss characters, usually on a single screen, and frequently unleashes «bullet hell» where avoiding incoming projectiles consumes as much as of your time as firing your own.
bruh made his daughter think her boyfriend would have to shoot her and then turned the bullets into some bubbles... that man sense of humor childish as hell.
The gameplay is chaotic, relying as much upon your ability to dodge the bullet - hell that swirls around you as your accuracy with the many power - ups and weapons.
Some might have heard of titles such as Treasure's Radiant Silvergun or Ikagura due to their infamous high level of quality, but the Touhou franchise due to being relegated to the east has been known only to a small subset of hardcore bullet hell shooter genre fans.
While typically you see a bevy of bullet hell shooter variations due to the franchise's origins, you also see some quite different approaches such as what XSEED Games has localized in the form of Touhou: Scarlet Curiosity.
Berzerk Studio has announced that its musical bullet - hell Just Shapes and Beats is heading to Nintendo Switch as a timed console
I never felt the twitchy split - second adrenaline of a bullet hell, and nothing in the game felt as precise or strategy - driven as a fighting game should.
Touhou Kobuto V: Burst Battle isn't like your ordinary 3D fighting games, it tries to take what Touhou games are well known for (their music, difficulty and bullet - hell gameplay) and deliver this as a 3D arena battle game which wouldn't look out of place on the PS3, maybe even the PS2.
This is a game series I'm rather fond of and one that I remember well from being a child, (yes it's almost as old as I am,) it'll be great to see it re-emerge to tantalise a new generation of Bullet Hell fans and fanatics.
A living, breathing, 1930's cartoon brought to life as a brutally difficult bullet - hell side - scrolling shooter, every time I see this game I can't help but get excited.
The two games were surprisingly different from one another, the first aligning itself more as a «breakout» shooter like Arkanoid, the second as the «true» start of the series» bullet hell inclinations.
The game's love of bullet hell takes the genre name as literal at the true ending, presenting you with an isometric shooter that is impossible to complete as you fire at the credit screen you've witnessed a few too many times by now.
Originally touted as a fast action bullet - hell style third - person shooter, Vanquish is directed by Evil Within and Resident Evil Director Shinji Mikami and originally released in 2010 on Xbox 360 and PS3 to critical acclaim.
Naturally, there is a su - purr - ior villain that the Spacerats report to, by the name of King Pug, which just so happens to be a gigantic pug that flies around on a flying saucer and fires laser beams out of his mouth and if you're an experienced gamer of games that are part of the shooter and bullet hell scene, you might just see a lot of him as King Pug is something of Spacecats with Lasers» true enemy that can be encountered in the game's only playable mode.
This outstanding example of the high speed «'' danmaku»» bullet hell genre is back as the second installment in the M2 ShotTriggers lineup, just as it approaches its 20th anniversary!
These encounters are memorable for all the right reasons and they often feel straight out of a bullet hell shooter as the number of projectiles on the screen can be intimidating at times.
It's in these moments as well as the game's bullet - hell moments in which things become almost too much.
For those of you not familiar with the term SHUMP, it's just a short for for «Shoot «Em Up» which are arcade shooters that are a little more challenging than your typical game in the arcade shooter genre, but not as difficult as a true Bullet Hell one.
As for the gameplay, Feral Fury is a top down, twin stick shooter that combines heavy rogue - lite action with a bullet - hell style of play.
Soundodger qualifies itself as a mix of «bullet - hell» - style...
Defined by its creators as a high - intensity VR bullet hell, EVASION is nothing short of awesome.
Now personally this system fails both as a fighting game and a bullet hell game.
It also lacks any of the skills and reflexes a bullet hell game requires as you can just jump out of danger.
In battle, you have to dodge enemies» bullet hell - style attacks in real time, as if they're actually attacking you and not just choosing a command on their menu.
«Top - down shooter» is the name the journalist - types love to give to the genre that spawned Smash TV in the arcades and Super Smash TV for home consoles, but most people know it as a bullet curtain, a bullet hell, or a twin - stick shooter.
These performance levels are important, especially as the game increases in difficulty and you find yourself in «bullet hellas the developers put it...
Bullet hell shooters (on the other hand) are straightforward shooter mayhem with instant improvements as you play through each level.
If you're after a bit of a palate - cleanser game or are a serious shooter connoisseur, Matterfall is worth picking up as a go - to for the odd quick burst and the interesting things it does with the bullet hell formula.
Sine Mora first debuted in 2012 from developers Grasshopper Manufacture and Digital Reality as an Xbox Live - exclusive Bullet Hell «Shmup».
Bullet hell and multiplayer make it hard to follow story as well, since you're usually focused on this instead of seeing what happens in the campaign.
Take a 3D brawler, add mindless fetch quests, hunting and fishing, a post - apocalyptic / fantasy theme (the slash is quite important, as they're not quite merged), powerleveling, 3D bullet hell shooting, boar riding, a hideously scarred and aged protagonist, and a transgender female lead, alongside intriguing graphics, painful foul - mouthed voicework, and inexplicably nonsensical dungeons, and you've got Nier.
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