The most maddening aspect of the game is not enemies that act
as bullet sponges, nor is it even glitchy puzzles.
It's just that when you use the likenesses of real - life veterans (with living relatives, natch)
as bullet sponges for your pseudo-philosophical hero fantasy, that's when you come out of this looking like an asshole.
The first is that you're used
as a bullet sponge, the second and possibly worst of these is your meeting with The Darkness.
There only purpose in life was to act
as a bullet sponge so that I could flank the enemy.
Not exact matches
A boss awaits you at the end of each, but these are dumbed down versions of those seen in the game's more impressive counterpart and can be more simply referred to
as unenjoyable
bullet -
sponges.
Combat is frantic and fun when served up on rare occasions, but when it takes over
as a main component of the game it gets a bit dull and frustrating, with enemies that can be
bullet -
sponges if not handled properly.
Enemies don't react to your shots
as you would expect them to, lending to a very miserable feeling of going up against
bullet sponges.
But relying on buckshot won't serve you in the boss battles,
as while the new
bullet sponges are measured in terms of semidetached houses rather than skyscrapers,
as a collective they pose a solid if not especially numerous challenge.
Terrible AI that reduced non playable characters to lobotomized
bullet sponges, unfinished half - baked mechanics and just an overall lack of fun factor all added up very quickly in the eyes of fans and Halo 5 quickly became what is largely regarded
as the least favorite among the main - line games.
There were no
bullet sponge enemies, and this also applied to your character
as a few
bullets would see you falter.
The general rule of thumb is the bigger the enemy, the more of a
bullet sponge it is, and that results in a lot of protracted firefights where you're trying to unload
as much laser fire into a boss ship
as possible.