Sentences with phrase «as clumsy controls»

The move to 3D gameplay was a poor decision, as clumsy controls and camera issues make playing the game more of a pain than it should be.

Not exact matches

You can destroy sales as rapidly as you can create them through the clumsy use of, or the lack of control over, the emotional setting.
A clumsy interface as well as an ineffective physical activity, Exerbeat is not the worst offender in this continuously offensive market of unimaginative motion control games, but it offers little value beyond keeping grandma and grandpa entertained during their next visit, though Nintendo's first party efforts are still the clear choice for virtual workouts.
A mysterious and varied world, as well as inventive puzzles, make Soul Axiom definitely worth checking out, even if long loading times, annoying bugs and clumsy controls don't exactly turn it into a must - have.
Human Fall Flat has some fun sandbox - type challenges, nothing too taxing so far and the controls aren't too clumsy — at least not as clumsy as Octodad was.
SOMA's controls aren't tuned for action, so when moments such as these pop, it's not hard to feel clumsy.
Push too hard and despite its strong body control the wheels start to skip and hop in the arches as the traction control claws at the power delivery with sharp - edged interventions that feel clumsy.
You also can't rebind any of the controls which left me feeling pretty annoyed as the game's default control scheme and the interface is clumsy at best, seemingly determined to inject extra steps into everything.
The clumsy controls, as I said, are still present and are almost exactly like those seen in MGS2, and they still don't feel intuitive at all compared to what we're used these days, leaving me again wishing that a newer controls scheme had been implemented.
Moving around the battlefield feels a little clumsy and cumbersome, like you're throwing a bag of potatoes with a gun around, occasionally leading to some frustration as it can feel like you're fighting the controls rather than working in tandem with them.
Every character has only a very limited health pool, medkits are rare and taking cover during encounters is a key aspect, as both shooting and controlling them is a rather clumsy, passive endeavour.
I would advise gamers stick to the d - pad as opposed to using the analogue stick though — it can feel a little clumsy when making precise manoeuvres, whilst the d - pad offers a better sense of control.
I wasn't too fond of the controls in previous versions of the game I've played as they felt a bit clumsy at times, but I thought the button mapping was perfect on the Xbox One controller, as switching between units and projectiles was comfortable and easy and aiming seemingly seemed more precise.
More importantly, bad jumping is incredibly dissonant — if players feel the movement controls in the first 15 seconds are clumsy or sluggish, they are likely to extend this prejudice to the game as a whole.
The main problems with this game is that it's very short, it's not as punishing as some of it's kin especially since you're given 3 credits, and the controls can be a bit clumsy if you're not used to them, most obvious during the beginning stages with the bird's eye view, though that can be adjusted with the settings.
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