He specializes in auras that can slow down enemies as well
as debuff their attack and defenses while buffing his allies.
Not exact matches
The Thunderpoof mantle is a must - own for Kirin fights in Monster Hunter: World,
as it removes the
debuffs from Krin's attacks.
The power - ups are also challenging to use (at first anyways),
as no weapon, buff or
debuff explains what it does.
The ball, however, will afflict the holding team with a healing and armor
debuff as well
as gradually deal damage.
Other characters can offer conventional physical attacks, the ability to soak up damage
as a tank, or deliver super strong blows with
debuffs applied to allies
as a drawback.
As the team defeat enemies, they gain skill points that can be spent, in the usual RPG style, to unlock new abilities and debuffs, such as bleed and chill, even poison attack
As the team defeat enemies, they gain skill points that can be spent, in the usual RPG style, to unlock new abilities and
debuffs, such
as bleed and chill, even poison attack
as bleed and chill, even poison attacks.
The game then builds upon this foundation and continues by introducing a Hyper mechanic that boosts a character's attack every few turns, a Style percentage that impacts stats
as battles progress, and a huge emphasis on exploiting weaknesses
as well
as buff and
debuff skills.
Totori isn't really usable
as a melee character and is set up more
as supportive attacker — she can use her craft and items to heal, buff,
debuff and deal damage.
Other items buff abilities
as you uncover the skill vulnerabilities of NPCs — use too much of an item and it penalizes you with a
debuff.
And in general, Persona Q has a very solid ability set
as it's based on both the Etrian Odyssey & Persona series and includes useful ailments, binds, buffs,
debuffs, tanking abilities, and more.
The various moves, known
as «arts», are a mix of long ranged weapon based attacks, melee strikes, buffs, and
debuffs.
However, some scrolls are
debuffs, which can do things such
as limiting the player to only switching weapons when their current one is out of ammunition or reducing speed.
This is also important since you'll be constantly afflicted with
debuffs such
as having the notes be monochromatic or spinning around, so having clear cues is important for a good experience.
This final form possesses the usual stock of Final Fantasy end boss abilities, including powerful attack,
debuff, and status effect spells,
as well
as one that reduces the party's hit points to one.
She doesn't waste time with buffs or
debuffs or status effects,
as all she needs to do is wail on the party with incredibly powerful attacks in order to grind them into the dust.
There are buffs,
debuffs, elemental magic, and summons,
as well
as dramatic, superbly animated ultimate attacks.
The Saboteur class is similar to the Green Mage,
as it focuses on
debuff spells that can weaken the enemy in various different ways.
EX skills act
as buffs or
debuffs and can cause various status effects (Poisonga slowly depletes BP, Doom automatically breaks whomever it hits if they don't damage you within 10 seconds, and Bindga holds an enemy in place should they be caught in the attack).
The Magic Circle you choose determines where you can place Vassals,
as well
as the buffs and
debuffs each will have.