Many of Siege's textures are used to visually inform players of important gameplay mechanics, such
as destructible walls.
Not exact matches
Blasting away in the stages is great fun
as many
walls are
destructible and there are enough explosions to make Michael Bay jealous.
As for the big selling point of the game, the
destructible environments, it proved easy to blow a giant hole in a
wall with a rocket launcher to get ot the boxes of gold or to get a better look at my opponent.
It is sort of a weirdly tense feeling to running through the levels trying to be hyper - vigilant about enemy and trap placement (and usually trying to get through
as fast
as possible before said placements can have a chance to murder the player) while simultaneously trying to keep an eye out for any environmental cues (such
as subtle shifts in color gradation) to determine things which
walls are
destructible and have goodies like health upgrades behind them.
The cartoonish graphics and
destructible environments are enjoyable to look at, even though it can be a bit rough around the edges at times, with enemies clipping into
walls as an example.
Skill - based combat — travel Horizontal and vertically, perform
wall runs, and use your whip
as a vault to perform devastating air assault, moving freely around a fully
destructible environment
Each battle in Knights of Britannia takes place in an invisibly
walled off arena with a few houses inside that are
destructible — the environments shattering
as you do battle is pretty satisfying, honestly, even if it doesn't always feel like it's because of your actions.
The glitches move up the scale, from the weird, such
as road side cones — which in every racer since the PS2 have been
destructible — having sufficient structural integrity to allow them to support a trophy truck landing on them after a jump, to trackside
walls seeming to be magnetic.
Leverage fully - dynamic physics - based destruction to improvise on the fly: blow holes in a
wall or floor to set an ambush or escape, take out a staircase to stop your pursuers, or drive vehicles through blown out
walls.; Evolving & Emergent Gameplay - Carve your path through an ever changing landscape
as you improvise your combat tactics - mixing gameplay styles, vehicles, weapons and explosives to defeat the EDF.; Epic Sci - Fi Setting - Explore the huge, unforgiving Martian landscape, from the desolate mining outpost of Parker to the gleaming EDF capital city of Eos; then tear through the fully
destructible open - world environments swarming with EDF forces, Red Faction resistance fighters, and the downtrodden settlers caught in the cross-fire.; Multiplayer Combat - There is no place to hide when you put your guerrilla warfare skills to the test in a variety of highly destructive multiplayer combat modes.