Not exact matches
Credence must be given to the writer
in one
area though
in that Christendom has failed
in some ways to properly «speak» or represent Christ from their pulpits and daily walk; some spew out false doctrine and self - serving «religiosity» that one can not be surprised that the
Enemy (Satan) is now using those same words and actions to accuse them through writers such
as we see here.
The Lord revealed that the problem was with my heart it is so wicked and deceptive i still believed that i was a good person i did nt drink or take drugs smoke or swear i wasnt violent i had some hangups but kept them to myself but this wicked thought was the reason why i couldnt get free.That was enough for the
enemy to bring guilt and condemnation upon me.So when i confessed that my heart was indeed wicked and that i needed a new heart.I was instantly delivered and set free from the past and have not looked back though i am sometimes reminded by others for what i did wrong.It no longer has power over me.I believe we all struggle with two
areas as christians we must confess our sin and we must confess our pride for without him we can do nothing.May the Lord show you what it is that is blocking you from receiving his love and forgiveness the issue will be found
in your heart ask the Lord to reveal it for what it is.We do nt like to see the truth its ugly and i am sorry if this offends you it wasnt my intention.May he set you free
as he has done for me.regards brentnz
I don't think anyone has forgotten or missed that we have been asking for D / M or C / B's and a striker last season, it is the very reason why so many supporters are asking for his resignation becouse it's now been two seasons we are playing with shortage or players below par and
as always those positions let us down, if he had just bolster those
areas (which the whole world was shouting about even our
enemies were telling us day and day out) we wouldn't be so angry with him and maybe we could of had extra silverwear
in our display cabinet.
The presidential spokesman said Buhari strongly condemned the latest massacre of innocent Nigerians
in the
area adding that his administration would do everything possible to ensure that those he described
as «
enemies of humanity» are defeated.
Hear him: «Let me assure you that if I am elected President, the world will have no cause to worry about Nigeria
as it has had to recently; that Nigeria will return to its stabilising role
in West Africa; and that no inch of Nigerian territory will ever be lost to the
enemy because we will pay special attention to the welfare of our soldiers
in and out of service; we will give them adequate and modern arms and ammunition to work with; we will improve intelligence gathering and border controls to choke Boko Haram's financial and equipment channels; we will be tough on terrorism and tough on its root causes by initiating a comprehensive economic development plan promoting infrastructural development, job creation, agriculture and industry
in the affected
areas.
Candida overgrowth may be to blame for the development of acne
in this
area and food «
enemies» such
as sugar, flour, wine and dairy can aggravate the problem.
the graphics are really quite bad,
enemies appear to be superimposed on to the landscape at times and there are many
areas where the screen literally tears
in half horizontally
as you turn the camera.
Even though this game is a side scrolling arcade game, the developers have managed to successfully transform the traditional boundaries of this genre
as gamers must also attack
enemies in other
areas such, almost making the game a 360 side scrolling game.
In the standard Capture game mode, teams earn points by completing tasks such as destroying enemies in an area, or more interestingly, by capturing objective
In the standard Capture game mode, teams earn points by completing tasks such
as destroying
enemies in an area, or more interestingly, by capturing objective
in an
area, or more interestingly, by capturing objectives.
Enemy encounters are constant, impeding your progress
as you cautiously stalk through new environments
in search of bonfires that, when lit, allow you to fast travel between
areas at the cost of resetting the
enemies in the
area.
Although this trial and error mechanic can be rewarding, at times it feels unfair such
as in larger
areas where you can't quite see where the
enemies are before it's too late.
For example, an
enemy may start to cast a spell and after you transition to a different
area, your character will then get hit
as if they were
in the initial
area.
You can enter this mode at any time, and it highlights an
enemy weak point,
as well
as outlining any collectibles that are
in the
area.
Where his comrades
in the U.S. Army had no trouble fighting their faceless
enemies, Fellers saw the Japanese people differently, even going so far
as to divert bombing missions from
areas where Aya might be.
When facing
enemies in narrow
areas, it's difficult to see what's going on
as the camera tries to point at the action but fails.
InkSplosion is a much simpler twin - stick shooter than many others
in the market though,
as each wave only brings four
enemies into play at a time,
as well
as a hazardous danger line that can section off certain
areas, or turn into a clock hand style, laser-esque hazard for you to dodge on any given wave.
I'm still a little nervous about what I might find
in the Dallas
area at that price point, but
as you said, fear is the
enemy of action.
As always you can swing between vantage points and perform a variety of takedown moves, of which there's a good few extra been added
in for this latest iteration, plus use your gadgets and the
area's other features, like a new type of grate that you can enter from the wall and numerous other things, including escalators which you can suddenly activate to send the
enemy tumbling down.
There are some solid missions
in there, with 1 mission involving Uzi wielding Ninja's and being fired upon by an Atomic Submarine and many other missions are fun, but they're almost all let down but terrible checkpoint placement often forcing you trudge back through piles of
enemies again and again, along with this the spawning
enemies grow frsutrating
as they often spawn behind you
in area's you've just cleaned out leading to some irritating fights.
- based on the first two films - New York City is attacked by the nefarious chitauri warriors - civilians are pinned beneath wreckage - Captain America, Hawkeye, and Black Widow have to rescue them by destroying wrecked cars and other debris - these civilians are guarded by chitauri - Captain America can not only walk through flames, but he can now extinguish them with his shield - characters can also team up for special combo attacks - these moves are context - sensitive - stand on a marked
area and wait for your teammate (or A.I. buddy) to walk over and press a button - Captain America uses his shield
as a platform for Black Widow, and she bounces into the air and sprays bullets down - Thor rings Captain America's shield like a bell, destroying objects and
enemies nearby - Captain America can reflect Iron Man's energy attack to destroy airborne chitauri - more than 100 all - new characters
in the game - all - new New York City hub
In addition to this is the fact that the world will be entirely seamless with no loading screens — something that should ratchet up the horror level
as enemies will not be constrained to individual
areas or rooms.
Discover hidden depths
as Kirby leaps
in and out of the background to explore new
areas, solve puzzles and dodge
enemies.
Place a magnet near an opponent and watch
as mines within the
area are attracted to it, resulting
in a crater at which your
enemy once stood.
The best thing to discover
in this new
area is a simulator where you can choose your crew, weapons,
enemies, location and handicaps
as you fight through wave after wave of
enemies.
- your Reactor now has a drone feature that lets you control at distance - thanks to that remotely controlled aircraft, you can explore
areas in the field without going there yourself - use it
in order to surprise monsters, who sometime drop items when they flee - send your Drone
in holes that are way too small for you, where you'll find strange containers inside - it can also be used to grab mysterious balls of light that float
in the air - if a monster touches one of these balls, it starts glowing and can defeat monsters with ride attacks even if it's weak - defeat
as many
as monsters
as you want
as long
as the effects of the ball of light are active - ride giant monsters
in the field - these giant monsters are really powerful, and their ride attacks can defeat
enemies without even triggering a battle - each monster has its own ride attack to be used, allowing you to perform specific actions - when you defeat
enemies while riding a giant monster, your monster will also get some XP
The
enemies in this
area wield Dragons
as their weapons, which is the key to the entire thing.
-
as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six
areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin
as a source to connect two wires - connecting the wires lets you see
enemies and platforms that were hidden
in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new
areas -
in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have
in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found
in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is
in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo
in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned
in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
- Iizuka has received a ton of requests from fans to have their own original characters appear
in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such
as wolves being able to pull nearby rings - you can't change custom characters
in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences
in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting
as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian
in an
area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear
in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong
enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the
enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine
in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game
in Japan at Tokyo Game Show 2017
in September - the team is also working on providing new information, including news that would be unique to Japan
Sacrifices have been made
in areas to keep the game running
as well
as it can, with defeated
enemies the obvious element.
If there is anything to complain about
in Arkham City, however, it's that the
enemies seem to be blind and I feel
as though they lose track of you a bit too easily, especially if you are
in a small enclosed
area.
While the lore bits of the Story DLC does add a lot of interesting and disturbing stuff to the experience, it is mostly littered with recycled
areas,
enemies, and jump scares that just don't feel like they have
as much impact
as they did
in the original game.
What I mean by that, is
as you explore the world you come across more open
areas with a completely random assortment of
enemies in them.
Rad is not the only controllable character
as there are
areas that are deliberately glitched
in which Dusty has to enter the pixelverse
in a mini-game that sees Dusty manoeuvring beyond
enemies before smashing something into place; therefore essentially repairing the glitch
in order to allow further progression through the level.
There are over 40 weapons which can be upgraded after completing the second mission
as the chief engineer Minikin is capable of upgrading the damage, accuracy, codex count, magazine size and reload speed for varying amounts of
in - game currency referred to
as credits that can be collected from
areas throughout the spaceship and are randomly dropped by some
enemies too.
Cores allow you to augment your character so that they do things like add more melee combos, hack into opposing machines to either disable or turn them against each other, make human
enemies spontaneously vomit
in the wide
area of effect, or even rip the core cell out of a robot and use it
as an explosive.
The replayability for the Vita release of Neon Chrome stems from important
areas of gameplay such
as the procedurally generated destructible environments, an incredibly
in - depth upgrades system
as well
as a plethora of weapons, abilities and enhancements that is pivotal to the balancing of gameplay
in regards to your character or your surrounding
enemies having the upper hand, while the cross-buy PS4 version also brings local co-operative multiplayer for 2 to 4 players which are all features that will collectively have players returning for quite some time on both Vita and PS4.
My time with Swords of Ditto did suffer from frame rate issues
as the number of
enemies in the
area increased, reaching a point of near - unresponsiveness when encountering over a dozen
enemies at a time.
But
as for the rest, they range from kill all
enemies in a given
area, jump on an electrical transformer and quickly get to the next one nearby to re-activate it, finding a hidden package based on a picture and taking pictures of different objects and situations.
These
enemies can be found
in the Forest Temple,
as well
as in various locations across Hyrule Field, specifically cavernous
areas.
To activate small wormholes, that act
as fast travel points, you'll need to defend them for a short time from all
enemies in the nearby
area; you can clear the
enemies out
in advance to make things much easier.
The «World»
in the title references to the new unified ecosystem
in the game,
in which players will navigate seamlessly from one
area to the other, with all the elements
in the environment such
as enemies, objects, or traps, affecting each other.
Instead, to get from platform to platform you'll need to make the most of ninja abilities by attacking
enemies in the air
as you slice and dice from
area to
area.
Like
in that game, Rainbow Curse will see players using the touchscreen — this time on the Wii U —
in order to create platforms for Kirby
as he navigates his way through
enemy - infested
areas.
As you defeat
enemies you can level up your character
in three different
areas, including Strength, Stamina, and Dexterity that will continue only for that run.
It's really all about surviving a horde of
enemies, but unlike the Horde Mode
in other games there's no building fortifications and the
area's that you protect
as a team of COG's is much smaller.
There is no «wrong way» to go
in Dark Souls,
as every path leads to a place you need to be, and then
as you progress you will open shortcuts which allow much easier traversal of
areas, and removes the fear of having to run past hard - hitting
enemies to reach another bonfire.
Enemy encounters are constant, impeding your progress
as you cautiously stalk through new environments
in search of bonfires that, when lit, allow you to fast travel between
areas at the cost of resetting the
enemies in the
area.
As players explore.e a police precinct, zoo, castle, & other
areas found
in & around Central Park, they vvill battle
enemies & solve puzzles.s.
The game loves to splatter the environment with blood, and
as more players enter the game even more
enemies spawn, plus even more if it's set to a harder difficulty so it doesn't take long for one
area to become covered
in blood.
-- Nintendo previously made Zelda games by making small
areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest
in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit
in combat — Spending time by fires
in the world passes time — Dynamic weather system
in the game, with the world reacting
as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at
enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade
in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by
enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by
enemies — Aonuma «wanted players to choose their own path», so no companion character
in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark
areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons
in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added
in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things
in the world