Sentences with phrase «as enemy attack patterns»

Not exact matches

Enemies have unique attack patterns and defense, requiring patience as you learn how to hit their weaknesses.
As you progress, you'll come across several new enemy types and attack patterns that you'll need to familiarize yourself with.
The pace and intensity are still every bit as frenetic; enemies fly at you from all directions and there are frustrating trial and error deaths as one learns the attack patterns of bosses, but Cursed Castilla's finesse strikes a balance that feels almost rhythmic to control while still testing the skills of veterans and newcomers alike.
Not only does failing to do so this ruin any sense of power and weight your attacks are supposed to have, but there also appears to be no discernible pattern behind when enemies will be staggered or when they'll shrug your blows off, creating an awkward rhythm to combat and making it hard to get a good combo going as you'll find yourself either constantly getting hit or blocking / dodging.
Enemies also progressively get difficult both in terms of attack patterns as well as constitution, but fortunately, the game provides the hero a multitude of weapons with varying degrees of attack, speed, and range.
Blocking an attack is as simple as holding down the correct button, but to launch a counter-attack (riposte) requires very precise timing, and therefore an eye for enemy attack patterns as well.
While it's not controlled by a stamina system, combat still requires a keen eye for enemy attack patterns, as you'll often find yourself in situations where you deal far less damage to enemies than they deal to you.
Many of the enemies are taken from other Metroid titles, with classic enemies converted very well into the 3D design — even their attack patterns haven't changed, and for the most part have been designed to look as much like the original designs as possible.
including the now infamous «Vidmaster: Endure» achievement, as much as the five available Strikes are repeated over and over with varying levels of difficulty (and increasing rewards), I never got bored of memorising attack patterns of different enemies and spawn locations of certain mobs.
As someone who has fond memories of Firefight from ODST, including the now infamous «Vidmaster: Endure» achievement, as much as the five available Strikes are repeated over and over with varying levels of difficulty (and increasing rewards), I never got bored of memorising attack patterns of different enemies and spawn locations of certain mobAs someone who has fond memories of Firefight from ODST, including the now infamous «Vidmaster: Endure» achievement, as much as the five available Strikes are repeated over and over with varying levels of difficulty (and increasing rewards), I never got bored of memorising attack patterns of different enemies and spawn locations of certain mobas much as the five available Strikes are repeated over and over with varying levels of difficulty (and increasing rewards), I never got bored of memorising attack patterns of different enemies and spawn locations of certain mobas the five available Strikes are repeated over and over with varying levels of difficulty (and increasing rewards), I never got bored of memorising attack patterns of different enemies and spawn locations of certain mobs.
Bosses are thoroughly enjoyable as well, as each has a unique attack pattern that matches the design of the enemy.
There's little in the way of cheapness to be found — all enemies have a pattern, and you can dodge every attack as long as you're paying attention.
As the story snakes along, you'll encounter a wealth of side quests and hours of challenging turn - based battles where you must coordinate monster skills, rider skills and enemy attack patterns.
While the jumping and the dash didn't feel as precise as I would like, I was surprised by how much I enjoyed learning enemy patterns, level layouts, and boss attacks and then using the tools I've been given to best them all as efficiently as possible.
The rhythm in which I moved and attacked made this game an experience I want to master — I still have a ways to go, as each enemy has its own attack pattern, and I had to learn new strategies while going with the beat.
At first, it's simple enough, as enemies hardly attack in the first rounds and their flying patterns are easily predictable, but as the rounds pick up the action gets more intense, as different types of bugs provide different ways to kill you and players need to recognize them and react accordingly to survive, while also shooting at them as often as possible to keep them from taking over the screen and trapping you.
Battle can get daunting at times, as you may find yourself in a poisonous room slowly leaking life while three different enemies with totally different attack patterns assail you from all sides.
For starters, learning the enemies» patterns and attacks is incredibly important, as the playable character needs only one hit to die, not counting the Shield power - up.
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