Sentences with phrase «as framerate drops»

I never had a problem with the framerate, I even noticed that playing the game on the PS Vita screen looked far better than watching a gameplay video as framerate drops where more obvious in the videos than on the screen.

Not exact matches

The indoor stadiums are just as good, with excellent lighting, crowds, and jumbotrons that show the action live as it happens with no drop in the framerate!
Aside from the resolution dropping when you're in co-op, the game looks absolutely wonderful, and always holds a rocksteady framerate, which is paramount in fast - paced action games such as this.
During Arcade Mode, where you'll be running through campaign missions as fast as possible with extra explosives and points flying across the screen, well, here the framerate drops very hard.
While Final Fantasy XV on the Xbox One X is the best looking version of the game, the FFXV XB1X patch doesn't seem to be very well optimized as the game struggles with some framerate drops.
The Unreal Engine game that came with it has bad framerates, HD video isn't smooth unless it's encoded in a specific way, performance drops in any orientation besides the default... and this was all consistent with the two Xoom display models I've looked at as well.
There's some small performance hiccups along the way, though, as I did note framerate drops, albeit infrequent ones, where the FPS dropped to perhaps 25 or so.
http://www.eurogamer.net/ar... Plus if you see footage of the XB1 version of Unity theres framerate drops as well.
This made testing the battery during gaming an interesting dilemma as I spent a while debating whether to run games at the highest settings and tweak the power options so that it was delivering all the power it possibly could, but in the end I opted to keep the power plan at its default settings and drop the games I played down to achieve actually playable framerates.
As the park grows the framerate is going to drop, although fiddling with the settings should keep things running nicely enough.
It may not be as exotic as the tropical island in Far Cry 3, or quite as striking as the Himalayas in Far Cry 4, and there were a few issues with texture popping and framerate drops, but on the whole, the American landscape has never looked so beautiful.
All this graphical power does come at a cost, though, as big framerate drops are a problem While not frequent enough to truly annoy or thankfully strike during important moments they do still appear more than they should, sometimes dropping down to somewhere in the range of 15 fps.
These issues seemed to be because of the arena, as the framerate would consistently drop in those specific battlegrounds.
There are a few performance issues that this game has on the PS4 such as how the framerate will drop when you come out of hyperspace or if you are trying to drop off your wares at a particularly busy space station.
Sometimes I wonder if it's a blessing or a curse (as in: I notice things many others do not), but I notice framerate drops in BotW pretty much every 30 seconds.
Dark Souls III started out rough for my personal play through on the Xbox One as I kept hitting framerate drops which were very noticeable.
During Arcade Mode, where you'll be running through campaign missions as fast as possible with extra explosives and points flying across the screen, well, here the framerate drops very hard.
60 FPS a vast majority of the time with an adaptive resolution — in certain scenes, like turning your camera in a large area, will cause the resolution to drop for a short burst, and causing multiple items to be affected by the physics engine, such as knocking over a pile of bouncy cans, can cause the framerate to drop momentarily and, yes, the framerate is tied to game speed, so this causes slow down.
As you can see in the images above, the framerate dropped from a consistent 55 - 60 fps in KF2, with no perceptible input lag, to mid-40 fps with 5 - 25 -LRB-!)
The game also has the tendency to drop framerate, even though it isn't as bad and game breaking as the Blighttown sequence from Dark Souls I.
Slime - san also featured some occasional framerate drops when there were lots of moving objects onscreen, as well as some massive slowdowns whenever I'd resume the game after putting the Switch on sleep mode.
As soon as I loaded into the game, my framerate dropped dramatically, making it incredibly difficult to move or do anything other than get shot, respawn and immediately get shot agaiAs soon as I loaded into the game, my framerate dropped dramatically, making it incredibly difficult to move or do anything other than get shot, respawn and immediately get shot agaias I loaded into the game, my framerate dropped dramatically, making it incredibly difficult to move or do anything other than get shot, respawn and immediately get shot again.
It doesn't fare as well with the settings at ultra — the framerate drops down to about 40 FPS, though that's still playable.
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