Sentences with phrase «as game developer who»

With more than five published titles, the studio was founded in 2011 by Mårten Jonsson — a musician as well as game developer who composed the score to Akihabara.
«We started out as game developers who happened to be pinball fans,» he said.
However, «there are people who don't see themselves as game developers who would be happy to give an idea to a team and see it turned into something real.»

Not exact matches

The union head who represents Rikers Island corrections officers slammed plans to close the jail complex as nothing more than a «political con game» and a «land grab» that would enrich well - connected real estate developers.
The developers who made this game clearly put a lot of love into it as you can see by the humour and character this game has.
One caveat regarding Attack on Titan, which may be good or bad depending on who you ask, is that it certainly feels as though it was developed by the Warriors / Musou - type game developers.
It has been confirmed that owners of the Wii U game will be able to transfer the new Wind Waker characters over from the 3DS version, but developer Omega Force hasn't revealed how this will be done, or if they will be available as standalone DLC packs for those who don't want to buy the game again on the handheld.
However, while this is a skill we all admire as people who work with video game in some fashion, I also understand it is pretty annoying not to have any information about the things in the making at a certain developer.
Any and all loyal fans of the developer who own either copy of these two games will be able to unlock both Alien Hominid (the star of Alien Hominid HD, also their first game ever) and a Castle Crasher knight as playable characters.
«The goalposts are moved as the story or contents of the film change, and having several layers of approval — often from people who neither understand nor care about the game adaptation — means that schedules can be thrown off by no fault of of the developers, and all the time they're facing down an unchanging release day.
Not only that, Vigil said that all developers who worked on the game were properly credited, unless they were laid off for, as Vigil puts it, «documented poor performance».
As fans of Xbox Live Arcade, we want to shout out the XBLA developers who earned their place on the list with some of our favorite games this year.
From developers Picomy, who were responsible for Heroki [$ 4.99] and played a part in the upcoming Sonic Mania console release, Monomals is touted as a music game with some eccentric fishing elements, which sounds like a definitively killer combo.
Mutant Mudds is already available on other platforms such as 3DS, PC, and iOS, so it's nice to see a developer putting forth the extra effort to provide something new to players who may not have incentive to repurchase a game they've already beaten.
Red Dead Redemption 2's reveal was also broadcast throughout GTA Online with an in - game loading screen ad, and we think that the game has brought more players in contact with Rockstar as a dev, who will continue to follow the developer's actions.
Nice to see this game will likely have dual audio for those of us who like to hear the games native language, I don't buy games like this if it's only available in English, not after the likes pandoras tower, arc rise fantasia, the last story etc, the voices in those games was make or break for me, I really appreciated Platinum giving us the option in the Wonderful 101, and they'll most likely do it with Bayonetta 2 as well, I don't know why Japanese game developers or publishers (whoever makes the decision) can't just leave them in there as an option, it's not like they lose anything by doing so, fyi, this game looks AMAZING.
His team had planned to make the type of polished, extended edition of their game that other Capcom developers had done with Resident Evil games, but the project has changed into a full - blown re-make that tells Dead Rising 2's story as it would unfold with a different — and popular — character who killed zombies in Dead Rising 1.
10:00 - 11:00 am, Room 6A - The Witcher 3: Wild Hunt Moderated by Geoff Keighley, panelists including game developers Damien Monnier and Lukasz Wnek as well as actor Doug Cockle who voices Geralt of Rivia will discuss The Witcher's brand.
For The King is the first game from IronOak, a team made up of developers who have previously worked on titles such as Sleeping Dogs, Dead Rising, and Need for Speed.
Having been created by Retro Studios, the same developers who revived Donkey Kong Country for the Wii and Wii U, Metroid Prime has had something of a cult following, with the first game widely praised as one of the best ever made.
Nikkei reported that Konami was assigning game developers to menial jobs if the company no longer saw those people as useful; that cameras had been installed to monitor employee movements; and that supervisors were closely tracking lunch breaks and publicly shaming employees who were out of the office for too long.
«My favourite moment was meeting the original Valve guys at ECTS, and them joking that GoldenEye forced them to do a bunch of stuff on Half - Life», says developer David Doak (who appeared in the game as «Dr Doak»), and later went on to found Free Radical Design, the creators of the acclaimed TimeSplitters series.
«No matter what the game or the subject, the important thing to do is to use the game as a catalyst for something else,» says Ian Bogost, associate professor of computational and digital media at the Georgia Institute of Technology, who is also an adviser for the Serious Games Summit at the annual Game Developers Conferegame or the subject, the important thing to do is to use the game as a catalyst for something else,» says Ian Bogost, associate professor of computational and digital media at the Georgia Institute of Technology, who is also an adviser for the Serious Games Summit at the annual Game Developers Conferegame as a catalyst for something else,» says Ian Bogost, associate professor of computational and digital media at the Georgia Institute of Technology, who is also an adviser for the Serious Games Summit at the annual Game Developers ConfereGame Developers Conference.
Many know Chris Messina as the guy who invented the Twitter hashtag, but Chris Messina has actually spent the last decade being a game changer with many other innovations including Drupal, Firefox, Flock, BarCamp, Google +, Uber Developer's Platform and open web communities, to name but a few.
The game developers who produced this game also created the Kindle utilities Easy Calculator and Sticky Notes (as well as Mahjong Solitaire and the new «Mahjong Solitaire Halloween Edition»).
Well, with the power of Unreal Engine 4 and this book... Now your dreams can now be reality!This book has been designed and crafted by independent developer Ryan Shah (of Kitatus Studios), who boasts over 10 years of experience working with video - game development tools as well as 2D / 3D art applications.Ryan Shah will guide you through your adventures with Unreal Engine 4, Teaching you all the important information in an enjoyable, relaxed and entertaining style, which will help make sure you have the greatest possible adventure learning to create the video - game of your dreams.If you enjoyed 3D point and click adventure titles (Such as Telltale's The Walking Dead, Back to the Future, Sam and Max.
As we reported back in September, The Secret World developer Funcom recently hired a new Game Director for the MMO franchise in the form of Joel Bylos, a longtime designer at the company who had the opportunity to take on new roles.
Tim Schafer — well - known developer at Double Fine who was the brains behind Psychonauts and has worked on other such games as Grim Fandango, Full Throttle, Iron Brigade, Brutal Legend, etc. — said to Digital Spy that «I'd love to do that game, but I'd have to convince someone to just give me a few million dollars, that's all.»
What the Resident Evil creator will be working on first remains a mystery, though seeing as the studio «has attracted some of Japan's most accomplished and experienced developers who served key roles on game franchises like Resident Evil, Devil May Cry and Final Fantasy,» it oughtta be a good» un.
When Free Radical could no longer sustain as a company, due to lack of funds, the project would be handed over to another developer, who would finish up the game and release it.
We honor great movie directors and writers, but seem to more often forget to honor the developers who make the games we love even though the creative process is just as, if not more complicated and specific than film.
- the developers had to find way to convey the story in a way that didn't restrict players» freedom - they came up with this system of «watching a cutscene = Link regains a lost memory» - when you're gathering those «Memories», the cutscenes are shown without any context - this makes you wonder what happened (especially if you haven't seen them all)- a great advantage of that Memories system is that you can rewatch the cutscenes at any time, as many times as you want - the Sheikah Slate conveniently lists them in chronological order - Princess Zelda has two main roles in the game - The Princess who Seals (Zelda's traditional role, as seen in previous Zelda games)- The Princess who Researches (ways to stop Calamity Ganon, Zelda's new role)- taking those two roles into consideration, the image of «The Princess that can not use her sealing powers» was born.
The reason why they see the iPhone being able to get a big piece of the gaming pie are simple distribution issues, as explained by Young who says the App store is «an effortless distribution system,» in direct contrasts to to the roadblocks of red tape developers can encounter with trying to get games on the DS or PSP.
Those who tune - in will be treated to live gameplay demos, discussions with world renowned game developers and surprise guests, as well as cosplay contests.
- the developers» main goal was to break conventions, but they weren't sure how far they should go to do so - they took a look at what was core to Zelda games, and decided it was the sense of relief you feel after solving a puzzle - they tried to fix the parts of puzzle - solving people found boring while keeping the interesting parts intact - they wanted people to think outside the box - there are multiple ways to approach / solve puzzles and gameplay challenges - anyone who plays the intro will find a way to enjoy the story naturally - NPCs do have things the want you to do, but don't bug you about it, and you can ignore them if you want - some of the bosses are hidden in plain sight - the Sheikah tribe are key to the story, as is Zelda's blue tunic
With Injustice 2, NetherRealm Studios, who have been growing in stature as notable developers of fighters, have finally put out a game that is full of content and high on quality.
As a gamer from way back and having the experience of nearly all but a couple of consoles I'm humbled and I have the respect for all the developers out there, I don't see the need to keep hating or be a one minded gamer who sits and thinks that nothing better can happen than what I own because that would truly be false.
But as soon as the words are out of his mouth the developer who was playing the game in front of us had Ezio stab the guard in the stomach and then sat him down in Ezio's spot on the bench.
Since Human Revolution is such a story - driven game, I'll be quick on story details; You'll be playing as one Adam Jensen, ex-SWAT and contender for Gruffest Voice Ever, who's now working security at Sarif Industries, a leading researcher and developer of augmentation tech.
Amy Hennig, another veteran developer who worked on games such as Legacy of Kain: Soul Reaver and the Uncharted series also lambasted the working conditions in the AAA games industry:
Nintendo was quick to notice this and purchased 25 % of the developer (a number that would eventually grow to 49 %) and offered their mascots to Rare, who eventually picked out Donkey Kong as the next focus for their new game.
Chen is a gifted developer who pushes the medium, and as gamers we are lucky to have someone like that making games.
Join us as we talk to some of the developers who are making awesome PS4 games that we think you really need to keep an eye out for in 2014...
As long as the IGDA feels the need to work with the FBI in order to give game developers resources so that they can feel safe from people who claim to love games, I really don't give a shit about any of the cute little «scandals» that have been manufactured solely to give cover to the continued harassment of a handful of outspoken voices in this industrAs long as the IGDA feels the need to work with the FBI in order to give game developers resources so that they can feel safe from people who claim to love games, I really don't give a shit about any of the cute little «scandals» that have been manufactured solely to give cover to the continued harassment of a handful of outspoken voices in this industras the IGDA feels the need to work with the FBI in order to give game developers resources so that they can feel safe from people who claim to love games, I really don't give a shit about any of the cute little «scandals» that have been manufactured solely to give cover to the continued harassment of a handful of outspoken voices in this industry.
Indeed, the speaker went as far as to suggest that sharing the game vision is a secondary option for developers who aren't fortunate enough to have the resources to work alone or control their own team.
While the developers have confirmed that the game has over 30 hours of content, I am sure that there will be many players who will want to go for keeping the copy of the game as a keepsake the way fans have held on to their copies of Final Fantasy XV and The Last Guardian, to remember some of the more memorable hits on the PS4.
Bill Roper, the former Blizzard executive who now serves as chief creative officer for MMO developer Cryptic Studios, will deliver a keynote address at the 2010 Game Developers Conference China in Shanghai this December, event organizers announced today.
The team was originally named inDev Brain before changing their name to BadFly Interactive; consisting of developers who had worked on such popular games as Mafia, Mad Max and The Witcher 3, but banded together to create games within their preferred sci - fi, action horror genres.
errorsevendev is an indie developer who has actually made quite a few good games for Android such as Volatiles and the Laserbreak series.
Seeing the growing support of VR in the games community as a whole shows the promise for developers who are taking the risk to focus on developing VR native games before the hardware is commercially available.»
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