Sentences with phrase «as game developers often»

Although West and Zampella preferred to portray themselves — both to the public and within Activision — as game developers often forced to battle with corporate «suits,» the reality was and is much different.

Not exact matches

This is often due to the developers not bothering to make an effor, as they assume the hype around the movie eill propel the game Fortunately, Captain America does not fall into that trap.
«The goalposts are moved as the story or contents of the film change, and having several layers of approval — often from people who neither understand nor care about the game adaptation — means that schedules can be thrown off by no fault of of the developers, and all the time they're facing down an unchanging release day.
«As huge racing game fans, we feel that the genre often hasn't been as innovative as we'd like,» said Ben Ward, founder of Trailblazers» developer, SupergonAs huge racing game fans, we feel that the genre often hasn't been as innovative as we'd like,» said Ben Ward, founder of Trailblazers» developer, Supergonas innovative as we'd like,» said Ben Ward, founder of Trailblazers» developer, Supergonas we'd like,» said Ben Ward, founder of Trailblazers» developer, Supergonk.
We honor great movie directors and writers, but seem to more often forget to honor the developers who make the games we love even though the creative process is just as, if not more complicated and specific than film.
It seems as though the developers are aiming to take full advantage of the game's pushed back release date not only to further test and tweak the different classes, but also in order to do a large scale stress test to avoid any launch day congestion that so often happens when a massively multiplayer online (MMO) game is released.
But as the series grew the developers somehow felt that if Killstreaks were so good then having more of them was obviously the correct way to make a superior game, the very same attitude they had toward massive set - pieces, and so modern Call of Duty multiplayer matches often feel like nothing more than an endless barrage of Killstreaks, each seemingly more powerful than the last.
I've often found that even in the most mediocre games there's still fun to be found, and at the end of the day a lot of work goes into creating games: developers will often go without sleep or even seeing their familys to craft their chosen medium, and as such being unnecessarily harsh like some sites out there seems.....
As we all know the free - to - play model is a treacherous, horrendous genre at times, and so often pushes developers to deliberately unbalance their game to encourage folk to spend cash.
The developer proclaims that Project CARS will be the first racing game to properly simulate all aspects of the grueling endurance race, which is often haled as the challenging motorsport in the world, with events that take run in real time running through a 24 hour day and night cycle against a full 55 car grid to present the player with every possible condition the real life racing drivers face.
Ironically, this stage often includes a lot of developers making games based on similar ideas as the hero game, even though the hero game is frequently highly similar to a game from an established territory.
Versatility is key for this online casino as it offers players a jaw - dropping number of 1000 games, all of which are powered by prestigious and respected software developers such as Microgaming, NetEntertainment and Play»n' Go — names often associated with outstanding design, graphics and sounds.
Alternate reality puzzles (or «gamesoften abbreviated as «ARGs») are when a developer drops cryptic hints that have to be meticulously solved, and give away small snippets of information about upcoming releases or updates to popular titles, and it seems highly likely that Blizzard are making ARGs concerning a new hero for Overwatch, their first person arena shooter that, by now, everyone and their mother, and their mother's dog have heard about.
Despite a health insurance system that's often regarded as exhaustingly confusing to navigate, many game developers still regard it as a better option than what they had before or going without.
You see, as the developers found out after doing the second one without the community, kickstarters can often work as rallying cries for a game's fanbase and a way for players to feel more involved.
«Also, even though game software developers in the U.S. and E.U. are often said to have superior skills to their Japanese counterparts when it comes to software development techniques... Nintendoʼs software developers have mastered state - of - the - art technologies such as Unreal engine, and their skills can now be compared with those of Western developers
When making your first game as an independent developer, finances often get overlooked.
He also stresses how important good sky art is, seeing as it fills at least half the screen in many games and yet is often neglected by developers.
Several game publishers (often not the developers) like to send out a press release to journalists and gaming news sites with a handful of bullet points that describe key aspects of a game; these are then regurgitated as a news post, sometimes verbatim.
Nihilumbra Reviewed by Kieran Developer: BeautiFun Games Publisher: BeautiFun Games Composer: Alvaro Lafuente Category: Adventure, Platformer, Puzzle Release Date: 05.03.2018 Often, as a reviewer, you get to play a game that you wouldn't normally play.
bring to light the importance of having strong contracts between game composers and game developers as well as good communication between parties especially when it comes to compensation, as too often things can go wrong.
Alternate reality puzzles (or «gamesoften abbreviated as «ARGs») are when a developer drops cryptic hints that have to be meticulously solved, and give away small snippets o...
In an effort to stand out from others, game developers and publishers often hype up their latest titles as much as possible.
So although the characters and storylines have serious undertones, it's because of the games often playful nature they aren't considered mature in same sense as a game like The Last Of Us or Telltale's The Walking Dead series — which is the intention of the developers.
With other games the developers may be working on them full time, but they're not putting money directly into finishing the game so much as just paying bills and buying groceries, and often with freelance work to back them up.
Not just a brand new genre for the developer, a first person shooter, but also the studios first new IP in over a decade, Overwatch was surely a huge gamble for the team and something that was not a guaranteed success, but as often happens for the developer the gamble payed off and the game turned out to be another fantastic hit for the studio.
For independent game developers and creative minds, the Unity game engine is a key creative element that serves as a well - known — and often well - loved — digital paintbrush.
The developer promises story mode will feature «additional assistance for tricky parts of the game,» and will allow players to explore the galaxy more relaxed, since they don't have to worry about meeting pirates as often as before.
PC Gamers are often overlooked by Rockstar as the developer always focuses more on the PS4 and Xbox One consoles first.
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