Sentences with phrase «as game devs»

Whether or not video games can be art has been debated for as long as game devs have been putting pixels together.
MediaMolecule continues the hype machine on their PS3 flagship's sequel LittleBigPlanet 2, as game devs do with their games that are within months of release, with a video showing off one of the game's new items: the Creatinator.
I may have zero respect for him as a person but as a game dev I have nothing but praise for him.
If you have ever played Kairosoft's «Story» series of sims, such as Game Dev Story, you will be familiar with the basic premise of Punch Club from the get - go.
Can't be refunded, won't be supported, middlemen are shady and known to scam people, known to be CC fraudsters - so as a game dev you are exposing your customers to that sort of thing.

Not exact matches

We help take the guessing game out of what to bring to play dates, providing customers with tips and recommendations from bloggers who are parents as well,» said Dev Mukherjee, President, Seasonal & Toys, Sears Holdings.
And later head for Uni as a Programmer and Game dev.
I would think we can at the least expect seeing games that look 2x as visually impressive as the previous gen - when the system is pushed by talented devs & publishers.
The long dev cycle certainly payed off as this game is fluid and fast and crazy fun.
I wish the dev team all the best and hope these issues can be patched or balanced soon as they've made a simple yet great game.
As we get ever closer to the release of Farming Simulator 17, we're unveiling the game's exciting new features in this series of dev blogs.
As someone who strongly believes that accessibility only makes games better, my hat is off to the devs.
Film Review by Kam Williams Headline: Dev Patel Delivers as Lovesick Game Show Contestant Jamal Malik (Dev Patel) was just one correct answer away from winning the grand prize of 20 million rupees on India's version of «Who Wants to Be a Millionaire?»
To commemorate the release of Skirmish, as well as the impending PS3 release, TimeGate will also be holding a Game with Devs night on July 31.
Red Dead Redemption 2's reveal was also broadcast throughout GTA Online with an in - game loading screen ad, and we think that the game has brought more players in contact with Rockstar as a dev, who will continue to follow the developer's actions.
What seems to be the primary of the game dev companies, Royal Circus Games Limited, has already been submitted to the IPO (Intellectual Property Office) with the development of PC, console and mobile games cited as its function.
Developing on WiiU is easy as hell every dev has said so, maybe on project cars and games that need such high end visuals means you have to access the edram section which gets a little more complicated but not as much as certain devs try to describe....
now when the nextbox and ps4 come out we will be relying on devs who want to work on the wiiU for third party games, as the hardware seems like it's going to be lightyears apart which devs will want to down grade their game to support a console most of them don't like working with to start off with.
But once brought to life, audiences responded to 2012's «The Best Exotic Marigold Hotel,» which boasted an impressive cast of veteran actors, including Oscar winners Maggie Smith and Judi Dench, as well as Bill Nighy and Tom Wilkinson at the top of their game, Dev Patel («Slumdog Millionaire») as Sonny, the young owner of the hotel, affectionate direction by John Madden («Shakespeare in Love») and a script about lost love, dying love and clashing cultures by Ol Parker.
The devs have said they have always had a wheel as an option for past games and they said they would like one on the wii u. But, as you said, no confirmation yet.
Ironically enough as haters and trolls say «Nintendo consoles are not for 3rd bleh party games bleh bleh bleh» «Third party games don't sell on Nintendo systems» «no wonder devs don't make games on Nintendo systems because they don't sell» «Nintendodrones only buy Nintendo games», «R.I.P. PEEU», «NINTENDO IS DOOMED» and more of that nonsense, yet a third party game becomes available and it more then doubles the system sales.
As publisher they have control over the game which includes putting it back in development mode for either the devs themselves to work on and / or provide their own dev resources into the game (since they too are developers afterall).
Internal sports slate at Microsoft Game Studios is wiped clean as the Salt Lake City dev shop behind Links, Amped, and Top Spin is sold off.
Well third party devs have already given up on the wii u, so if you really want those games mine as well get a new console or pc.
Most devs and studios work independently (as they aren't going to tell the competition what they're up to) and it takes months to build a game.
In other words there are more than twice as many eBooks than games... I saw one eBook dev split up a book into three parts just to make it three apps...
As The Silent Chief reports, this means that all the content is finished and pieced together, with remaining dev time devoted to making the mechanics work seamlessly and ridding the game of any bugs.
As much as I love indie games I'm really not a big fan with their devs» attitude and how some people revered them so highlAs much as I love indie games I'm really not a big fan with their devs» attitude and how some people revered them so highlas I love indie games I'm really not a big fan with their devs» attitude and how some people revered them so highly.
I think these devs are more so picking games that acted as huge influences on them getting into game development, or games that influenced their own design philosophies (hell you could even argue that with Kojima and Pokemon, Peace Walker and MGSV both had you «capturing» enemy soldiers to make them a part of your «team»).
I think most indie devs who can't afford losing sales on their small length games are probably going to stick to BUNDLES as we see around, so the refund police doesn't go around.
The main thing that disappoints me about this story is that as good as the current iteration of the game is, this was always intended by the dev as something of a 1.0 version rather than a final release.
This is down to the dev but Phil and the boys hyped it as a huge exclusive game and it runs like poo poo
Just like every other game, once an engine is completed (hence 4 years) and game is dev'd around said engine it does nt take another 4 years, or 2, as the hard work is already done.
It's only fair when they're one of the Japanese devs that actively localize western games such as Overwatch & Batman Arkham.
I like owning some bad games and analyze what went wrong with their overall vision and what not (like Flip's Twisted World, not a bad game overall, would been hailed as a great game with 6 months more dev time).
I sure as hell know that if the devs of some cancelled franchises I loved just straight up came out and said «if you don't buy our game, the franchise is dead», then I would have bought those games day one, but by the time I realized they were in trouble, it was too late and there was nothing that could be done about it, those franchises were gone, with no chance of saving them.
thats another thing, like a post above, i do nt care what tricks they use to make a game look photrealistic or look amazing, thats not tricks ot me, thats better devving, better devs learn the system and learn new techniques, so those tricks are actually new technioques that make the image appear better, ill take that over a dev that cant make better graphics anyday, as long as the gameplay is good.
REntal for me I'm afraid as Ubi just haven't really impressed me at all this generation - with most games they've fallen short of what I expect of them both as devs and as publishers of games.
Both can do the same thing (Game streaming or cloud computing) if they wanted.Why MS is trying it is because on like Sony they have the established infrastructure to attempt it and provide access to all devs Sony don't as seen from their purchase of Gaikai.
Right out the gate Chroma Squad is very different in comparison to Game Dev Tycoon, especially since it plays as a Turn Based Strategy gGame Dev Tycoon, especially since it plays as a Turn Based Strategy gamegame.
its nice to see devs making games run at 1080p but there is more they can do with the ps4 over the x1 as it is not just resolution that the ps4 is better than the x1 at it can do much more onscreen effects ect with no slow down i would like to see devs taking advantage of this and not just giving us a higher res version of the same game.
but as long as people jump on some broken games day one, the devs will not feel pressure to solve the disaster for next time.
(All exclusive) * Second party means the dev is bound by contract to make games only for them as opposed to a complete buyout.
As much as I love the big - name games and devs, I'm also really interested in what unique things the industry puts ouAs much as I love the big - name games and devs, I'm also really interested in what unique things the industry puts ouas I love the big - name games and devs, I'm also really interested in what unique things the industry puts out.
Until now it's been talked about as a PlayStation 3 and PC title with the devs even saying they want to make a great RPG for the PS3 first and foremost, but a release sent out today confirms the game is also on its way to the 360.
Granted I could be wrong and as a PC gamer I'm more than willing for a Dev to make me eat my own words and truly push current and future hardware to their limits;)
When some devs are giving parity to the games simply to «avoid debate» as quoted by ubisoft.
- dev starts with rough 3D models of a stage from the level directo - includes wireframe sketch of the sand - surfing section of the Jakku level - the team will open up the level into the game's engine and play it - that early concept is transformed with their 2D artists - artists can turn out images that capture the essence of what a level might look or feel like in a couple of days - might take six weeks to do a final pass on a level - feedback from designers and other members of the development team comes in every few days - once sketches are approved, the level is passed along to the environment artists - their job includes building the props and assets that fill levels - after the level is «built» Pick takes a look to ensure that it looks good and is consistent to the game as a whole - levels get played hundreds of time by the game's completion
Understandable if it takes a while to get them made, (I take a while on mine as well but still write reviews for any games I get while giving devs updates) but there are just some people who do nothing but take the copies away from smaller guys who would better deserve them.
God damn, if he just worked up that tiny bit of courage to walk right in I feel like he'd be in a much stronger position as a dev... Maybe making more memorable games too.
a b c d e f g h i j k l m n o p q r s t u v w x y z