Whether or not video games can be art has been debated for as long
as game devs have been putting pixels together.
MediaMolecule continues the hype machine on their PS3 flagship's sequel LittleBigPlanet 2,
as game devs do with their games that are within months of release, with a video showing off one of the game's new items: the Creatinator.
I may have zero respect for him as a person but
as a game dev I have nothing but praise for him.
If you have ever played Kairosoft's «Story» series of sims, such
as Game Dev Story, you will be familiar with the basic premise of Punch Club from the get - go.
Can't be refunded, won't be supported, middlemen are shady and known to scam people, known to be CC fraudsters - so
as a game dev you are exposing your customers to that sort of thing.
Not exact matches
We help take the guessing
game out of what to bring to play dates, providing customers with tips and recommendations from bloggers who are parents
as well,» said
Dev Mukherjee, President, Seasonal & Toys, Sears Holdings.
And later head for Uni
as a Programmer and
Game dev.
I would think we can at the least expect seeing
games that look 2x
as visually impressive
as the previous gen - when the system is pushed by talented
devs & publishers.
The long
dev cycle certainly payed off
as this
game is fluid and fast and crazy fun.
I wish the
dev team all the best and hope these issues can be patched or balanced soon
as they've made a simple yet great
game.
As we get ever closer to the release of Farming Simulator 17, we're unveiling the
game's exciting new features in this series of
dev blogs.
As someone who strongly believes that accessibility only makes
games better, my hat is off to the
devs.
Film Review by Kam Williams Headline:
Dev Patel Delivers
as Lovesick
Game Show Contestant Jamal Malik (
Dev Patel) was just one correct answer away from winning the grand prize of 20 million rupees on India's version of «Who Wants to Be a Millionaire?»
To commemorate the release of Skirmish,
as well
as the impending PS3 release, TimeGate will also be holding a
Game with
Devs night on July 31.
Red Dead Redemption 2's reveal was also broadcast throughout GTA Online with an in -
game loading screen ad, and we think that the
game has brought more players in contact with Rockstar
as a
dev, who will continue to follow the developer's actions.
What seems to be the primary of the
game dev companies, Royal Circus
Games Limited, has already been submitted to the IPO (Intellectual Property Office) with the development of PC, console and mobile
games cited
as its function.
Developing on WiiU is easy
as hell every
dev has said so, maybe on project cars and
games that need such high end visuals means you have to access the edram section which gets a little more complicated but not
as much
as certain
devs try to describe....
now when the nextbox and ps4 come out we will be relying on
devs who want to work on the wiiU for third party
games,
as the hardware seems like it's going to be lightyears apart which
devs will want to down grade their
game to support a console most of them don't like working with to start off with.
But once brought to life, audiences responded to 2012's «The Best Exotic Marigold Hotel,» which boasted an impressive cast of veteran actors, including Oscar winners Maggie Smith and Judi Dench,
as well
as Bill Nighy and Tom Wilkinson at the top of their
game,
Dev Patel («Slumdog Millionaire»)
as Sonny, the young owner of the hotel, affectionate direction by John Madden («Shakespeare in Love») and a script about lost love, dying love and clashing cultures by Ol Parker.
The
devs have said they have always had a wheel
as an option for past
games and they said they would like one on the wii u. But,
as you said, no confirmation yet.
Ironically enough
as haters and trolls say «Nintendo consoles are not for 3rd bleh party
games bleh bleh bleh» «Third party
games don't sell on Nintendo systems» «no wonder
devs don't make
games on Nintendo systems because they don't sell» «Nintendodrones only buy Nintendo
games», «R.I.P. PEEU», «NINTENDO IS DOOMED» and more of that nonsense, yet a third party
game becomes available and it more then doubles the system sales.
As publisher they have control over the
game which includes putting it back in development mode for either the
devs themselves to work on and / or provide their own
dev resources into the
game (since they too are developers afterall).
Internal sports slate at Microsoft
Game Studios is wiped clean
as the Salt Lake City
dev shop behind Links, Amped, and Top Spin is sold off.
Well third party
devs have already given up on the wii u, so if you really want those
games mine
as well get a new console or pc.
Most
devs and studios work independently (
as they aren't going to tell the competition what they're up to) and it takes months to build a
game.
In other words there are more than twice
as many eBooks than
games... I saw one eBook
dev split up a book into three parts just to make it three apps...
As The Silent Chief reports, this means that all the content is finished and pieced together, with remaining
dev time devoted to making the mechanics work seamlessly and ridding the
game of any bugs.
As much as I love indie games I'm really not a big fan with their devs» attitude and how some people revered them so highl
As much
as I love indie games I'm really not a big fan with their devs» attitude and how some people revered them so highl
as I love indie
games I'm really not a big fan with their
devs» attitude and how some people revered them so highly.
I think these
devs are more so picking
games that acted
as huge influences on them getting into
game development, or
games that influenced their own design philosophies (hell you could even argue that with Kojima and Pokemon, Peace Walker and MGSV both had you «capturing» enemy soldiers to make them a part of your «team»).
I think most indie
devs who can't afford losing sales on their small length
games are probably going to stick to BUNDLES
as we see around, so the refund police doesn't go around.
The main thing that disappoints me about this story is that
as good
as the current iteration of the
game is, this was always intended by the
dev as something of a 1.0 version rather than a final release.
This is down to the
dev but Phil and the boys hyped it
as a huge exclusive
game and it runs like poo poo
Just like every other
game, once an engine is completed (hence 4 years) and
game is
dev'd around said engine it does nt take another 4 years, or 2,
as the hard work is already done.
It's only fair when they're one of the Japanese
devs that actively localize western
games such
as Overwatch & Batman Arkham.
I like owning some bad
games and analyze what went wrong with their overall vision and what not (like Flip's Twisted World, not a bad
game overall, would been hailed
as a great
game with 6 months more
dev time).
I sure
as hell know that if the
devs of some cancelled franchises I loved just straight up came out and said «if you don't buy our
game, the franchise is dead», then I would have bought those
games day one, but by the time I realized they were in trouble, it was too late and there was nothing that could be done about it, those franchises were gone, with no chance of saving them.
thats another thing, like a post above, i do nt care what tricks they use to make a
game look photrealistic or look amazing, thats not tricks ot me, thats better devving, better
devs learn the system and learn new techniques, so those tricks are actually new technioques that make the image appear better, ill take that over a
dev that cant make better graphics anyday,
as long
as the gameplay is good.
REntal for me I'm afraid
as Ubi just haven't really impressed me at all this generation - with most
games they've fallen short of what I expect of them both
as devs and
as publishers of
games.
Both can do the same thing (
Game streaming or cloud computing) if they wanted.Why MS is trying it is because on like Sony they have the established infrastructure to attempt it and provide access to all
devs Sony don't
as seen from their purchase of Gaikai.
Right out the gate Chroma Squad is very different in comparison to
Game Dev Tycoon, especially since it plays as a Turn Based Strategy g
Game Dev Tycoon, especially since it plays
as a Turn Based Strategy
gamegame.
its nice to see
devs making
games run at 1080p but there is more they can do with the ps4 over the x1
as it is not just resolution that the ps4 is better than the x1 at it can do much more onscreen effects ect with no slow down i would like to see
devs taking advantage of this and not just giving us a higher res version of the same
game.
but
as long
as people jump on some broken
games day one, the
devs will not feel pressure to solve the disaster for next time.
(All exclusive) * Second party means the
dev is bound by contract to make
games only for them
as opposed to a complete buyout.
As much as I love the big - name games and devs, I'm also really interested in what unique things the industry puts ou
As much
as I love the big - name games and devs, I'm also really interested in what unique things the industry puts ou
as I love the big - name
games and
devs, I'm also really interested in what unique things the industry puts out.
Until now it's been talked about
as a PlayStation 3 and PC title with the
devs even saying they want to make a great RPG for the PS3 first and foremost, but a release sent out today confirms the
game is also on its way to the 360.
Granted I could be wrong and
as a PC
gamer I'm more than willing for a
Dev to make me eat my own words and truly push current and future hardware to their limits;)
When some
devs are giving parity to the
games simply to «avoid debate»
as quoted by ubisoft.
-
dev starts with rough 3D models of a stage from the level directo - includes wireframe sketch of the sand - surfing section of the Jakku level - the team will open up the level into the
game's engine and play it - that early concept is transformed with their 2D artists - artists can turn out images that capture the essence of what a level might look or feel like in a couple of days - might take six weeks to do a final pass on a level - feedback from designers and other members of the development team comes in every few days - once sketches are approved, the level is passed along to the environment artists - their job includes building the props and assets that fill levels - after the level is «built» Pick takes a look to ensure that it looks good and is consistent to the
game as a whole - levels get played hundreds of time by the
game's completion
Understandable if it takes a while to get them made, (I take a while on mine
as well but still write reviews for any
games I get while giving
devs updates) but there are just some people who do nothing but take the copies away from smaller guys who would better deserve them.
God damn, if he just worked up that tiny bit of courage to walk right in I feel like he'd be in a much stronger position
as a
dev... Maybe making more memorable
games too.