Sentences with phrase «as gameplay design»

The whole game subsists on this logic: intelligent design as gameplay design.

Not exact matches

Each game is designed to make learning as natural and intuitive as possible by using fun subjects and original gameplay to draw him or her into a new world that will improve rational thinking, fine motor skills, breadth of knowledge and self - expression.
July 14, 2015 Ci3 awarded $ 1.2 M NIH grant to boost STEM, health literacy among urban teens The Game Changer Chicago Design Lab (GCC Design Lab), a signature program for the Center for Interdisciplinary Inquiry and Innovation in Sexual and Reproductive Health (Ci3) at the University of Chicago, has received a five - year, $ 1.2 million federal grant to investigate gameplay and game design as a way to enhance science and health education for minority gDesign Lab (GCC Design Lab), a signature program for the Center for Interdisciplinary Inquiry and Innovation in Sexual and Reproductive Health (Ci3) at the University of Chicago, has received a five - year, $ 1.2 million federal grant to investigate gameplay and game design as a way to enhance science and health education for minority gDesign Lab), a signature program for the Center for Interdisciplinary Inquiry and Innovation in Sexual and Reproductive Health (Ci3) at the University of Chicago, has received a five - year, $ 1.2 million federal grant to investigate gameplay and game design as a way to enhance science and health education for minority gdesign as a way to enhance science and health education for minority groups.
The Amazing Spider - Man tries very hard to emulate Batman Arkham City, but despite solid controls, especially the well - designed Web Rush, and a good amount of single - player gameplay, the open - world concept doesn't offer much else in the form of any kind of really challenging gameplay and engaging side - mission variety as its obvious inspiration, the award - winning Batman Arkham City.
The gameplay tries paying homage to the tony hawk series but the controls are very loose.Very often you will approach a Half pipe quarter pipe etc. and push forward to gain momentum you have to pull back on the stick quickly before hitting the ramp or you will go forward and crash instead of going straight up.map design is awful there are random half pipes and quarter pipes littered on maps while this makes sense in scenes such as the construction site level it makes no sense on maps like downtown Springfield you will be skating around and see a random display of ramps and pipes.
The lack of a crouch or cover system to avoid incoming fire is really perplexing as it has become one of the most rudimentary of gameplay designs in modern FPS games.
Layers of Fear Legacy features a simple and accessible gameplay mechanic that puts the player in a horror - themed adventure that includes a very detailed and well - designed visual environment, as well as some interesting puzzles.
It may not be the reinvention of the wheel its predecessor offered and it may have some ambiguous gameplay design choices, but Company of Heroes 2 is every bit as great as the previous installment and some of its amazing improvements offer a spectacular strategy game.
The real strength of Transformers: Fall of Cybertron is how expertly High Moon leverages the characters and mythology to create a cinematic shooter that stands on the strength of its design and gameplay, rather than leaning on its license as a crutch.
Battlefleet: Gothic Armada is as epic as its grandiose name in terms of design and gameplay scope.
Thanks to its very well implemented gameplay mechanics and good puzzle design, this will be a treat for fans of creative puzzle solving, even if its atmosphere is lacking and its difficulty level is not as consistent as one would expect.
«Warlords infuses the arcade action genre with a bold and vibrant visual style coupled with robust strategy gameplay,» says Jim Wilson, President and CEO of Atari, Inc. «It exemplifies our design goals and company strategy as we reintroduce these classic brands to a new generation of gamers.»
We wanted to create an RPG that featured hacking not as a stand - alone mini-game, but rather as a legitimate solution to game problems, a core gameplay mechanic rooted deeply in the story and level design.
The level design was some of the most creative ever seen in any game of any genre, the gameplay additions (such as Dixie and Cranky) were terrific and meaningful, and the soundtrack (composed by the legendary David Wise) is one of the finest in gaming history.
There are other gameplay quirks that emerge only when playing solo, as they are usually the result of design choices to make multiplayer more enjoyable.
It's nowhere near as much fun as the previous games in the series, and it's hampered by bad level design and boring gameplay.
Environments are rendered with nothing but carefully crafted artistic flair seeing as each one distinguishes itself with memorable backgrounds, cohesive themes, and design elements that always complement the gameplay.
Read Dead Redemption was released to universal acclaim, being praised for its landscape, graphics, environment and mechanics as well as for its flexible open world gameplay and stunning sound design.
It's a meticulously designed gameplay loop, and no matter the platform, it's an aspect that remains as intoxicating now as it first did thirteen years ago.
• The World Ends with You: Solo Remix Platform: iOS Release Date for North America: Available Now The World Ends with You: Solo Remix is the mobile version of the critically acclaimed action RPG, brings players back to the streets of Shibuya as Neku with new tracks and new social gameplay elements specifically designed for mobile players.
The game was a turning point for the Donkey Kong series, reintroducing it (alongside the 1994 Game Boy game released a few months prior) after a nearly decade - long hiatus and cementing Donkey Kong as a franchise in its ownright introducing Donkey Kong's modern design as well as his supporting cast and enemies, musical cues, and gameplay mechanics that would form the basis of most following Donkey Kong games as well as Donkey Kong's appearances in Mario spinoff titles.
He described how Sonic Mania as a whole is designed, taking inspiration from all of the main series Sonic games that appeared on the Genesis / Mega Drive, and also adding in new gameplay features.
The areas, the level design, the plot, the voice acting, the characters, the gameplay, the revamped item collecting, having to be allowed permission for weapons, the setting as a whole, etc. etc..
At one point during development, the bitter cold was designed to have an impact on the player's health, but that punishment was removed as it didn't offer a good gameplay experience, Tanimura said.
Bayonetta 2 rewards a player's drive to look as cool as possible in combat with gameplay designed for exactly that — and with the acrobatic violence of a winking heroine who is as legitimately endearing as she is completely ludicrous.»
However, as it tends to happen, the brand was starting to grow stale with its button mashing gameplay supplemented by a capture and siege based mission design which is why Koei Tecmo decided to take it off into a brand new direction by introducing the concept of an open world Dynasty Warriors game.
It is therefore fair to say that every aspect of the gameplay within Hyrule Warriors Definitive Edition is designed to empower you as a player and offer new opportunities to ruthlessly destroy your enemy.
You get some good storytelling mixed with okay acting on top of what ends up being simple gameplay design that is just a tad faster, and much prettier than the original Battlezone title that came out in the arcades in the early 80s, as well as the original version from the 90s.
It's perplexing that the first game, which had a rougher learning curve for general gameplay, had better tutorials for actual level - designing, suggesting that you are simply expected to have played the original Disney Infinity as well.
Sure, there's plenty of content to dive into and a massively impressive roster of characters, as well as several diverse and well designed environments, but this means very little when the actual gameplay leaves a lot to be desired.
This incarnation features more platform oriented gameplay as opposed to the original's puzzle - heavy design.
However, as a title designed for mobile devices it's easy to see some of the touch - specific gameplay elements at play.
The game took me with complete surprise as someone who never played most of the 3D Zelda games, or had any interest in them, I was surprisingly addicted to the gameplay design of Okami.
According to the website, Dark Souls Remastered level design won't be changed from the original, leaving the expanded online multiplayer as the only big gameplay change revealed so far.
Dark Souls Remastered is going to feature enhanced graphics but no changes in level design, leaving the expanded multiplayer as the only gameplay tweak.
This map and its popularity is the main reason CoD players enjoy the wide variety of level designs and gameplay as they do today, and undoubtedly had an influence upon how other prominent titles designed their multiplayer as well.
Where its atmosphere shines, its gameplay suffers; two well - designed elements that fail to mesh together as well as they should.
As The Last Guardian is designed and directed by Fumito Ueda, the game shares stylistic, thematic, and gameplay elements with his previous titles ICO and Shadow of the Colossus.
Tegra Zone is designed to complement the Android Market as it offers additional information about the game such as professional reviews, gameplay videos and game trailers while at the same time allowing the user to download the game through the Android Market.
As someone who teaches law for a living, there were one or two aspects of the trial section which I found quite jarring, but it is obviously designed the way it is for the sake of gameplay.
They do like the design of Sonic Forces as we have presented it, but we're also listening to a lot of the people saying they want that classic gameplay element back.
Players will feel the intensity of the world exploding around them as rubble and broken pieces pile up on the floor, while tight level design and vertical gameplay create a highly competitive environment.
Consider how important it is to your experience for the game to have good audio design, and through that you'll learn to appreciate it just as much as sumptuous graphics or even gameplay.
I absolutely loved it and my absurdly long review said as much, but it was a game tarnished not just by several design and gameplay problems, but also by a bucket - load of glitches and bugs.
Its gameplay, a blend of Metroidvania and point and click adventure, as well as its narrative, are designed to make the player reflect on these feelings.
The performance, design, and journey are all amazing and the gameplay is hugely enjoyable as well, with a little bit of a challenge thrown in for good measure.
«Warlords infuses the arcade action genre with a bold and vibrant visual style coupled with robust strategic gameplay,» says Jim Wilson, President and CEO of Atari, Inc. «It exemplifies our design goals and company strategy as we reintroduce these classic brands to a new generation of gamers.»
Features One Button Action — easy to learn, hard to master gameplay designed to use one action button and the Directional Buttons / Left Stick for movement Mambo Multiplayer — roughhouse up to four of your friends / enemies in 25 stages of «Mambo» Flimsy Architecture — breakable environment for reactive gameplay Loser Rail — the feature designed to give you a second chance, for those of you not good enough to win Solo Mode — 70 + Singleplayer stages designed to test your might Survival Mode — Survive the endless waves of Personal - Space invaders as they try and breach your personal space Play with up to four players on one Nintendo Switch ™ system Colour Accessibility — Enhance player visibility, by editing a palette of player colours that best suit you More updates to come!
Since «grind» is just another word for «annihilating hordes of foes as an awesome space ninja,» featuring plentiful surprises, addictive progression, strong co-op, overlapping gameplay systems and gorgeous art design, I can forgive any number of niggling flaws.
The gameplay itself doesn't really strike me as particularly new or interesting, but I am captivated by the sound design and the visuals.
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