Sentences with phrase «as gameplay problems»

Not exact matches

He had problems to adapt to Wenger mediocre gameplay and little ambition... He showed his best during the first half of the season as Central Striker untill guess who changed him back to the wing... yes «Marvellous knows it all» Arsene Weneger.
There's also myriad other infuriating gameplay problems, such as when you stealth melee someone in crouch mode, you inexplicably change to run mode after the kill, which means if you move, you automatically alert everyone in the area to your presence), NPCs also have a tendency to block you into confined spaces (I've had a merc stuck in a garage for an entire mission because a child decided to sit on the floor in the only exit and refused to move).
Sure, there's some slowdown in places, and graphically everything looks as current - gen as it possibly could, but the gameplay mechanic and the sheer fun you'll be having reliving your school days will make you completely oblivious to any of these problems.
We wanted to create an RPG that featured hacking not as a stand - alone mini-game, but rather as a legitimate solution to game problems, a core gameplay mechanic rooted deeply in the story and level design.
The visuals suffer from a lot of the same problems as the gameplay.
There isn't really much about The Big Journey's gameplay that sticks out to me as particularly creative or new, but I hardly found that a problem.
It is everything I could have hoped for in a remake as it has gameplay that doesn't feel dated, it has spectacular HD graphics, it improves most of the problems from the original, and it incorporates fantastic use of the Wii U GamePad.
The only problem was that despite being touted as «real gameplay,» it was actually a pre-rendered video.
If you've played the game before in any of the many versions, the gameplay will be familiar: supply your city with the necessities (like water, electricity, housing, commercial property, and industrial areas) and then spend your time growing it and solving problems (such as traffic congestion, fires, or pollution).
And this can cause a few gameplay problems such as your carefully executed plan failing because the water refuses to obey the laws of physics which your brain tells you it must.
If it looks as realistic as people say and it plays well then whats the problem, great graphics and good gameplay and im fine, as long as its nota boring racer then why not.
These pacing problems effect the core gameplay as well, as the lack of narrative progression often means there's no sense of reward from completing puzzles early in the game.
I absolutely loved it and my absurdly long review said as much, but it was a game tarnished not just by several design and gameplay problems, but also by a bucket - load of glitches and bugs.
Gameplay: 8.5 It may never excel at any singe element, but as a package it's a varied and fun experience let down by a few niggles and problems.
Like the laser these sections are plenty of fun and break up the pace nicely, but also like the laser suffer from the same problems: trial and error gameplay, and loose controls, which can often make things as frustrating as they are enjoyable.
But for as many problems as it had, there were a few glimmers of good gameplay that the folks at Ubisoft Quebec have polished up and are re-implementing in their freshman effort, Assassin's Creed Syndicate.
WWE 2K16 tries hard to remedy some of these problems, such as by greatly simplifying the kick out and grapple reversal mechanisms, but even with these important tweaks, not enough radical change has been made to gameplay that is down for the count.
I know it isn't an actual problem as it's part of the game mechanic but might confuse some players who aren't used to stealth gameplay.
Enjoyable combat and stomping mech's are a nice combination, but as a package this is let down by a short story, bad graphics, repetitive gameplay and other problems.
Overall: 5.5 Enjoyable combat and stomping mech's are a nice combination, but as a package this is let down by a short story, bad graphics, repetitive gameplay and other problems.
In order to try to mimic the WWE style of wrestling, the gameplay has been slowed down as well and unfortunately this is one of the biggest problems I have with this game.
This is extremely frustrating as this was supposedly a next gen experience and that is one of the same gameplay problems that I've come across in every Assassin Creed game.
The real letdown comes with the Wii U version, which sees owners of Nintendo's console once again left with a sub-par experience marred by frequent frame - rate issues and some pretty striking texture quality problems that makes it hard to recommend when both 360 and PS3 offer up smoother gameplay and more enjoyable online play as a result.
While the gameplay is incredibly fun and addictive despite its simplicity, and the appearance of the various characters (which are almost overwhelming in how many of them there are; some are awesomely obscure as well, like Batsu Ichimonji from Rival Schools) is enough to please even the most rabid fanboy / fangirl, there's one huge problem with Project X Zone: the story.
This is the type of gameplay I'm looking forward to very much with chibi robo zip lash, and with the amiibo packaged with the game then availability for the amiibo individually is as much of a problem as if they have the game in stock.
The main problem that I found with the game is that it offers nothing unique as far as modes and overall gameplay is concerned.
Rockstar have considered all multiplayer gameplay issues - such as time and ammo limits - and they have countered these problems through such features as unlimited sprint and regular weapon pickups.
The first instalment in this series was a bit underrated as it lacked a bit in its gameplay, but in the sequel that problem has been well dealt with.
Set in a breathtaking tropical landscape, the latest racing title from Evolution Studios sets out to rectify several glaring problems from the original Motorstorm, as well as refine the racing style that has defined this series so well.Though some may view this title as an expansion rather than a full - fledged sequel, the inclusion of water, fire and vegetation within Pacific Rift's environments adds another layer of depth to the gameplay.
It has a lot of problems both from the gameplay perspective as well as just how buggy it can be.
While all the core gameplay systems in Monster Hunter 3 Ultimate might be up to the same quality as usual there are also some problems that have persisted from previous games, which you would assume would have been fixed by now.
However, for all of the new gameplay elements; there is a major problem returning from F1 2016 in the form of the Energy Recovery System (ERS) being nowhere to be seen which is rather odd as it is essentially an updated version of the Kinetic Energy Recovery System (KERS) which featured in previous F1 games by Codemasters.
The problem here, I think, is that players, such as myself, have not really been trained to play games in this way; it's never been done to this level before, and we're all so used to seeing those dead, lifeless eyes of video game characters that it's not only disconcerting to see something done this realistically, but it can also take a while for this process of gameplay to really sink in.
Still the story is the least of this game's problems as the gameplay is so uneven and broken that if you started a curse jar, you'd have a pretty penny by the time you see this title to the end.
Luckily the gameplay is as fun as ever and this more than makes up for the slight tech problems and my (probably unreasonable) wish list not being fulfilled.
The biggest problem with this grind is that it feels somehow artificial, as if it has been extended on purpose to add hours to the gameplay.
As long as they get the gameplay right then there is no probleAs long as they get the gameplay right then there is no probleas they get the gameplay right then there is no problem.
I never had a problem with the framerate, I even noticed that playing the game on the PS Vita screen looked far better than watching a gameplay video as framerate drops where more obvious in the videos than on the screen.
Other abilities such as creating time bubbles around enemies and releasing all the bullets at once or creating a time shield are equally fun, however the only problem I had with gameplay was that Quantum Break seemed to show all its cards so early that it gave me the feeling that not many tricks will be left for the latter half of the game.
The main problem in the gameplay department, which is also the main problem of this game as a whole, is the camera.
Zelda is almost, if not just as, popular as her frequent rescuer Link, so Nintendo should have no problems making a game with new gameplay elements unique to her if they tried.
Could be some problems with this game however, the 2.5 D gameplay mentioned by various previews might end up not being as good as the classic 2D stuff, with the «shifts into 3D» mentioned making me think it could be a Metroid Other M like affair (albeit minus the terrible storyline).
Wolfenstein II's gameplay is very accessible and as long as you play on very easy mode, I don't see many problems for gamers with fine motor skill impairments.
I do warn those who have a problem with repetitive gameplay, as Drakengard offers little more than army bashing and dragon - riding.
But when it comes down to it the episode does offer a few hours of solid gameplay, with other game modes such as Contracts adding even more time to that and fixing the difficulty problem.
Jedi Academy has one major problem that does not only hurt the graphics department but also hurts the gameplay as well and that's the frame rate issues that really show throughout the game.
* Bioshock Infinite adopts the same gameplay and storytelling approach as its predecessor and suffers from the same problem.
The main problem we encountered is that the back of the Nexus gets noticeably hot when performance ramps up, such as during gameplay or watching videos.
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