Sentences with phrase «as gameplay time»

Not exact matches

Modern games have up to five times as many minutes devoted to ads as they do to gameplay.
The Gunners really missed not having the Spanish magician in the side last season and as a result there were times that our gameplay wasn't as good as it needed to be to win the game.
If Pro Evolution Soccer 2017 could be judged purely on gameplay, it would be regarded as the finest football game of all time.
Well, as a long time FPS fan (and not a Nintendo fanboy...) I have been interested to play the Prime series and all I have to say is that this game is great, great graphics, great gameplay, everything is great.
But I digress fire emblem fates gameplay is the best of awakenings and the past games combined into one and as a long time fan of the series I would actually say play revelation and ignore the rest... But you'd be missing out on 2/3 of gameplay that you didn't play but (Mild Spoiler) I can't stand the plot miguffin they use for Azuras reason for not telling anyone about the kingdom, curse?
The gameplay is as good as ever and at times I noticed that it had even seen an improvement in its performance.
However, it's not a horrible game for it has redeeming qualities, such as the gameplay itself where you can wield both plasmids and a weapon at the same time.
Obviously, it can be seen as a little fishy for a game to have only (at most) 10 hours gameplay through the story and probably twice that length of time in cut - scenes, but that's what this game is all about.
Offers a new twist on old gameplay, and as such it might be a title worth the time for those players who like the idea of totally free movement.
Most of the gameplay is a waste of time and only serves as an obstacle to experiencing the story.
The core gameplay is the same of Partners in time, but a bright plot, new features (as touch - screen based minigames) and the correlation between the three main characters add variety to the Rhythm / RPG mechanics.
It could be harder on the investigation - gameplay side of it, making it far from perfect but it's still a very insteresting game to play to have a nice, quiet time, just not as a hardcore challenge of any sorts..
Its great aesthetic as well as its deep, challenging yet rewarding gameplay will very easily make you spend countless hours without even realizing the passing of time.
«Spider - Man: Edge of Time» starts cinematically well, but as the game begins to unfold, the gameplay and the missions instantly become repetitive making it another disappointing videogame in Spider - Man history.
Although Spiderman: Edge of time isn't as great in terms of gameplay as the previous title (Spiderman: Shattered Dimensions) this is potentially a very fun game even if the gameplay is repetitive (something shattered dimensions avoided which made it such a great game).
Well the story is there in Breakdown, and the game does get more difficult as the game progresses, but the gameplay stays the same the whole time, which isn't a good thing.
Haunted Temple Studios, as Skulls developer 17 - Bit was calling itself at the time, had brought with it to Boston in 2011 a strategy game with gameplay that was accessible and enjoyable enough to potentially appeal to a larger audience than most of its genre brethren.
As it turned out, however, not even Sly was fast enough to reach the door before it shut — and here's where one of Thieves in Time's new gameplay elements comes in.
Survival mode is at the same time subdivided in different categories of gameplay that you unlock in the Quest mode, and lets you play with certain conditions such as only being able to pick up power ups in order to kill enemies or to have one clip per weapon but have weapon pickups periodically pop up around the battlefield.
Long - time fans of the series will fall in love almost instantaneously, the redesigned gameplay being just as welcoming to new players.
This gameplay has been tried a few times before — the action sequences of Ghost Trick (Nintendo DS, iOS) come to mind — but I believe that the concept has never been as fully refined as Harold «s footage demonstrates.
In this new teaser video, the publishe teases new single player mission called as «Operation Guillotine», showcasing night time gameplay in the shooter.
It's come from a long line of stealth heritage & although it seems gameplay is now more open, there will still be times when stealth is required (especially if trophy hunting is your thing, as there are those pesky S ranks aren't there?).
While its transition to 3D - styled environments do little to exude the silliness it initially boasts, the smaller additions to its core gameplay as well as a few neat twists to the in - level perspective, prevent one's play - time from feeling stagnant along the way.
The result is positive in a way, as it does indeed focus more on Paper Mario himself, but at the same time the real mish - mash of gameplay styles in place of a regular RPG feel is awkward and really takes time to click, undoubtedly leaving many people disappointed in the process.
It doesn't have to change the face of platforming as we know it to be a thoroughly delightful trip through time, with gameplay that will enchant you no matter your age.
The gameplay itself does feel a bit dated, as we have been playing this same sort of game for a long time now.
You'll freely traverse the landscapes of Bionis and Mechonis as you engage in over 100 hours of immersive gameplay, working your way through numerous quests and battling in real - time combat.
A minor issue with regards to the gameplay was the movement, the sprinting sometimes runs out instantly, and Noctis runs around on his own at times as well.
Our time with ZombieSmash has laid to rest our doubts that the genre had wrung out all it could, as ZombieSmash not only looks gorgeous, in a cute Plants vs Zombies kind of way, but has a number of surprisingly original elements to diversify the tired castle defense gameplay too.
With your powers and as you progress, your characters even get to control not just time but the elements which makes for some cool graphics and gameplay.
They also gave some specifics as to why the game was delayed, saying they will spend the extra time to «fix the game's current weak spots, in all categories ranging from gameplay to graphics to technology».
Gameplay, as ever, revolves around smashing up wave after wave of opponents as you rush around the battlefield capturing key locations, and it's a formula that has worked for Omega Force and Bandai Namco for a very long time.
loading up Fast RMX and i'm greeted with a very stark menu which shocked me, but, all the fun is in the gameplay; just as it should be i've not taken the system to work yet but it will be nice to continue playing on my lunch where i left off at home if there are any indys which are being released multi-format at the same time i'll be getting them for the Switch
The inconsistences with the gameplay and at times buggy graphics can be forgiven because it has charm and more importantly it successfully draws you into the world of Conan as you build your own Kingdom in an attempt to make your own mark in this godforsaken world.
With each area being cordoned off from the rest of the stages, the pacing can feel a little off at times, with environmental transitions happening suddenly after a loading screen rather than dynamically occurring as in the Souls games, but this more concentrated focus on the levels also allows for condensed, goal based gameplay that is almost impossible to achieve in Dark Souls, which is certainly welcomed when you're short on time and just want to grind out a twilight mission or two.
You can also press X to move them both at the same time and you quickly unlock additional abilities that mix up the gameplay such as jumping on a bro's head then spin - jumping across a chasm or using a hammer to destroy blocks in your path.
For the first time ever, thanks to the previously revealed third gameplay mechanic Sonic Forces possesses, players will actually get to create their own personal character in a Sonic game and wield a whole bunch of powerful unique weapons and as well as the press release I'll be sharing below, there's also a video and a few screenshots, so make sure you're comfy, because there is a lot to get though:
Additionally, the way the Focus ability was introduced was done very well as it fit both the story and the world nicely, and didn't feel at forced while enhancing gameplay at the same time.
However unlike the traditional gameplay modes, there are a set number of objectives such as performing a certain move at a particular time which then offers the player access to some interesting unlockable items.
While it has evolved over time, some central tenets have remained as core to the gameplay style — often referred to as «Metroidvania», as both the Metroid and Castlevania games contain similar tropes — including abilities learned throughout the course of the game, non-linear maps, some form of character levelling, and, some would argue, advanced difficulty.
The gameplay of V8 Supercars involves a variety of different modes such as Career mode, Multiplayer and Free Time.
Perhaps the biggest change this time around is the battle and navigations system, leaning more towards reactive, action gameplay as opposed to the classic, turn - based JRPG model.
The trailers have been absolutely epic and the gameplay videos have shown a level of quality that is truly worthy of the new gen.. As a long time Metal Gear Solid fan I can't wait to experience the fall of Big Boss and see how it all connects to the Metal Gear cannon, and it seems I'm not the only one.
As Ryse takes us back to the old times of Rome, Playing as one of the heroes of Rome the game gives us an exciting battle system that lets the players attack an enemy from one side while quickly turning around to block other attacks from the different directions, Blocks & counters are essential in the game if you don't get used to blocking you won't be surviving very long, from what they've shown us so far I dare say that the gameplay might actually get boring & repetitive quite quickly actually but gameplay is not always everything, and don't get me wrong the gameplay is not actually bad but it could have been alot betteAs Ryse takes us back to the old times of Rome, Playing as one of the heroes of Rome the game gives us an exciting battle system that lets the players attack an enemy from one side while quickly turning around to block other attacks from the different directions, Blocks & counters are essential in the game if you don't get used to blocking you won't be surviving very long, from what they've shown us so far I dare say that the gameplay might actually get boring & repetitive quite quickly actually but gameplay is not always everything, and don't get me wrong the gameplay is not actually bad but it could have been alot betteas one of the heroes of Rome the game gives us an exciting battle system that lets the players attack an enemy from one side while quickly turning around to block other attacks from the different directions, Blocks & counters are essential in the game if you don't get used to blocking you won't be surviving very long, from what they've shown us so far I dare say that the gameplay might actually get boring & repetitive quite quickly actually but gameplay is not always everything, and don't get me wrong the gameplay is not actually bad but it could have been alot better!
The strategy gameplay of the game is enjoyable at times, but everything else surrounding the game is tough to enjoy and hurts the experience as a whole.
But you won't feel cheated by these flaws, as the new real - time combat system and action packed gameplay more than makes up for its shortcomings.
I have a tough time recommending this game to anyone including those who enjoy strategy games, as the core turn - based gameplay is not good enough to warrant having to trudge through the issues the game has.
I'd be curious to know if amiibo Party was always part of the final product, because it really appears to be a mode added at the last minute in an attempt to both satisfy long time fans (because it uses the old gameplay) and as a way to sell more amiibos.
This time, we learn more about gameplay systems inspired by the Fire Emblem series (such as Class Change and Skills), but also a brand new game mode called «History Mode».
a b c d e f g h i j k l m n o p q r s t u v w x y z