Sentences with phrase «as gaming consumers»

Not exact matches

Shares in Japan's Nintendo Co. surged on Friday as consumers flocked to try out its new Pokemon GO smartphone game, raising hopes that the company's long - awaited shift into mobile gaming will pay off.
While Nintendo shares jumped more than 10 percent in Tokyo, according to a CNN report, China's gaming market has proliferated for over a decade in the absence of consoles through the popularity of PCs, mobile devices and online gaming — leaving questions as to whether consumers will choose to re-adapt.
In a blog post, the company said it would ban what it called «terrorist content» on some services such as gaming tool Xbox Live, the consumer version of its Outlook email service, and its consumer documents - sharing service.
Hasbro's Entertainment and Licensing segment licenses properties and trademarks to third parties for use in digital gaming, consumer promotions, and noncompeting merchandise (such as apparel, publishing, home goods, and electronics).
The rights to return the goods under the Distance Selling Regulations will not apply in the following circumstances: * in the event that the product has been used or returned incomplete * accommodation, transport, catering or leisure services * package travel * food, drinks or other goods delivered regularly to the consumer's home or workplace by a «regular roundsman» such as a milkman or domestic oil supplier * goods made to the customer's specification * goods that are perishable or can't be returned, such as frozen food and fresh flowers * audio or video recordings or computer software that the consumer has opened * newspapers or magazines * betting, gaming and lotteries * premium - rate telephone and website services We will not issue refunds for any items lost or stolen in transit to us.
Consumer advocacy group, CHOICE, has also accused some food companies as «gaming» the system, saying HSR has been used to «health wash» some food products.
Founded in 1995, Urban Expositions, now operating as Clarion UX and owned by Clarion Events, produces and manages a portfolio of 36 trade and consumer events, serving a range of industry sectors including Gift, Souvenir, Art, Aviation, Foodservice, Specialty Retail, Gaming, Automotive and Enthusiast Lifestyle, with offices in Kennesaw, GA, Chicago, IL, Shelton, CT, Portland, OR, and Boca Raton, FL. www.urban-expo.com.
TechPlus is a gathering of everything technology providing a robust tripartite tech experience through its conference, exhibition and gaming structures while serving as a platform for knowledge sharing, networking and marketplace for consumers and businesses, with its dedicated website on www.techplus.ng.
Onebip is Europe's leading carrier billing aggregator enabling consumers in the gaming and dating industry to purchase digital contents with their mobile devices such as cellphones, smartphones and tablets
As the glut of new consumers begins to wise up to the ways of the gaming world and the profit potential for a critically panned game starts dropping, such games will likely fade out a little bit.
«Disney will continue to have a strong console gaming presence through licensing partners such as Electronic Arts and Square Enix, as the category provides a unique consumer experience as well as opportunity for our business,» according to Disney's announcement (per Cinelinx).
The unfortunate fact that DropMix is being marketed as a «Gaming System» only adds to the average consumer's uncertainty when considering the game for purchase.
More schools are incorporating gaming into their curriculum, but some are utilizing students as game designers rather than consumers.
The Alcatel 1T series continues Alcatel's legacy of making mobile technology accessible to consumers around the world, particularly in households looking to share entertainment and gaming experiences as a family.
Microsoft has until now kept itself confined to manufacturing gaming consoles or computer peripherals, such as keyboards and mice, though the Surface brings the Richmond based company into developing consumer oriented computing devices in the high stakes tablet segment.
The analyst also expects consumer gaming spend to migrate to tablets from dedicated portable gaming devices such as the Nintendo 3DS and the Sony PS Vita — something Juniper has delved into before in a separate report.
«Kindle Fire is a great gaming device, and consumers will love the touch - screen optimized adaptations of top titles such as Plants vs. Zombies.»
Online gaming is a great environment for the gambling industry as it provides consumers with the ability to play in a social, fun way and has become a multi-billion dollar business.
The Acer Iconia ™ Tab A100 is the ultimate companion for mobile consumers such as moms and families who want a single device for gaming, fun, entertainment and staying in touch on the go.
By attracting new consumers such as more female gamers, the online gaming market will grow even further.
With the FX - 9590 and FX - 9370, AMD has created two of the fastest processors available for consumers, making them ideal for gaming as well as other enthusiast and workstation applications.
This «gaming» PC is fully equipped to double as a high - end consumer multimedia PC.
«We're excited to continue working with Velocity Micro as they acquire Overdrive PC and move into a new stage of making advanced technology available to both gaming and mainstream consumers
Topics covered include next gen marketing research and consumer insights related articles, methodologies, and news, as well as technology, trends, social media, mobile, gaming, TV, digital, virtual reality, kids, teens, young adults and families.
Eric's also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights.
As they moved away from the arcade and into the home, Nintendo searched for a spokesperson, one that could represent the company's passion for gaming and that could speak directly to the U.S. consumer.
It seems assumed that it's the job of Nintendo, Microsoft and Sony to expand the casual gaming market, that consumers outside of gaming will instinctively recognise them as the major players when they enter the market.
Spencer added, «As part of this, Satya asked us to think end to end about the role of gaming on the planet, the role that we can play with our content and services that we build, and the all - up opportunity that gaming affords Microsoft in the consumer space.
Few gaming platforms have driven as many consumer friendly innovations as Good Old Games, otherwise known as GOG.
As if that weren't warning enough, Will Wright — founder of Maxis, himself, who was not involved on development of the most recent SimCity — was quoted as saying, «Gaming has had a long history of piracy, but you can't use DRM at the expense of the customers... If you're just going to require it for DRM purposes only that's obviously where it upset the consumers.&raquAs if that weren't warning enough, Will Wright — founder of Maxis, himself, who was not involved on development of the most recent SimCity — was quoted as saying, «Gaming has had a long history of piracy, but you can't use DRM at the expense of the customers... If you're just going to require it for DRM purposes only that's obviously where it upset the consumers.&raquas saying, «Gaming has had a long history of piracy, but you can't use DRM at the expense of the customers... If you're just going to require it for DRM purposes only that's obviously where it upset the consumers
Industry watchers say that cartridges are indeed a reasonable choice for Nintendo's next generation gaming platform as the company targets a wider range of consumers than Sony or Microsoft.
I find that the ratings from ESRB and Common Sense Media spark discussions about gaming content, ratings, and safe gaming as we help our kids become informed consumers.
They are investors in few of the biggest gaming companies globally such as Supercell, Rovio (Angry Birds), as well as investors in one of the largest Indian consumer internet companies such as Flipkart, Swiggy and BookMyShow.
We're back again with another episode of 1RBC Gaming Weekly — it's been an interesting week for gaming as Nintendo has held another online presentation showing off some upcoming Switch games - and it seems that a handful of them are hand - me - downs from the Wii U. Paradox, meanwhile, has acquired a stake in Hardsuit Labs and the 2018 Consumer Electronic Show has brought a glut of gaming gadgetry - some of it quite intereGaming Weekly — it's been an interesting week for gaming as Nintendo has held another online presentation showing off some upcoming Switch games - and it seems that a handful of them are hand - me - downs from the Wii U. Paradox, meanwhile, has acquired a stake in Hardsuit Labs and the 2018 Consumer Electronic Show has brought a glut of gaming gadgetry - some of it quite interegaming as Nintendo has held another online presentation showing off some upcoming Switch games - and it seems that a handful of them are hand - me - downs from the Wii U. Paradox, meanwhile, has acquired a stake in Hardsuit Labs and the 2018 Consumer Electronic Show has brought a glut of gaming gadgetry - some of it quite interegaming gadgetry - some of it quite interesting.
Imperfect as they are, Hyperkin's Retron products made retro gaming feasible for the majority of consumers, while Nintendo has brought polish and credibility to the scene with the company's NES and SNES Classic Edition consoles.
Imperfect as they are, Hyperkin's Retron products made retro gaming feasible for the majority of consumers, while Nintendo has brought polish and credibility to the scene with the company's NES and
As an indie gaming consumer, I will embrace the novelty, play it, enjoy it, blog about it.
If the price of games doubles, $ 120 a game, then most consumers will only be able to afford to buy half the games, which means the gaming industry gets just as much money.
While the biggest difference between these two situations is pretty obvious (Valve has worked hard to establish positive consumer relations through sales and giveaways, while Microsoft is as trustworthy as a wolf that's been starving for two weeks in a room filled with plump, fuzzy kittens), it does bring up a question that will shape the future of gaming: what do consumers want from their games?
As the gaming industry continues to change, becoming more consumer - focussed, and as independent games become increasingly more important for the.As the gaming industry continues to change, becoming more consumer - focussed, and as independent games become increasingly more important for the.as independent games become increasingly more important for the...
Around the same time as the above speculation comes a new patentfiled by Sony (discovered by gaming blog GameNMotion), to allow consumer interaction within certain advertisements using Dual Shock, Playstation Move and Playstation Eye technology.
But the fact is that the landscape of gaming on the go has severely changed and both Nintendo and Sony will have to step their game up if they want to survive in a market full of $ 0.99 games that, in the mind of many casual consumers, offers as much value as any $ 40 game.
Video gaming has made enormous strides, as technology improves and consumer expectations surge.
Survival Horror continues to thrive in the indie gaming scene where consumers can find games that replicate the classics such as Lone Survivor or try something different like Amnesia: The Dark Descent.
Video games have evolved through many stages of change since their inception, as gaming trends have undergone shifts in keeping with consumer demand.
Digital gaming revenues for the interactive entertainment industry in 2015, increased by approximately 20 % as compared to 2014 with the primary drivers being micro-transactions and consumer purchases of full games via digital channels.
It's not the PS4 or the Project Morpheus VR headset, but PlayStation TV could become both a new avenue for hardcore gamers to make their gaming hobby more flexible, as well as a low - cost gateway to a Sony gaming experience for new casual gaming consumers stepping up from mobile gaming.
Admittedly, Microsoft returned the favour with Kinect, but even that's a mark in the Xbox 360's favour: its motion sensor became the fastest - selling consumer electronic device in history, and Microsoft releasing it as a peripheral meant it did so without compromising the console's strengths in traditional «hardcore» gaming.
The Wii U has not been as successful as Nintendo's Wii Console; Consoles for the new Nintendo console have sold at a significantly lower rate than the Playstation 4 and Xbox One, causing many consumers to overlook the latest in Nintendo's gaming consoles, the Wii U.
The minister of civil affairs, Ardalan Shekarabi told P3 News: «We are working to regain control of the gaming market as soon as possible and ensure that Swedish consumer protection rules apply to all actors involved in gaming
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