The contrast tends to work very well,
as genre tropes get injected with vitality by a new colour palette.
Not exact matches
As Stark now looks to take on the Mandarin (Ben Kingsley), a celeb - terrorist who has bio-engineered a group of Americans into unknowing time bombs, Black begins to take apart the accepted boundaries and structures of the superhero film, and if he still employs a variety of familiar genre tropes, he certainly dismantles as many as he indulge
As Stark now looks to take on the Mandarin (Ben Kingsley), a celeb - terrorist who has bio-engineered a group of Americans into unknowing time bombs, Black begins to take apart the accepted boundaries and structures of the superhero film, and if he still employs a variety of familiar
genre tropes, he certainly dismantles
as many as he indulge
as many
as he indulge
as he indulges.
Though rife with clichés that will surprise very few, The Guest benefits from the Wingard / Barrett embracing of
genre tropes, giving us a villain that can also be seen
as a dark savior / twisted guardian angel, reminiscent of a few Hitchcock villains, a la The Lodger, Shadow of a Doubt, and Strangers on a Train.
Revenge: Coralie Fargeat's feminist reworking of the rape - revenge
genre changes the game in the best possible way — by engaging with the
tropes, turning them up to eleven and framing the whole thing
as an almost mythical narrative.
Treading the same path
as the likes of Skyrim and Bethesda's
genre - defining Fallout series, Guerrilla's new venture is embracing the lone adventurer
trope.
Dekker uses the kitchen sink approach with Jack Goes Home, throwing
as many
tropes and other
genre devices into the mix and sees what works.
The Assassination of Jesse James by the Coward Robert Ford is a work of great majesty; The Proposition is
as searing
as anything that came before it; while Tarantino fused his love of the
genre and contempt for the slave trade in Django Unchained, which managed to be both incendiary and huge amounts of fun; The Homesman and Meek's Cutoff gave the western a stirring feminist spin; and last week's Jauja (a similarly Danish - American mash - up, this time South American) played with
genre tropes to produce something surreal and unforgettable.
The film is the latest true - story based projected directed by Bennett Miller; part psychological drama / thriller, part sports drama, Foxcatcher reads
as being a hybrid of
genre tropes presents in Miller's previous biographical features, Capote and Moneyball.
But the filmmakers adhere too prominently to the
tropes of the sports
genre, all leading up to the big, dramatic encounter at the end, whereas tonally it felt the film may have benefited from avoiding such an approach — for while a necessity Billie Jean King took place in the match, the entire endeavour was more about putting Bobby Riggs in his place rather than to prove herself
as an athlete.
The duo's nimble screenplay offers a spot - on deconstruction of horror
tropes as well
as a joyous celebration of the
genre.
Billed
as the first Iranian vampire Western, writer - director Armipour's film certainly borrows heavily from the
tropes of that
genre, featuring
as it does a lone stranger dolling out bloody vigilante justice to those deemed deserving.
Goddard and Whedon's nimble screenplay offers a spot - on deconstruction of horror
tropes as well
as a joyous celebration of the
genre.
Though the «sex equals death» rule isn't
as prominent in modern horror movies that defy those decades - old
tropes, «It Follows» is very much a retro homage to «70s and «80s
genre classics, from the «Halloween» - esque synth score, to the striking similarities to «Nightmare on Elm Street,» both in Jay's perpetual helplessness and the film's dreamlike atmosphere.
It's no fun to rip a
genre flick by Canadian maverick Bruce McDonald, who makes movies with real zeal and,
as recently
as 2008, riffed smartly on horror movie
tropes in his quasi-zombie drama Pontypool.
As a general rule, I'm not a fan of the biopic movie
genre, which is riddled with cliches and
tropes.
Why it's scary: Recognising the manipulations that lead to familiar horror
tropes supplies a fair few frights, but the real terror begins when those big lift doors open... Although consistently funny
as hell, Cabin in the Woods steers right into the full potential of its
genre - wide horror knowledge when things really kick off, delivering brilliant pastiche at the same time
as totally legitimate recreation.
The Dark Souls series most famously took these
tropes, even from its beginnings with the Kings Field series, to build a
genre all its own of hard -
as - nails action RPGs that punish the player for failing to exercise caution.
It's never clear, when he immediately cuts into a scene, whether Martha is in the past or present, and it leaves the viewer deliriously uneasy
as the film develops, to the extent where I found myself watching the final 30 minutes playing out seemingly without drawing a single breath; it's a tense, horrifying picture without ever needing to descend into
genre tropes.
Tropes of the
genre, such
as towers to climb to expose the map, exist in the game only
as much
as they stay interesting.
A nasty piece of work in which the spirit of the bushman traveller escalates his penchant for opportunistic crime from sheep stealing to stalking and stabbing, Scott's twisty deconstruction of slasher pic
tropes is
as good a calling - card pic
as we've seen from a young Aussie
genre filmmaker since Damien Power's similarly sinister Killing Ground in 2016.
Jordan Peele, making his directorial debut, has a deep understanding (and appreciation) for the horror
genre,
as he expertly wields its
tropes only to subvert them at every turn.
Sure, the basic plot is that of a western, and it plays homage to any number of the
genre's
tropes and clichés, but really, this flick is far too bizarre to be simply categorized
as one.
But McPherson isn't really interested in making a horror film; he's merely using the
genre's
tropes as part of an adult romance about accepting tragedy and moving on.
This is a full - throttled tale of revenge and love with a series of references to other movies of the same
genre, from common
tropes like the superhero landings or heroic moments to iconic remarks regarding the relationship between Batman and Robin,
as well
as the Daredevil mantle.
But underneath the technical expertise that Wan and protégé directors like David F. Sandberg have brought to many of these projects are premises
as moldy and interchangeable
as the rambling American Colonial and Craftsman - style homes where most of these movies are set — dusty collections of creepy dolls, jump scares, dark cellars, and other public - domain
genre tropes.
A quick summation: yes, there is a difference between
genre fiction and literary fiction; no,
genre fiction is not necessarily «lower» than literary fiction or mere escapism; yes, literary fiction has just
as many cliches and
tropes as genre fiction; and yes, there are many examples of top quality work and utter crap in both categories, and people shouldn't pigeon - hole their reading habits to solely one or the other.
As a master of literary fiction in the American Gothic tradition, Jackson always subverted the trappings of
genre, using the classic
tropes of the haunted house and the mysterious villagers to illustrate deep cultural and personal anxieties.
Determined
as she may be, however, her efforts to stand firm are marred by a story that pits her against
genre -
trope odds to disappointing result.
That issue isn't unusual,
as a quick look in any
genre would reveal that popular
tropes often lead to similar titles.
As with all
genres, the 13D attack letter has its
tropes: macho swagger about work ethic, war metaphors, regional stereotyping.
Um Horizon is an awesome game but it's an open world game... and like any game of a
genre you can identify it
as such because of those
tropes found in the
genre.
Moto Racer plays exactly
as you would expect it to with accelerate, brake and the standard
tropes of the racing
genre all present.
Bungie, the developer of the game, and the team responsible for the epic Halo series of shooters, has clearly done a lot of research to build its fiction - the Destiny world is a rich amalgam of myths and fantasy
tropes; the alien races that you fight — the Fallen, the Hive, the Vex — all have military hierarchies and back stories inspired by Tolkien, Asimov and a dozen other
genre writers,
as well
as Roman and Medieval history.
The Dark Souls series most famously took these
tropes, even from its beginnings with the Kings Field series, to build a
genre all its own of hard -
as - nails action RPGs that punish the player for failing to exercise caution.
We talk about the concept of Exotic East
tropes,
as well
as harmful stereotypes in a few game
genres and racism in first person shooters.
Like the film it's based on, Isolation also subverts an awful
trope you come to expect from the
genre and creates a believable (and tough) female protagonist who is clearly just
as capable
as her mother.
It felt like an experience removed from the usual trappings,
tropes and conventions found in other
genres and instead felt like another life — one where even something
as innocent
as a treasure chest could chew your face off.
It laid down many
tropes of the
genre that we take for granted today: elemental - themed dungeons, a third - person battle perspective and the overworld - traversing vehicles such
as airships.
As you'd guess, it's a hill climbing game with zombies in it, combining every
trope we've seen in both the runner and climbing
genres.
The Last of Us utilises all the horror
tropes mentioned above, including fast zombies (otherwise known
as infected) and the variations which were introduced during the earlier days of the zombie
genre.
As a hardware maker and game developer, it's always gone its own way, but in recent years it's started to tinker with existing
genres and
tropes, to great success.
Wizards, dragons and political intrigue are all old hat for the fantasy
genre, but few series make old
tropes feel
as fresh
as «Dragon Age: Inquisition.»
As the first Zelda game in three dimensions, Ocarina turns series and
genre tropes on their heads through the use of first - person perspective, vertical traversal, and Z - targeting.
Sikander's pioneering practice takes classical Indo - Persian miniature painting
as its point of departure and challenges the strict formal
tropes of the
genre by experimenting with scale and various forms of new media.
We will also consider Pettibon's self - reflexive presentation
as artist and writer, his play on the art historical
trope of the self - portrait and the literary
genre of the autobiography, and his destabilization of authorial voice.
Using the
genre as a conceptual framework, the works on view translate literary
tropes and vernacular objects, such
as religious furniture or cosmetic tools, into artworks that further Slavs and Tatars» investigation of speech and sovereignty.
Distinctions between theatrical
tropes and task - oriented performance art, in fact, often pivot on these points, particularly when instructional score - like texts and photo documentation becomes a
genre unto itself,
as reflected in the somewhat recent art history of Allan Kaprow's intimate Life Art «happenings» which aestheticized normal human activity while blurring the boundaries between art and life.
In Siegel's hands, Black Moon, which Malle described
as a ``... strange voyage to the limits of the medium,» becomes a present - day science fiction without dialogue, traversing multiple film
tropes — action, guns, lonely campfires, the end of the world — and, like its band of armed female revolutionaries, resists taking up residence in a fixed narrative or
genre.