Not exact matches
These abilities help to gather the game's
collectibles; bananas (100 are needed to gain an extra life), balloons (give 1 - extra life each), yellow coins (used at Funky Kong's shop
as currency) and
collectible items are scattered along the platforms or
hidden from plain sight.
There are a few shared elements between stages, namely the
collectible puzzle pieces and K - O - N - G letters that are
hidden within them (the puzzle pieces unlocking extras such
as concept art and music, while nabbing every K - O - N - G letter in every stage of a world unlocks that world's secret temple stage).
: Zip Lash, Chibi - Robo must swing his plug to whip enemies, reach far - off platforms and solve environmental puzzles,
as well
as collect upgrades to extend his plug for getting hard - to - reach
collectibles and uncovering
hidden areas.
These candles actually serve
as the game's
collectibles,
as some of them are either
hidden and / or can be found with some tricky maneuvering.
Glowing blue
collectibles hidden on buildings and bridges around the city let me upgrade my movement capabilities,
as well
as a suite of four powers that include ice blasts and telekinesis.
The environment design has an appropriate amount of variety
as it lets you fight off wave after wave of Zeds throughout over 12 maps with every map containing 10
hidden collectibles for players to find individually or
as a team.
Players will only respawn when the wave has ended, while players can heal each other
as well
as sharing ammo and dosh, alongside searching for the
hidden collectibles as a team.
Many of these
collectibles are
hidden behind mini-games and light puzzles, which serve
as a nice distraction.
Everything changed at that point
as players experienced precise controls, clever level design,
hidden paths and secrets, power - ups,
collectibles, iconic music, and a princess that was forever in another castle until she just had another quest for you to conquer.
If that's not enough then there are tons of
collectibles to find in the campaign such
as data storage units, disguised dwarf geckos, soldiers
hidden in boxes, left arms, and the VR missions themselves.
Players can also explore the levels, looking for
hidden and hard to reach areas, to find other
collectibles such
as smaller berries, which act
as currency for three unlockable mini-games,
as well
as Mui Muis and other residents of the planet, which reward the player with items for their Loco House.
There's plenty of replay value to the game,
as hidden trophy
collectibles hidden throughout the game require a bit of extra thought and skill to reach, often requiring the use of tricks only taught to you later in the game.
Outside of the story missions, there are some challenges to take on
as well
as a number of
collectibles to find
hidden in the levels.
There's plenty more, such
as side missions to tackle, wealth and property to acquire, and
hidden collectibles to discover and trade using the Vita's «Near» feature, but I'll leave you to discover those for yourself.
Though the game does a great job of showing you exactly where you'll need to go next to make progress, it also gives you just enough of a «hint»
as you make certain moves to let you know there might be a
hidden area you can get to and locate a chest or
collectible item.
Join Donkey Kong, Diddy Kong, Dixie Kong, Cranky Kong and Funky Kong
as they swim, swing, spring and surf through islands packed with hazards,
hidden collectibles, and unforgettable boss encounters!
However, there are further
collectibles in the form of mysterious objects that are
hidden in areas that have to be thoroughly explored to find which are all Easter Eggs
as they relate to Bethesda's other big franchises such
as the mask of Corvo Attano from Dishonored, a Panzerhund model from Wolfenstein: The New Order, a Vault Boy bobblehead from the Fallout series and more besides.
Really excited to see these updates
as well — the Map legend feature for
hiding icons couldn't come at a better time,
as I'm opening up every corner of the map and starting to hunt the
collectibles in earnest.
If you are looking for something to brag about, however, completionists and competitive gamers may look to each level's
collectibles and
hidden items
as well
as its leaderboards.
While Kingdoms do act in a stage - like manner, they also serve
as a sandbox hub world, littered with
hidden stages,
collectibles, and engrossing challenges, which further cement Mario Odyssey's impeccable level of exploration and discovery.
You'll communicate with marine life using solar chimes and hitch a ride on giant fish
as you find
hidden collectibles and unravel the secret behind the forces of evil harming the environment.
One of the
hidden items are Stranger Things game Eggos which are
collectible items which help unlock useful characters in the game
as you wait...
These cloud - piercing structures serve three important roles: first, they give you unlock points for your skill tree every time you «purify» one (ie, claim it for you own); second, they serve
as helpful travel points across the impressively vast regions of the game; and third, they unlock
hidden missions and
collectibles.
Horizon Zero Dawn: The Frozen Wilds doesn't have nearly
as many
collectible items
as the base game, but there are still plenty of items to find throughout the massive snow - filled Cut, and players will be tasked with
collectible several animal figurines that have been
hidden throughout the game world.