improved terrain rendering engine with new texturing technologies such
as high resolution textures support, reflections, volumetric clouds etc
Not exact matches
The game featured some amazing graphics that showcased the power of the machine such
as extraordinary lighting effects,
high resolution textures, reflective surfaces and a really corny storyline that was straight out of a 1990's arcade game.
As with Skyrim, the Switch version of LA Noire looks better than the original Xbox 360 and PS3 versions, offering a
higher rendering
resolution and more detailed
textures in some areas.
@wishingW3L and @MyswordisHeavenly, if the iPhone 3GS and < compared to the iPhone 4 > and the New Ipad are anything to go by then I would say there would be a huge difference visiually, colours would pop and it with enough power and
high resolution textures, it would look
as though you're looking through a window!
This includes various graphical enhancements such
as high -
resolution textures, updated character art, and real - time lighting and shadows.
The Last of Us Remastered runs in 1080p with Naughty Dog aiming for 60 FPS,
as well
as higher resolution character models, improved shadows and lighting, upgraded
textures, and even more improvements.
- the game's shading mechanism has changed, which allows for increased gear
texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum
resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the
resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank -
highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such
as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances,
as long
as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina
as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
And,
as it turns out, Nintendo is taking a bigger step with the Wii U than expected, going
as far
as being able to handle
higher texture resolutions than Microsoft's and Sony's platforms.
Console gamers are getting some love too — although they won't be receiving the
high resolution textures, players on the PS4 will be receiving a patch of their own around the same time that will buff the game's native rendering
resolution to 1440p
as well
as some other perks such
as increased draw distance for in - game objects and enhanced godray effects.
Gears of War Ultimate edition takes the very first entry in the third - person shooter series and not only remasters it with improved visuals, faster framerate, or
higher -
resolution textures, but also makes many tweaks in terms of gameplay and even adds more depth to the cinematics,
as demonstrated last week by developer The Coalition.
Some things to look for in these screen shots include how smooth the edges are on the iPad 2,
as well
as how
high resolution the
textures are in comparison.
But keeping in mind that both the PC and PlayStation will feature better graphics and will have
high -
resolution textures as well which will ultimately lead the size of the game on these platforms to be somewhat
higher.
So if you look at Forza Motorsport 4 we had a feature called AutoVista there were 26 cars in Auto Vista, it was very interactive, the cars were also very polygonally dense and they had
high -
texture resolution, in many ways you can look at those cars
as the prototypes for the cars you now see in Forza Motorsport 5.
In addition to the visual modes, the v1.60 patch provides improvements to image quality for Xbox One X users:
higher -
resolution textures,
as well
as better
texture filtering, ambient occlusion and shadows.
Almost everything runs at 4K with
high -
resolution textures on
as default.
As expected, Burnout Paradise Remastered will also feature a range of technical enhancements for greater visual fidelity, including
high resolution textures like 4K and even 60 FPS for those on the PlayStation 4 Pro and Xbox One X.
The PC version should be regarded
as definitive
as it runs in a
higher resolution and has improved
textures — there's also supposed to be a greater variety of enemies.
However, it will feature some
higher resolution textures alongside some other enhancements
as well.
L.A. Noire is now available on the Nintendo Switch (for which we'll have a review soon)
as well
as PlayStation 4 and Xbox One with several technical enhancements such
as improved lighting and clouds, not to mention
higher resolution textures.
As expected, the Xbox One X will use
higher resolution textures and assets.
The developers created e.g.
higher -
resolution textures and effects such
as volumetric lighting or dynamic depth of field.
Six years after its initial release, Skyrim is going
as strong
as ever thanks to a vast selection of mods and
high -
resolution texture packs.
It isn't
as visually impressive
as the PC version of Revengeance, which has
higher -
resolution textures and can push a much
higher number of flying enemy chunks in Blade Mode, but it's still a remarkable game to see on Android.