Sentences with phrase «as his animation style»

If you've seen any of his other films, you know that his storytelling is as eccentric as his animation style.
Our art director Martin is from the Czech Republic, so eastern european puppet shows had a heavy influence on the art style as well as the animation style of The Lost Bear.

Not exact matches

The Annual Awards have included appearances by stars, celebrities, producers and executives from networks and platforms such as the Food Network, the Style Network, Bravotv.com, the Cooking Channel, Sony Pictures, DreamWorks Animation, TLC, Discovery, Lifetime, E! Entertainment, PBS, American Public Television, Create TV, NBC News, ABC, the CW, HGTV, the Travel Channel, HD Net, Hulu, YouTube, Vimeo, VICE, LiveWell network, Esquire Network, Bio / FYI Television Network, Iheart Radio, HBO, Myx TV, Small Screen Network, StyleHaul, Planes, Trains & Automobiles, Zagat, Mode Media, WatchMojo, Gusto TV, Netflix and more.
It's also requested regularly and it's so nice to have the story read to us with some great animation as well all in the style of Eric Carle.
In San Antonio, a young staffer showed off a South Park - style animation he'd created of Clinton delivering the «super predator» line (using audio from her original 1996 sound bite), as cartoon text popped up around her: «Hillary Thinks African Americans are Super Predators.»
As an amateur filmmaker, Drew had been experimenting with a new animation style, and after researching the subject of introversion, he produced an animated, graphics - intensive public service announcement about what it means to be quiet.
A consummate sampler platter of the bounty of state - of - the - art animation currently available as alternatives established major - studio house styles.
The actors obviously had a ball with their roles (with Ian McKellen as the most delightfully over-the-top of the bunch), and the animation style is definitely pleasing for the eyes.
The screenplay, written by Riko Sakaguchi and Yonebayashi, is based on the 1971 children's novel The Little Broomstick by British author Mary Stewart, and the movie's story seems to exist in a unique place, with the characters appearing British but drawn in that specific style of Japanese animation, while the backdrops look as if they could be set in any place where there are fields and forests and farms and tiny villages down some dirt road.
The touching closing stretch isn't, as a result, quite able to make the tearjerking impact that Unkrich and Molina are obviously striving for, which is a shame, clearly, given the film's preponderance of better - than - average attributes (including an animation style that's never not jaw - droppingly astonishing).
Much to Ace's annoyance, Eliot's creative neighbors all pitch in to help, injecting their own styles to story and animation as they take turns.
As we noted in the review for the first film, the decision to do flashback sequences in a different animation style just set this toonhead's heart a flutter.
Animation styles dip into genres as diverse as Grimm, animé and Saturday morning cartoons, yet somehow it mostly works.
Making a gritty film noir - style movie as an animated feature makes for a visually interesting experience; the animation uses striking colors, and the backgrounds are beautifully detailed while the characters are very simply designed, creating a unique contrast.
Having said that, Kronk's New Groove does boast several top - notch voice performances and an animation style that's just as bright and colorful as the original, so (at the very least) the film doesn't have the feel of something haphazardly slapped together.
I liked Pirates Curse so I will definitely get this one as well - I admit at first I liked the pixel style of Pirates Curse more, this one reminded me of the Ducktales Remaster too much (good artstyle but animations were a bit disappointing).
From its eye - opening teaser, which brilliantly reintroduces audiences to Donovan's 1966 psychedelic rock classic, «Season Of The Witch», to its incredible visual style and haunting stop - motion animation imagery, ParaNorman immediately stands out as something distinctive, different, and to movie fans — dare we say important.
The resemblance only grew stronger as the game progressed, with everything from the art style and game mechanics to the music cues and animations harkening back to Mario's outer space excursions.
Older viewers who grew up with the Disney style of fluid animation, as seen in Snow White, Bambi and Pinocchio, might have to get used to the style, but the humor and the exploits of the diverse set of characters should more than make up for the less - costly animation technique.
Dust is one of the finest Metroidvania games from recent years, offering just as many secrets and upgrades as Shadow Complex and fluid animation that looks like a Vanillaware game with a Western style.
Utilizing a cut - and - paste animation style with a photographic edge to recreate scenes from Hicks's life, usually to cheeky effect, American turns some 90 minutes of interview footage into a smooth, illustrated, altogether agreeable narrative that is chock - full of anecdotes and achieves a genuine intimacy without resorting to hero - worship (only the occasionally lame visual, such as the whitewashed depictions of tripping during Bill's mushroom blowouts at Kevin Booth's ranch, weaken the device).
In fact, the only real story in story mode is in the prerendered movies between chapters, and while they're bordering on well made (the modeling and art style are high quality, but apparently the motion - capture budget was used only for the game itself, as the animation is done by hand and sometimes isn't that good), they are mostly just a series of scenes that show the next boss character preparing to try to destroy the heroes.
If that isn't an issue, The Book of Life's colorful imagery and marionette - style animation may be a refreshing celebration of family, as well as a fun look at Mexican traditions.
The film's animation alternates between black - and - white flashbacks and present - day color sequences to recreate some of Van Gogh's most famous canvases, going so far as to emulate the Dutch painter's groundbreaking thick - brushstroke impasto style.
Many of the character models and animations are noticeably recycled from MVC3, except a change in art style from bold comic - book style outlines and colors to a move movie - like, subdued look doesn't seem to mesh with those models as well as Capcom had perhaps intended — every single one of the all - new characters seems to look and fit in better.
The well - chosen style of animation is both descriptive and colourful but not overly complicated, creating images that are instantly charming as well as graphically striking when deployed for the more exuberant characters Ben meets along the way.
The trailer also shows some new animation in the style of previous trailers, as well as a glimpse at the game's new «Encore Mode».
The animation style is totally recognizable based on the earlier films and E.H. Shepard's original drawings, but there's still room for surprises, such as the very differently - animated section where Owl describes the Backson by drawing on a slate.
Their films mix a perfect amount pop culture references for both kids and adults alike while also presenting themselves as an animation studio that takes their stories, action, and of course their animation styles seriously.
Pushed along by Neeson saying things like «only when you drink from the river of silence shall you indeed sing,» these trippy and totally satisfying segments offer a consummate sampler platter of the bounty of state - of - the - art animation currently available to Hollywood as alternatives to the established house styles of the major studios.
I would classify the film's 1950s Americana style as an asset, distinguishing Lady from the talking animal cartoons that would follow and giving it some edge and distance from the opulent fantasies on which narrow definitions of «Disney animation» focus.
It's also, for director Wes Anderson, a return to the stop - motion animation style of his 2009 sleeper classic Fantastic Mr. Fox, which has quietly gained a following among some of the director's fans as the auteur's low - key masterpiece.
I am not 100 % sold on this style of animation since it feels a little cheap and not as polished as you would expect from Marvel but it is still a decent film.
They're all brought to life by a wonderfully designed animation style, representing a sort of stop motion as CG.
This next - generation navigation radio features a 16.5 cm (6.5 - inch) Thin Film Transistor display with a touch - screen panel that can support 65,000 colours, providing a three - dimensional appearance to graphics and animation, as well as multiple font sizes and styles.
It also have the same the multi-info display screen found on the gasoline version but with new options such as total range between electric and gasoline, energy flow animation showing power to the wheels between battery and gasoline and driving style, this one clasify with a percentage the way your steeping on the pedal on economical, normal and aggressive.
I highly recommend this anime as the art style and animation is absolutely beautiful and really gives it that ethereal feel.
Pressing your devices menu key while reading will bring up a menu with some options, the first of which is «Details» with others being «Navigation», «Delete», «Library», «Bookmarks», which lets you set a bookmark as well as view all bookmarks and «Reader Settings» which lets you adjust brightness, font size (seven choices), font style (three choices), default layout / CSS on / off, night mode on / off and page animation on / off.
The black and white comic features some pretty good art - style and some cool animations as you scroll down the page that enhance the experience, if you are at all interested in ZombiU — you will want to check this out as it explains the first 14 days of the global infection leading to the events found in - game.
Although the art style's vibrancy and details are not as visually pleasing compared to Sucker Punch's works, the cutscenes still look great and involve plenty more animation from characters.
The art is also pretty incredible, and as I mentioned earlier, it's hand drawn art that evokes the classic animation styles, and does a fantastic job at bringing the world of Jotun to life.
It has an amazing art style, incredibly fluid animation, and features that are not run of the mill for similar games such as 6 upgradeable weapons and co-op play through the entire game.
To begin with the animation and style of Wulverblade is outstanding, and flows well with the appearance of the characters and overall portrays well how brutal this war was, as well as in terms of how the landscape fits with the theme of Wulverblade.
Street Fighter V takes the watercolor style seen in IV and builds on top of it with great animations, visual effects, as well as character models.
The slick Transformers - style animation depicting your car being stripped of its parts in the garage to reveal the fully working components as the specs are assembled never gets old.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Ubisoft have also taken heed of the fact that AC2 was easy to get through without much trouble, so now the combat system has been tweaked and rewards offensive players as opposed to the defensive «Tick tock» style players by giving them more visceral kill animations for their trouble.
Brawl Busters differentiates itself from the norm with a wicked cool animation style that can only be described as a love child of Team Fortress and Guilty Gear.
Aesthetically speaking, Sword Art Online: Fatal Bullet looks almost exactly as the anime had depicted Gun Gale Online, just not in an animation style.
Celebrating its rich 16 - year history as one of the most innovative fighting games ever, Guilty Gear Xrd - SIGN - brings its completely redesigned, extreme style and unique 3D animation to players everywhere!
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