Not exact matches
While «both the A-10 and Su - 25 carry radar warning receivers, neither is equipped with missile approach warning systems capable of providing reliable
detection and tracking of incoming heat - seeking missiles such
as MANPADS and have to rely on flares and defensive maneuvring to avoid being
hit even if the pilot does manage to detect a hostile launch,» Bronk said.
I will say though that the cover system works well and the
hit detection is pretty good
as well
as the net code since I didn't lag all that much.
Included in the optional Technology package is Volvo's pedestrian
detection feature, which can apply full braking force (reducing speed by
as much
as 22 mph) to help you avoid
hitting pedestrians and cyclists who are at least 31 inches in height.
Part of blind spot
detection, it warns if a moving car might
hit you
as you back out of a head - in parking spot.
In upper trims, you'll find the visibility enhancement for reverses and parking afforded by Blind - Spot
Detection and Rear Cross-Traffic Alert,
as well
as Reverse Automatic Braking to help avoid
hitting obstacles.
Also, from what ive played (which is about 120 hours), I found the
hit detection to be much better than MW2 so long
as I have a 4 bar connection, otherwise it does get pretty bad.
Now, we all know from past experience that simple combat systems can sometimes be just
as fun and effective
as complex ones, but in Amy's case that's just not true thanks to some utterly terrible
hit detection.
Much like the other 3 - D MK's, I still had a few problems with
hit detection at some points such
as attacking with Deathstroke's sword in a corner or attempting to
hit Dark Kahn with Sonya's bike kick while playing in single player.
The platforming sections don't get any better
as your dash and jump animations are clunky and the inconsistent
hit detection does little to help you.
I like the controls and
hit detection for both games
as well.
The multiplayer suite is all standard stuff, but with eleven other people of equal skill there's heaps of fun to be had, and the netcode seems able to keep up with the action, though
hit -
detection can be a little wonky, a small problem that occasionally affects the singleplayer side of the game
as well.
Hit detection is routinely wonky
as well.
Siege might lack the sharp
hit detection and purity of CS: GO, but it's a more accessible and modern FPS that rewards clever timing and coordinated teamwork
as much
as aim.
Hit detection was a real issue
as a straight on shot would sometimes not register and cost you your in game life
as a result.
Best described
as «fifteenth century Battlefield,» War Of The Roses may not top the charts in terms of visual presentation, but its gameplay offerings are second to none thanks to its impeccable
hit detection mechanics and 64 - player matches.
Also, the
hit detection through us for a loop
as too often it felt like we were swinging and missing, when actually we were doing damage.
It's surprisingly good fun
as well, with a fairly large
hit box for you to work with and some satisfying
hit detection when you connect racket to ball.