Sentences with phrase «as hitting enemies»

As you hit your enemies repeatedly you'll build stun damage until you eventually gain the ability to grab your opponent to then kill them instantly with an execution.
Horizontal and vertical attacks work better or worse depending on which limb you target, and as you hit the enemy you're generating energy.
Graphical touches like blood splatter as you hit enemies and bullet shells spraying around help to add some character to the game.

Not exact matches

«Syria is being exposed to a new aggression with some military bases in rural Hama and Aleppo hit with enemy rockets,» an army source was quoted as saying without elaborating.
Yes, spiritual warfare on every front of Christendom and when these hit pieces come out against the men of God who lead these churches (institutions as you call them), I believe it aids and abets the enemy.
If a general past his prime gives you less than adequate orders to attack the enemy but you as a soldier can't hit a target 2m in front of you, you're just as guilty as the manager and the bad orders right?
«attack, attack, attack never defend; admit nothing; deny everything; launch counter attacks; hit from every angle; open multiple fronts on your enemy; he must be confused and feel besieged on every side» The Stone modus operandi, as quoted in Peter Elkind, Rough Justice.
Looper It's 2042, and Joe (Joseph Gordon - Levitt) is living the good life as a «looper» — a high - paid hit man for an organized crime outfit from the future that has harnessed the power of time travel to dispose of its enemies.
There was another intriguing connection: Acinetobacter are molecular mimics of proteins found in myelin, the nerve cell coating that the immune system attacks in MS.. That suggests the bacteria might trigger immune attacks that hit myelin, too, as when soldiers who inadvertently resemble the enemy get hit by friendly fire.
Concussive Blast — Useful if your going to be making a run for it, as it will launch the enemies across the map until they hit a wall.
Hitting our screens as the current White House incumbent raves about news media being «the enemy of the American people», The Post offers a reminder that «the founding fathers gave the free press the protection it must have to fulfil its essential role... to serve the governed, not the governors».
As an army medic, he single - handedly evacuated the wounded from behind enemy lines, braved fire while tending to soldiers and was wounded by a grenade and hit by snipers.
The combat is a chore as the enemies have hitboxes larger than your dodge rolls meaning you will get hit EVERY TIME, the weapons are about as useful as a toothpick against a sword unless you're playing on super easy mode, the story is an illogical mess with some interesting world building mechanics, the characters are about as deep as a kiddy pool in a hotel resort, and the main character never shuts the hell up.
Funny thing about the marine in close combat is, that you can defeat predators and xenomorphs easily as you can block light attacks and shoot the enemy before he can hit with his heavy attack.
Targeting is as simple as touching the party member or monster you want to select, and overall the battle system works well although like most games with random battles, can get very tedious, especially when backtracking and potentially fighting much lower level enemies that you can kill in one hit but still have to go through all the motions of attacking and targeting.
The dominance of European cinema was in part moderated by Crime Scene, an especially creative and popular program, incorporating recent award - winners such as Polisse (Maïwenn, 2011) and Once Upon a Time in Anatolia (Nuri Bilge Ceylan, 2011) with the Brazilian hit Elite Squad: The Enemy Within (José Padilha, 2010) and the Congolese gangster film Viva Riva!
Expect the return of original Resident Evil enemies, iconic landmarks such as the Raccoon City Police Department and fan favourite characters, including Leon S. Kennedy, who, as a rookie police officer in Raccoon City, is on your hit list to eliminate.
Melee in this game is void of skill, it is nearly 100 % stat based and you can simply quick swing, power swing or block and the different swings only differences are damage and time taken to execute which in combat comes down to can i take him down with one or two hard hits or do i need to block a bit and beat him down piece by piece there is no dodging to counteract your possibly poor block skill or lack of shield there is no need to understand enemy attacks either they will hurt you if they hit you or if you block it it will hurt alittle or almost as much as normal and with spells and archery its all relevant the spells do elemental damage so the enemy is either resistant, weak, or neutral to a spells type not to mention that every spell has its different element counterpart.
-- some enemies attack on sight (iris icon)-- some enemies attack based on sounds (thunderbolt icon)-- some monsters attack if you hit one of their kind: you have to be very careful with those, as you can get swarmed and overwhelmed really fast; — some monsters are really powerful, and if you're underlevelled, it's best to flee.
For example, an enemy may start to cast a spell and after you transition to a different area, your character will then get hit as if they were in the initial area.
It turns out the multiplayer was a surprise hit, a clever cooperative horde mode in which friends worked together as a team to drive back waves of different enemies.
Enemies have unique attack patterns and defense, requiring patience as you learn how to hit their weaknesses.
Though the Hellboy reboot is still nine months away from hitting theaters, it seems promotion for the film is already getting underway, as the movie has received its first banner showcasing Hellboy and his enemy in his latest adventure, the Blood Queen, in creator Mike Mignola's art style.
John Malkovich is equally comedic and insane, Morgan Freeman (could be in it more) is a man with nothing to lose and is bemused by the whole situation, Helen Mirren is the elegant hit woman, and Brian Cox as the former enemy who has nothing but respect and fond memories.
Although, I quickly learned that getting hit by enemy robots, regardless of the amount of damage I took, was not something Aloy could always easily take as she was, at times, thrown back when she got hit with an attack.
Top Gun was part of formula product that helped established the song album as the definitive soundtrack release during the eighties, yet enemies of the practice should appreciate the candor of the interviews, which describe the construction of the score and song materials in action sequences involving powerful sound effects; even if you have the hit songs, making them fit is still a chore.
It even has a few interesting gameplay twists of its own, as you can actually interrogate enemy commanders for information by hitting them with a canister of truth gas.
While that might not be quite the right word, as there are still some brilliant combinations that are hard to achieve, there's nothing as tactical as Skyward Sword's motion controls, where enemies would be shielded on one side or had to be hit from a specific angle.
The companions are not invulnerable anyway, and they will be extracted automatically once severely injured in combat; at that point you can request the deployment of another companion, just like the deployment of a certain weapon or ammunition (fun fact — if you manage to hit an enemy with the deployed box, he will be knocked out, and this happens to Big Boss as well).
You need to keep in mind the cooldowns of the different abilities, how many hits and how much damage the heroes make compared to enemy stamina and health, as well as what spells to use and in which order, and which enemies to prioritize.
Needless to say, Gearbox's Borderlands series was a hit last generation with its unique take on first person shooters mixed with slight RPG elements such as obtaining loot, XP and character and enemy levels...
Timing your attacks appropriately awards you certain bonuses like critical hits and combo chains as you bounce enemies off stage walls and juggle them in the air.
Capcom has announced that they will be releasing downloadable content for Dark Void beginning next week. In the Survivor Missions, relive key events from Dark Void as you battle waves of increasingly difficult enemy troops. Rack up massive points with score multipliers for headshots, and hijack enemy aircrafts. This new content will be an arcade-esque experience where the player battles through hoards of enemies on the ground and in the air while collecting points and upgrading weaponry, with the goal being to survive to Round 10 and increase their previous high score. This new content will hit XBox Live on February 10th and will cost 400 Microsoft points. It will hit the Playstation Network on February 11th for $ 4.99.
The players and their enemies have mostly the exact same movesets, speed, and hit range as the player.
AI difficulty can range a lot in DW games, maps have various star ratings on them as well as 3 - 4 difficulty settings for each map that range from enemies barely attacking to you constantly getting poked out of combos (and dying in a couple of hits).
The ragdoll physics made throwing enemies fun as we watched them bounce around hitting the thugs behind them.
Out on the battlefield, the control scheme reflects the fast - paced action of the single - player, as in aiming is tighter than last time around, and enemies won't take quite as many hits.
Throw in quick kills by hitting B when prompted and you have a brutal combat system, though there is only 1 quick kill for most enemies and some of the animations are re-used on other enemies and as such you will find yourself getting a little bored with the quick kills after a while.
It is at this point that the comparisons to Yu - Gi - Oh continue, as you can continue other cards in your hand to power up or power down your opponents to gain an advantage, or use their unique abilities such as giving a guaranteed critical hit to easily neutralize stronger enemies.
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
For example, one enemy type damages you every time you hit him, and so to counter this you head into the combo lab and construct a combo which heavily uses Regen Pressens, allowing you to maintain your health as you lay the smackdown on his candy - ass.
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
At firs glance things are promising: enemies hit hard and there appears to be room for a simple combat system with enough nuance to allow for some tactical play, but as you go through the game you realise that despite the various buff's and stances the brain never needs to be engaged in order to achieve victory, even on the hardest difficulty.
The sheer scale of the carnage allows plenty of un-scripted awesome moments to occur on the battlefield, such as a radio tower collapsing after being hit by a jet, crushing all who are underneath it, or a mad last - minute raid into enemy territory in a jeep, narrowly avoiding been hit by the enemy tanks before clearing out an entire enemy base only to the be stopped by some smart - ass who rigged the building with C - 4.
Not only will enemies hit harder, but by the time you reach the final difficulty they'll be moving at twice the speed as well.
Each weapon form can also bestow various advantages in battle such as inflicting status ailments, increased hit count or increased damage to launched enemies.
Different types of enemy drones and an upgrade tree all attempt to spice up the drone based combat, giving you access to a fast firing cannon and rocket system that powers up as you dodge attacks but also loses power for every hit you take, meaning that you rather strangely get access to a powerful attack system that can turn the tide of a battle when you least need it.
When dressing up as Major Raikov, you can get away with hitting enemies etc and they won't touch you.
As for dropping to a prone position it requires serious thought: it's the most accurate position and lowers your profile massively, making you far harder to hit, but the trade - off is that you can't turn or react quickly, letting enemies flank you easily.
- Ophilia and Cyrus have been announced as the last two playable characters - Cyrus is a scholar working at the royal university who is an incredibly curious and knowledgeable person - Cyrus» Path Action is «Explore» which lets him find out hidden details and information about other characters - during combat, Cyrus can reveal the weaknesses of enemies and exploit them using fire, ice and lightning magic - Ophilia is a priestess and her Path Action is Lead, which allows her to guide characters to certain places by having them follow - in combat, she's a classic white mage - type who can heal allies, buff their stats and use light magic to attack the enemy - Ophilia can also call upon the character she's guiding to aid her in battle - character's special abilities are called Talents - Olberic can take hits in place of other characters in battle - Primrose, like Ophilia, can call upon the character she has charmed and have them aid her in battle - Tressa can sometimes find money simply by walking around the overworld - Alfyn can mix items to damage enemies or heal allies - Therion can unlock treasure chests - H'aanit can capture beasts during combat - your active battle party can consist of four characters, but you can swap them out with the other four characters at any time - even after you've met up with the other playable characters, you can still pursue each character's individual story - you do this by making them the «main» character of your current party
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