However, this exhibition aims to illuminate both the positive and negative aspects of evolution through a variety of media such
as immersive video, large - scale painting, sculpture and installation by artists including Doug Aitken, Andreas Gursky, Patrick Bernatchez and Tom Sachs.
Not exact matches
Beck sees the music
videos and animations
as steppingstones — proof that Riot can create exciting action sequences, emotionally poignant moments, and any other building blocks needed to tell
immersive stories in any medium.
The more authentic and
immersive the
video, the more viewers get sucked in and feel
as if they're experiencing the moment themselves.
«
Immersive and creative
videos such
as the Paddock to Plate Story help educate and engage consumers by addressing their growing interest in sustainability, meat quality, traceability and animal welfare practices within our industry,» Ms Sharp said.
Featuring an ultra-modern, curved screen for an
immersive viewing experience, you will get outstanding
video quality from any angle
as the action practically wraps around you.
It was found that role - playing
as the avatar in an
immersive video game, compared to merely watching others play, makes people identify with a computer.
As published today in Social Psychological and Personality Science, the researchers found that narrative game elements contributed to a more
immersive video game experience.
The prospect that fighting human - looking characters can provoke more aggression than unleashing violence against characters with no real - world counterparts could have implications for debates over gaming, especially
as video games become more sophisticated and
immersive, Farrar says.
Researchers placed a small harness around rats and put them on a treadmill surrounded by a «virtual world» on large
video screens — a virtual environment they describe
as even more
immersive than IMAX — in an otherwise dark, quiet room.
Video games have become completely
immersive and instead of guys sitting in the basement of their mom's house, these gamers are total athletes
as their strengths in the real word are the same in the virtual one.
The Hollywood Athletic Club will be the scene for what Amazon Prime
Video is touting
as an
immersive «For Your Consideration» Emmy experience, featuring interactive themed rooms, screenings and some public events.
I'm curious
as to why someone would want to see a linear depiction of things you can in a
video game, especially when the game itself has the benefit of your interaction and an
immersive environment,.
Multimedia such
as photos and
videos can help to spice up learning in a way that feels more
immersive than traditional learning and can also help to keep the attention of learners.
Virtual reality, although initially is highly targeted to games (it was born for the
video game industry), it can have a big space in education and training,
as it is very
immersive (it gives way to
immersive learning).
Videos are a very appropriate device for educational episodes
as they provide an
immersive learning environment stimulating both visual and auditory senses.
For gamers, sound is also an important factor and the MediaPad M5's «3D Sound» (which is coming from its stereo speakers)
as it's being referred to is likely to make experiences in any game more
immersive, though it won't be great for just games,
as it'll also enhance the experience of watching
videos.
Pet Gotcha Day!TM exists to increase pet adoptions and reduce the incidence of euthanasia nationwide through empowering animal welfare organizations with revolutionary 360 - degree
video technology that will engage, delight & motivate potential adopters
as they watch
immersive videos of adoptable pets.
Viewers can use it
as a 360 - degree
video tour on a desktop or
as an
immersive activity on headsets.
It's little details like this that help a game be more
immersive, sony is making a huge mistake by taking down the serves, and if they truly feel proud of supporting this type of games, then the more reason why they should help it
as much
as possible, just because it didn't sold a million in the first months of release doesn't mean the game isn't worth it, if anything, is among the few games this year that's actually a true
video game, something made with soul and passion, not a plastic product like most games that have come out recently, especially with the whole loot box fiasco.
Recognized for having some of the richest, most engrossing storytelling in the industry, throughout the years, Assassin's Creed has succeeded to position
as a true entertainment license, transcending
video games to offer new and
immersive experiences on comic books, mobile games, and novels and even movie with the worldwide release of the feature film «Assassin's Creed ®» which opens in theaters on December 21, 2016.
An expansive,
immersive open world dripping with well - written, memorable characters and a well paced mature story; Red Dead represents to me that illusive thing,
video - games
as art.
It is not a surprise that Sega has always manufactured and introduced in the arcade industry many unique and avant - garde games,
as well
as advanced technology in its coin - ops that masterfully mix the art of the
video game with
immersive, hydraulic, Taikan - built cabinets.
Teju Cole delivers a powerful
immersive experience within a continuously evolving exhibition of his own photographs and
videos, accompanied by a score of field recordings and incisive texts, all presented harmoniously
as one artwork.
The exhibition presents contemporary work in dialogue with historical objects from the collections of the Seattle Art Museum and the Brooklyn Museum within an
immersive and lively installation of
video, digital, sound, and installation art,
as well
as photography and sculpture.
Through hand - drawn sketches, interactive sculpture,
immersive video, and a lineup of more than 30 structural models at 1:500 scale, the exhibition gives insight into SOM's practice, past and present,
as it seeks to address physical and environmental challenges with concise and honestly expressed solutions.
As part of the installation, they included a chairlift up to an
immersive HD
video presentation; another
video accessible via a boat in a tunnel created with fake foliage; and a giant canvas with a tanning bed and «relaxation chair» attached to its surface.
Thinking of painting
as a form of technology is a very interesting vantage point, because if you consider the whole sweep of different mediums that artists are employing today — from
video and virtual reality to
immersive installation and performance — then painting becomes the least optimized medium for avant - garde curators to engage the kinds of crowds that come to biennials and exhibitions.
Marking its first appearance in the U.S. in nearly two decades, the final gallery presents an
immersive six - channel
video installation titled It's late It's late and the wind carries a faint sound
as it moves through the trees.
Star Death and the Pain Body is an
immersive video environment created by Rachel Mason
as part of an ongoing performance - based cosmology in which she correlates the events in the life cycle of stars to different states of human trauma.
And yet, looking ahead to the fall's most anticipated openings, there appears to be a preponderance of shows that feature gallerywide installations,
immersive video art, and site - specific objects, most of which are about
as living - room - wall - friendly
as a grenade.
The
immersive two channel
video projection pays homage to cinema
as the aesthetic medium of the 20th Century with its rich historical collage of excerpted science fiction films dating back to the early 1950s.
New Museum's Pixel Forest is billed
as the most extensive representation of Pipilotti Rist's career in the U.S. Swiss artist's
immersive hallucinatory
video installations, often times projected at grand scales to cover entire interiors, gloriously blend technological means and phantasmagoric fluxes of color.
Another
video, installed
as an
immersive three - channel environment on the CAC's third floor, presents narrated slices of documentary footage
as Black Panther David Hilliard walks the viewer through Oakland, California — the building where the party ran its breakfast program, a house marked by bullet holes where Huey Newton was shot, the moment when Hilliard first met Malcolm X.
Susan Hiller is an influential pioneer of multimedia installation art recognized for her early adoption of
video as an artistic medium and for her ability to transform conventional gallery spaces into haunting,
immersive environments.
Her
immersive research has included becoming a YouTube «camwhore» with over two million
video views and an appearance
as a contestant on Frank the Entertainer... In a Basement Affair on VH1.
From performative and low - fi beginnings, Oursler has developed an ever - evolving multimedia and audio - visual practice utilising projections,
video screens, sculptures and optical devices, which might take form
as figurative puppets, ethereal talking automatons or
immersive, cacophonous environments.
Phillipson's
videos are often presented in installations taking the form of
immersive environments in which the sculptural surroundings manifest themselves
as physical projections of onscreen imagery.
Curated by Jean Crutchfield and Robert Hobbs, Tavares Strachan conceived an
immersive installation that includes different media such
as neon signs,
video, sculpture, and painting, and surrounds the viewer by documentation of a reenactment of a historic narrative: the 1909 polar expedition of Robert Peary and Matthew Alexander Henson.
The ominous soundtrack accompanying the
immersive video projection is composed from sounds of environmental atrocities, such
as fracking.
This data visual mixes interactive elements
as well
as video elements to create a completely
immersive experience.
Touch Museum at Young Projects (West Hollywood) November 12, 2015 — February 20, 2016 Julie Weitz's Touch Museum first premiered in the cavernous project space of Young Projects
as an
immersive experience combining multiple
video installations, an original soundscape by LA - based composer Deru and a Youtube channel featuring
videos examining the perceptual phenomenon known
as Autonomous Sensory Meridian Response (ASMR).
In close dialogue with curator Francesco Stocchi, American artist Alex Da Corte has taken Le miroir vivant's provocation
as a starting point to create an
immersive tableau utilizing the Boijman's collection
as raw material: nearly fifty paintings, sculptures, photographs and
videos by artists such
as Cady Noland, Marcel Broodthaers, Jim Shaw, Gilbert and George, Alexandra Bircken, Carel Visser, Domenico Gnoli, Barbara Hepworth, Duane Hanson, David Hockney, among others.
His work explores dynamics of perception and awareness, sometimes manifesting
as multi-channel sound performances or
as immersive installation work using
video or lighting.
Her
immersive research has included becoming a YouTube camwhore with over two million
video views and an appearance
as a contestant on Frank the Entertainer... In a Basement Affair on Vh1.
This exhibition is a site - specific
immersive installation of Michael's thesis artwork, including audio -
video projections, use of virtual reality and the incorporation of organic elements such
as live grass.
Her
immersive research has included becoming a YouTube camwhore with over two million
video views and an appearance
as a contestant on
Her
immersive research has included becoming a YouTube «cewebrity» with more than two million
video views and an appearance
as a contestant on Frank the Entertainer in a Basement Affair on VH1.
Resonance / Dissonance brings together works in an
immersive environment to demonstrate the powerful ways in which artists have employed single - channel
video and sound
as a platform for formal and conceptual experimentation.
They make large - scale sculptures like Ventricle alongside other work such
as immersive digital
video installations.
The Drift Latitudes will feature Chun Hua Catherine Dong's new 4 - channel
video They, presented
as an
immersive multi-projection
video installation spanning our entire Main Gallery.