Also all companies technically start off
as Indie Devs.
As long
as indie devs have that freedom.
As indie devs have clearly shown, you can run an entire marketing campaign with just a few social media posts and word of mouth.
One of the biggest forces behind this are independent developers, often referred to
as indie devs.
As an indie dev who bit off more than he should have been trying to chew, I can attest to how hard it is to try and get off the ground starting with a more ambitious project (albeit still a hybrid 16bit - style).
As an indie dev, especially early in your career, one of the most important things is to make as many games as you can so you can gain a lot of experience in a short time, and so you can figure out what you are good at and what you are bad at.
The pressures of working for a company is different than working
as an indie dev.
Imagine gamers scrolling through their Steam feeds, passing up handfuls of established titles from established studios — both AAA studios as well
as your indie dev competition.
We talked about a bunch of topics such as the troubles an indie developer may encounter while trying to make a living of app development, the first app I created (paintingWalls), how to succeed
as an indie dev, how to market your apps with no budget, etc..
Not exact matches
Indie dev Team Meat has described its next project
as «more experimental» than the straightforward» Super Meat Boy.
As much as I love indie games I'm really not a big fan with their devs» attitude and how some people revered them so highl
As much
as I love indie games I'm really not a big fan with their devs» attitude and how some people revered them so highl
as I love
indie games I'm really not a big fan with their
devs» attitude and how some people revered them so highly.
I think most
indie devs who can't afford losing sales on their small length games are probably going to stick to BUNDLES
as we see around, so the refund police doesn't go around.
The jumbo publisher has announced an agreement to acquire Firemint, the
indie, Australian
dev behind such iOS hits
as Flight Control and Real Racing.
Not content to remain modest, digitally distributed
indie devs, the studio are hoping to bring Zeno Clash 2 to retail to consoles
as well
as PC.
just keep listening to those
indie devs that tell you how beast the ps4 is... lol, while the games keep coming out looking worse than things I was playing 6 years ago I just mentioned sheer power draw there smart guy its one thing that can easily be looked at, and it is quite telling it lets you know that the ps4 is relatively weak, hence a game like bf4 is sub-1080p, still has tons of aliasing
as ps4 is NOT powerful enough to utilize proper AA techniques, the draw distance is reduced, performance is less than ideal, shaders are weaker, textures are muddied and blurred
It has not managed to drive a single female game developer out of the industry (the opposite actually,
as it has provided financial and material support to female
indie devs to get their games published) nor has it harmed anyone, or caused any sort of legal issue.
@ 25 Einhander138, if you really cared about physical releases, you could (a) organize others with a similar opinion so that indies and publishers hear your concern
as the concern of more than a lone individual, or (b) research the costs of a physical release vs. digital release and present a compelling financial reason for
indie devs and publishers to balloon their costs for retail.
As the Steam debut of Fool's Theory (with help from Humble Bundle and IMGN.PRO), there's very little to complain about their project and I sincerely admire their bold decision in setting their standards significantly higher than what many
indie devs would hope to achieve from the get - go.
You can go to websites such
as Steam and find dozens of platformers designed by
indie devs, and they'd all be different.
I've been wary of Kickstarter in general, but I've got a gut feeling that there will be a rash of smaller projects that fail, and may really ultimately hurt the
indie devs trying to get funding through kickstarter
as others become wary
as well.
Or would it be so much
as to ask the high profile
indie devs that made us all want to buy an OUYA in the first place to step it up, and give us a little bit of their time.
We speak with all developers from the big companies to the
indie devs, getting
as much variety
as possible.
@surface we'd try it out
as a primary
dev machine for the next generation of
indie games on Xbox One #geekoutsurface 4 years ago
I'm overall disappointed in a very large portion of the
Indie Dev community, not only on Facebook but on Twitter and Reddit
as well.
So, look out for a write - up heading into August, and depending on who is attending keep an eye out for interviews
as well, or even some reviews of games from
indie devs.
As for NMS, an
indie dev should not get the AAA treatment.
In his lecture
Dev by Day,
Dev by Night, Juan Karlo Licudine explained how he's managed to work full - time
as a game developer and simultaneously work on his own
indie projects at Accidental Rebel Games during his recent Casual Connect Asia speech.
When PlayStation Mobile launches on October 3rd, we will have around 30 titles available from a range of developers, including games from
indie devs as well
as our own Sony Computer Entertainment World Wide Studios.
As an IRS - licensed Enrolled Agent with a decade of practice experience, she wrote the first and only tax law book dedicated to
indie developers and has frequently been called upon in the industry for her perspective on game
dev tax matters.
Nintendo has promised that it will support
indie and 3rd party developers with its upcoming console and it seems that the company is finally making good on its promise
as Nintendo has revealed that the
dev kit for the console will be around $ 440 which is a good step
as the
dev kit for Wii U was around $ 2,500 which same
as the PS4's
dev kit.
Teams selected to participate
as an exhibitor with
Indie MEGABOOTH will receive some of the following benefits (caveat:
devs will need to provide the appropriate info and assets by the assigned deadline):
They just don't do it nearly
as well
as most
indie devs do.
Ironfall Invasion is a third person shooter released by
indie developers VD -
Dev as a free download to the US and European 3DS eShop at the beginning of August.
This would open up a can of worms for
indie devs who could see an increase in «returns» on their games, solely
as a scam.
I hope Sony embraces more and more
indie devs because big time developers would never have made something
as cool
as playing an entire game in reverse.
We're focused on the gaming industry so we can cater to the entire market because branding is
as critical to
indie devs as it is to AAA publishers.
For most, it was related to building larger networks with fans, influential YouTubers and streamers, press, other
indie devs,
as well
as the mainstream industry.
Its mission was simple: to create a critical mass of
indie devs that could band together to collectively bargain for prime expo floor space at events such
as PAX, Gamescom and GDC — space that previously was the sole domain of affluent corporate players such
as Activision and EA.
The
devs that signed those Xbox deals [seen at E3] did so before everyone was cheering Xbox
as the new «
Indie Hero.»
«Foot in the door
as a «real»
indie dev (respect in the community,
dev contacts, mainstream game contacts) «(respondent 18)
Ahmad doesn't see Ryan's comments
as being off - putting to
indie devs, either —
as a reason to opt for Microsoft over presenting a new game to Sony.
Try your hand against the
indie devs themselves
as they launch dynamic assaults on player build towns.
Be sure to keep a look out for our Next Awards Ceremony
as we present Awards to some of our favourite
Indie Devs in the «Miketendo 64 Nindie
Dev Awards.»
The install base will still be huge and it should make sense for
indie devs to release games on
as many platforms
as possible.
Because many
indie devs just don't have the financial resources such
as Sony or Microsoft.
In fact, many
indie devs have made names for themselves not by trying to be
as flashy
as their AAA counterparts.
Ten finalists will be awarded with two free
Indie Dev Day conference passes, up to five Expo passes, pre-event publicity and a profile on the Develop: Brighton website —
as well
as the main prize of exhibiting in the event's showcase.
As one of those
indie devs, I am a bit peeved for the reasons listed in MrFreemanBBQ's first post, but I doubt Valve will change any major policies over this.
He has been working
as an
indie game
dev full time since 2008.
As for gamejams, Ukrainian
devs have already got the taste of these, and just - for - fun projects become award - winning hits — think of Party Hard, for instance, who won the Critics» Choice award at Casual Connect Europe 2015
Indie Showcase.