Sentences with phrase «as indie devs»

Also all companies technically start off as Indie Devs.
As long as indie devs have that freedom.
As indie devs have clearly shown, you can run an entire marketing campaign with just a few social media posts and word of mouth.
One of the biggest forces behind this are independent developers, often referred to as indie devs.
As an indie dev who bit off more than he should have been trying to chew, I can attest to how hard it is to try and get off the ground starting with a more ambitious project (albeit still a hybrid 16bit - style).
As an indie dev, especially early in your career, one of the most important things is to make as many games as you can so you can gain a lot of experience in a short time, and so you can figure out what you are good at and what you are bad at.
The pressures of working for a company is different than working as an indie dev.
Imagine gamers scrolling through their Steam feeds, passing up handfuls of established titles from established studios — both AAA studios as well as your indie dev competition.
We talked about a bunch of topics such as the troubles an indie developer may encounter while trying to make a living of app development, the first app I created (paintingWalls), how to succeed as an indie dev, how to market your apps with no budget, etc..

Not exact matches

Indie dev Team Meat has described its next project as «more experimental» than the straightforward» Super Meat Boy.
As much as I love indie games I'm really not a big fan with their devs» attitude and how some people revered them so highlAs much as I love indie games I'm really not a big fan with their devs» attitude and how some people revered them so highlas I love indie games I'm really not a big fan with their devs» attitude and how some people revered them so highly.
I think most indie devs who can't afford losing sales on their small length games are probably going to stick to BUNDLES as we see around, so the refund police doesn't go around.
The jumbo publisher has announced an agreement to acquire Firemint, the indie, Australian dev behind such iOS hits as Flight Control and Real Racing.
Not content to remain modest, digitally distributed indie devs, the studio are hoping to bring Zeno Clash 2 to retail to consoles as well as PC.
just keep listening to those indie devs that tell you how beast the ps4 is... lol, while the games keep coming out looking worse than things I was playing 6 years ago I just mentioned sheer power draw there smart guy its one thing that can easily be looked at, and it is quite telling it lets you know that the ps4 is relatively weak, hence a game like bf4 is sub-1080p, still has tons of aliasing as ps4 is NOT powerful enough to utilize proper AA techniques, the draw distance is reduced, performance is less than ideal, shaders are weaker, textures are muddied and blurred
It has not managed to drive a single female game developer out of the industry (the opposite actually, as it has provided financial and material support to female indie devs to get their games published) nor has it harmed anyone, or caused any sort of legal issue.
@ 25 Einhander138, if you really cared about physical releases, you could (a) organize others with a similar opinion so that indies and publishers hear your concern as the concern of more than a lone individual, or (b) research the costs of a physical release vs. digital release and present a compelling financial reason for indie devs and publishers to balloon their costs for retail.
As the Steam debut of Fool's Theory (with help from Humble Bundle and IMGN.PRO), there's very little to complain about their project and I sincerely admire their bold decision in setting their standards significantly higher than what many indie devs would hope to achieve from the get - go.
You can go to websites such as Steam and find dozens of platformers designed by indie devs, and they'd all be different.
I've been wary of Kickstarter in general, but I've got a gut feeling that there will be a rash of smaller projects that fail, and may really ultimately hurt the indie devs trying to get funding through kickstarter as others become wary as well.
Or would it be so much as to ask the high profile indie devs that made us all want to buy an OUYA in the first place to step it up, and give us a little bit of their time.
We speak with all developers from the big companies to the indie devs, getting as much variety as possible.
@surface we'd try it out as a primary dev machine for the next generation of indie games on Xbox One #geekoutsurface 4 years ago
I'm overall disappointed in a very large portion of the Indie Dev community, not only on Facebook but on Twitter and Reddit as well.
So, look out for a write - up heading into August, and depending on who is attending keep an eye out for interviews as well, or even some reviews of games from indie devs.
As for NMS, an indie dev should not get the AAA treatment.
In his lecture Dev by Day, Dev by Night, Juan Karlo Licudine explained how he's managed to work full - time as a game developer and simultaneously work on his own indie projects at Accidental Rebel Games during his recent Casual Connect Asia speech.
When PlayStation Mobile launches on October 3rd, we will have around 30 titles available from a range of developers, including games from indie devs as well as our own Sony Computer Entertainment World Wide Studios.
As an IRS - licensed Enrolled Agent with a decade of practice experience, she wrote the first and only tax law book dedicated to indie developers and has frequently been called upon in the industry for her perspective on game dev tax matters.
Nintendo has promised that it will support indie and 3rd party developers with its upcoming console and it seems that the company is finally making good on its promise as Nintendo has revealed that the dev kit for the console will be around $ 440 which is a good step as the dev kit for Wii U was around $ 2,500 which same as the PS4's dev kit.
Teams selected to participate as an exhibitor with Indie MEGABOOTH will receive some of the following benefits (caveat: devs will need to provide the appropriate info and assets by the assigned deadline):
They just don't do it nearly as well as most indie devs do.
Ironfall Invasion is a third person shooter released by indie developers VD - Dev as a free download to the US and European 3DS eShop at the beginning of August.
This would open up a can of worms for indie devs who could see an increase in «returns» on their games, solely as a scam.
I hope Sony embraces more and more indie devs because big time developers would never have made something as cool as playing an entire game in reverse.
We're focused on the gaming industry so we can cater to the entire market because branding is as critical to indie devs as it is to AAA publishers.
For most, it was related to building larger networks with fans, influential YouTubers and streamers, press, other indie devs, as well as the mainstream industry.
Its mission was simple: to create a critical mass of indie devs that could band together to collectively bargain for prime expo floor space at events such as PAX, Gamescom and GDC — space that previously was the sole domain of affluent corporate players such as Activision and EA.
The devs that signed those Xbox deals [seen at E3] did so before everyone was cheering Xbox as the new «Indie Hero.»
«Foot in the door as a «real» indie dev (respect in the community, dev contacts, mainstream game contacts) «(respondent 18)
Ahmad doesn't see Ryan's comments as being off - putting to indie devs, either — as a reason to opt for Microsoft over presenting a new game to Sony.
Try your hand against the indie devs themselves as they launch dynamic assaults on player build towns.
Be sure to keep a look out for our Next Awards Ceremony as we present Awards to some of our favourite Indie Devs in the «Miketendo 64 Nindie Dev Awards.»
The install base will still be huge and it should make sense for indie devs to release games on as many platforms as possible.
Because many indie devs just don't have the financial resources such as Sony or Microsoft.
In fact, many indie devs have made names for themselves not by trying to be as flashy as their AAA counterparts.
Ten finalists will be awarded with two free Indie Dev Day conference passes, up to five Expo passes, pre-event publicity and a profile on the Develop: Brighton website — as well as the main prize of exhibiting in the event's showcase.
As one of those indie devs, I am a bit peeved for the reasons listed in MrFreemanBBQ's first post, but I doubt Valve will change any major policies over this.
He has been working as an indie game dev full time since 2008.
As for gamejams, Ukrainian devs have already got the taste of these, and just - for - fun projects become award - winning hits — think of Party Hard, for instance, who won the Critics» Choice award at Casual Connect Europe 2015 Indie Showcase.
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