It adds a few unique gameplay elements, such
as isometric camera movement, but the game lacks in categories like speed, strong personality and a compelling narrative to drive it above a game like Hotline Miami.
Not exact matches
Some would narrowly define this genre
as using an
isometric view, but many games have successfully deviated from that
camera, such that now 2D sidescrollers and 3D open world games alike still fit in the genre.
Functionally, it makes no difference to how Guilty Gear works
as a 2D fighter, other than the
camera will sometimes zoom in and take a more
isometric view for Supers and Ultimates.
The art is great, with all of the characters
as 2D sprites, and the world is seen from an
isometric, 2.5 D style
camera angle.
As the nameless baby evades dangerous traps and leaps across the treacherous hazards, the
camera remains static, always maintaining its diagonal,
isometric perspective.
It features a dynamic voice - over from a narrator, and is presented
as a two - dimensional game with an
isometric camera and a hand - painted, colourful art style.
Its use of more detailed textures and a more angled
isometric camera looks good in screenshots and plays fine in the basic early stages, but
as you progress multi-layered levels are introduced and things start getting a little confusing.
It aims for the same kind of fun
as its predecessor, harkening back to multiplayer arcade games like Gauntlet amidst a third - person,
isometric camera...