Sentences with phrase «as jumping attacks»

The Fire Arrows do as much damage as a jump attack with the Master Sword or one slash with Biggoron's Sword.

Not exact matches

As Berbatov said, they have to stop us from jumping into attack from word go... We need to attack from word go, and I believe we can do it.
the likes of neista David Silva our own ozil they don't defend but rather tack back to slot in the defensive line for the real defenders to do their job.have u all take note that ozil don't normally jump for headers in the heart of the midfield.so all I'm saying is if Chamberlain do nt want to defend yo make that position his then he should trying playing in the attacking position as he did excel there when he was played against Bayern last year or he is out from arsenal.
This versatility immediately jumps out, because with Adnan Januzaj leaving for Borussia Dortmund on loan, and Javier Hernandez sold to Bayer Leverkusen, Martial will give United options in different attacking positions, whether on the wing or as a second striker behind Wayne Rooney.
It's amazing how fast women jump on the bandwagon to attack those promoting breastfeeding as anti-mom, or anti-formula feeding moms anyway, You'd think you were being paid or something.
Mitt Romney claimed in the debate that the president did not refer to the incident as a terror attack, leading Crowley to jump in and referee the discussion by correcting him while also noting it took a while for the administration to fully explain what had happened.
Then, a sensation such as popping ears due to increasing altitude, a stomach drop due to turbulence, or feeling smothered in the recycled air can all contribute to catastrophic thoughts of losing control, dying, or simply being trapped in a metal tube for hours with hundreds of strangers, a surefire way to jump - start a panic attack.
The jumping - off point for Carl Rinsch's 47 Ronin is the 18th - century legend of the 47 samurai who, upon being left leaderless after their feudal lord was forced to commit seppuku as a result of attacking a corrupt Edo official, sacrificed themselves in the name of avenging their leader's honor.
The differences in the weapons are notable, such as how the user of knives can do some nice jump attacks, but has limited range compared with say the sickle and chain user.
Ori's jump feels a little like Super Meat Boy but without as much range in distance, while attacking is not a direct hit but a series of homing bulbs shot from Ori's overhead companion.
As a teenager, he was serious and accomplished in school, but attacked his time off with as much gusto, spending his Friday afternoons raising beer money for the weekend party and jumping at any chance for travel - related adventureAs a teenager, he was serious and accomplished in school, but attacked his time off with as much gusto, spending his Friday afternoons raising beer money for the weekend party and jumping at any chance for travel - related adventureas much gusto, spending his Friday afternoons raising beer money for the weekend party and jumping at any chance for travel - related adventures.
Anyway, the gameplay is simple as all you do is run around, jump off walls, double - jump, and attack.
Your Commander also acts as a reinforcing unit, able to jump between «barriers» to provide assistance in the form of additional firepower and damaging attacks.
Together they will launch a combination of attacks and combos as Android 17 jumps in and out of combat.
The controls are very simple as players can run around, jump, and attack.
I really am interested in how a former undersecretary of education has come to the point that he is so determined to attack teacher tenure, teacher unions and «restrictive work rules» for teachers — especially during a time when public schools have been systematically defunded, forced to jump through hoops (Race to the Top) in order to get what remains of federal funding for education, like some kind of bizarre Hunger Games ritual for kids and teachers, and as curriculums have been narrowed to the point where only middle class and wealthier communities have schools that offer subjects like music, art, and physical education — much less recess time, school nurses or psychologists, or guidance counselors.
He is still interested in my goats, though not nearly as intensely, and I am no longer worried that he will jump the fence to attack them.
Renzo lunged at the sergeant when she tried to pet him through a half open patrol car window, The dog then jumped from the vehicle, ran across the parking lot and attacked a shop employee as he reached into his car for an apron, according to the Sun Sentinel.
Sometimes cats do things we don't like such as jumping up on the table or counters, scratching on the furniture, or attacking our feet when we walk by.
- Travis has a weak attack, strong attack and jump attack - Travis also has different skills and a running slash - you can do a 2 - player special attack - story focuses on the relationship between Travis and Badman - some of the alternate / secret routes in the game will make your path ahead more challenging - camera style will change depending on where you are in a level - includes a cameo from The Silver Case - Suda used games like Smash TV as an inspiration for Travis Strikes Again - the staff working on this game is about 10 people in total - Suda still has the idea of a game starring Shinobu, but isn't sure if that would be for No More Heroes 3 or another spin - off - Suda says he'd like to put Juliet from Lollipop Chainsaw into the game, but he'd need permission from Kadokawa WB
You combo string light and heavy attacks as you jump and dodge.
As a platformer, Goblin Sword is a simple, casual game of four buttons: one to go forward and one backward, one to jump, and another to attack.
It allows you to perform all sorts of jumps and flips as you attack monsters.
Play either as a Jedi or Separatist with all - new character abilities, such as Squad command, Lightsaber slicing, Lightsaber jumps, long distance Jedi attacks and Grapple Tie - Ups, all within a new, easy - to - navigate hub.
The four characters at the front of a pair will focus on dealing blows to the opponent, with the four at the back carefully analyzing enemy attacks and jumping in to defend and support as needed.
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaattack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaattack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaattack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaAttack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaAttack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaAttack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaattack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
You'll run, jump, and attack enemies as you make your way around the stages, all of which sprout out of a central hub level, which is the norm in these games.
To reach it, jump to the highest platforms in this area as directed above and Homing Attack the Spinner.
Upgrades range from new abilities, such as a double jump, charge attack and short range teleportation, to new weapons, such as kunais, different elemental properties for Cypher, and the Options.
Use fast, skillful movement to dodge enemy attacks, circle - strafe your foes, and rule the air as you rocket jump in the single - and multiplayer modes.
Additionally, the data in the Combo Attacks section improves upon what is found in the game by showing additional information for each attack string as outlined after the jump.
Immediately after you hit him once, jump back as he is likely to attack.
As soon as you see Demise prepare an attack, you should immediately jump back to avoid getting hiAs soon as you see Demise prepare an attack, you should immediately jump back to avoid getting hias you see Demise prepare an attack, you should immediately jump back to avoid getting hit.
Buttons carried over well allowing for players to manage shooting, throwing out a melee attack, strafing, jumping, throwing grenades, and even weapon swapping weapons as needed while combat gets heavy.
The traditional double jump and mid-air stomp, as well as simple attacking methods, are all here — a familiar set of mechanics typical of the genre, making for a fun, albeit fairly straight - forward, game that appeals to adults and children alike.
And as mentioned earlier, you have the ability to jump in this title, so outside of being able to evade enemy attacks in this manner, there's some platforming aspects strewn about in the game in places.
Players will be able to sneak about and jump from cover to cover, use melee attacks to silently take out foes as well as varied firepower (3D printed weaponry, no less, which is a nice touch) to disable or take them out from afar, hijack a large selection of vehicles, and of course use their cellphones to hack into ct0S 2.0 for a number of purposes, like opening and closing doors, causing disruptions, distractions, and explosions, and more.
Basically, the gameplay boils down to shoot as fast as you can and hope you can jump over attacks in time.
As in all Sonic games lose all your rings if you get hit, then die if you cant collect any more and the way to attack is the classic jump and hit them from above.
The controls have not changed from the original Cladun, as the circle button attacks, X jumps, square defends and the triangle button performs your slotted special attack or skill.
When you first enter a level, everything comes across as your standard platform fare, with jump, double jump and attack options all present.
Sound effects include walking, running and crouching on different surfaces, jumping, climbing ladders, swimming, interacting with objects such as opening doors and crates and collecting items, firing weaponry at enemy soldiers, performing stealthy melee attacks on enemies, explosions and ambience such as machinery, creaking and the inner workings and maintenance of the U-Boat or weather conditions such as swirling winds when outdoors.
When you play as a Jedi you use the left stick to move and then then have three buttons to control force push, attacking, and jumping.
While inflated the monster can roll forward at the players as well as jump forwards or backwards, each of these attacks deals a large amount of damage.
Sonic can also perform a double jump to get a little extra height and scale some obstacles, as well as bounce downwards to quickly attack enemies.
However, these Sparkies did not attack; they merely jumped out of the lava as Mario walked by.
If jumped on, a Koopa recedes into its Shell, and can then be jumped on and used as a projectile with which to attack other enemies.
However, Mario now becomes Frog Mario, his jump attack power remains the same, and he loses the form upon taking damage (this physically removes the Frog Suit, as in Super Mario Bros. 3) or winning.
They can be defeated by such attacks as being jumped on, or by being attacked by a Pixl.
It wasn't easy, but as is the case with many classic platformers such as Mario and Mega Man, I eventually got into a zen - like rhythm of timing jumps and attacks just right.
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