Sentences with phrase «as lead level designer»

Before he helped form indie studio The Deep End Games and released the 2017 indie horror hit, Perception, Bill Gardner worked as the lead level designer on 2007's BioShock.
Colin Campbell, who was the lead world designer on Impossible predecessor Big Huge Games» Kingdom of Amalur, will serve as lead level designer on Mass Effect 4 Or Something.
We've all worked long and hard in the year that was left of production - Vincent as animator and Laurens as lead level designer - but the game received less than stellar reviews on release.
I began as the Lead Level Designer and the Scriptwriter, which meant from the start I was doing two serious, full time jobs.
Clint continued to develop the Splinter Cell franchise as Lead Level Designer, Scriptwriter, and Creative Director on SPLINTER CELL: CHAOS THEORY - the highest rated Splinter Cell to date with an aggregate review score of 94 %.

Not exact matches

Designer lounge chairs face the front of the home on this ground level and lead out to a private patio which serves as a serene and romantic escape.
For example, the «Lead Level Designer» position does not mention a specific game, but it does list the following as one of the job's responsibilities:
From real - time control schemes to economy balancing to procedural level generation, come join us as experienced designers dissect their own games, highlighting the design decisions and methodologies that led to the final version of the design.
As campaign lead for Six Days in Fallujah, Nathan provided an exceptionally well - organized and coherent framework for level designers, while remaining transparent and flexible to individual contribution in the most important ways.
What that meant, concretely, was finding a better Lead Level Designer than me, and finding a better writer than me so that I would only have one job, and then - perhaps even more important - working to build as many of the creative leaders as I could so that maybe one day, I could have no jobs.
Cotey Cerasale (lead designer), Bradley Rienstra (lead programmer) and John Lebron (level design) are the men at the wheel of this little indie outfit and are hoping to show of their new game El Chicle at PAX East this weekend to as many of you as possible.
Łukasz Janczuk, as Lead Designer and Level Designer, works closely with the design team, managing the team on a daily basis and also working on the game in the editor.
Prior to that, he worked at 2K Marin as a level designer on BioShock 2, and served as lead designer and writer on the critically acclaimed Minerva's Den expansion.
«At the edge of the map, the Empire has constructed a make - shift base as well as smaller fortifications strewn across the landscape,» explains lead level designer Dennis Brannvall on the official Battlefront site.
One other interesting bit of trivia revealed in the dev diary by lead level designer Constant Gaw: Kyros the Overlord, the iron - fisted conqueror of the world whose will and whim you enforce as a Fatebinder, is in fact a woman.
This isn't necessarily unusual for a Sonic game, but when the lead designer only worked on the critically mixed Sonic Lost World and their two understudies are new blood, it feels as though level and gameplay design was more of an afterthought to Sonic Team instead of the main priority.
• Follow the level design pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on delevel design pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on delevel layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on delevel assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on deLevel Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on delevel concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
We saw some brand - new gameplay footage of this upcoming Wii U StarFox title today, as well as extra details from lead designer Shigeru Miyamoto, who provided an overview of the game's branching levels and story campaign.
For Entry - level As an entry - level fashion designer, I would like to work in favor and for the betterment of the company, which would in turn lead to the advancement and progress of the company.
For Entry - level As an entry - level interior designer, I would like to work in favor and for the betterment of the company and which would in turn lead to the advancement and progress of the company.
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