Not exact matches
Just to avoid ousting the Uncharted series
as the new poster child for
ludonarrative dissonances.
This largely owes to the fact that a large amount of people were unsure of what the term
ludonarrative dissonance was supposed to truly mean, and because it was most often used when talking about violent games it seemed that any title with high levels of blood was targeted
as being guilty.
And
as games grow things like
ludonarrative dissonance, or whatever term you'd like to use, need to be tackled.
Ludonarrative dissonance became a massively popular phrase among journalists around 2012 - 2013, with Bioshock Infinite and Tomb Raider being two games heavily targeted
as being guilty of the crime.
As noted, APB is pretty much the closest anyone has come so far to realizing your GTA: GD idea, but in my opinion we never really found a way to alleviate the
dissonance (not the
ludonarrative kind, mind you) between the temperaments of players that want to primarily design clothing and the players who just want to find more efficient ways to kill each other.
And, indeed, if you google
ludonarrative the second thing that comes up
as a suggestion is «
ludonarrative dissonance bioshock: infinite.»
A much more focused (but 4 times
as long) review of Bioshock Infinite, with specific reference to its
ludonarrative dissonance issues is here: http://www.youtube.com/watch?v=IDCUqer7UrM and it has nothing to do with me.