Furthermore, multiple game features point back at that key challenge of taking cover, making the whole experience coherent and consistent: Shields that let you plant a cover where needed, enemy to be used
as meat shield, invulnerable rock worms to hide behind as they move which let you access a vantage point... All contribute in and deepen the concept of cover, lending a symbolic nature to gameplay that make it a focused learning experience.
Not exact matches
From using her son
as a human
meat shield to employing dirty tactics to try and beat him in a jousting competition, Hahn's performance ensures that even Carla's more predictable antics are funnier than they have any right to be.
What he means by this hilarious quote is simply that actions such
as shimmying on a balcony ledge, using a
meat -
shield, or dragging a body don't have to be slow like most games of the day, they can be badass.
They are able to gun down some police in a firefight, which is nice, and serve
as decent
meat shields, but after that they're about
as useful
as a toaster made of chocolate.
In some ways, that even includes its own sequels, which saw the game - changing additions of further mechanics such
as crawling when downed,
meat shields, planting grenades, mortar strikes and so on shift the focus towards slightly more conservative play.