Sentences with phrase «as more modern games»

Not exact matches

Certain subreddits began to adopt lighter, more modern, and mostly customizable designs — such as r / Overwatch, the video game subreddit with more than 1 million subscribers.
His game is based around space and Leicester's title winning team was based around counter-attacking football, but as I've said, we're slowly moving away from possession based to more of a dynamic style, in other words, we're catching up with modern football.
As much as I loath to say it, Wenger needs to move out and make way for a more dynamic manger, who is in touch with all the factors around us and keep in touch with the modern game / methods and trendAs much as I loath to say it, Wenger needs to move out and make way for a more dynamic manger, who is in touch with all the factors around us and keep in touch with the modern game / methods and trendas I loath to say it, Wenger needs to move out and make way for a more dynamic manger, who is in touch with all the factors around us and keep in touch with the modern game / methods and trends.
BUT unfortunately those qualities rarely win you things in the modern game so whoever we are linked with, let's just hope and pray they share the same romantic views of the beautiful game as Wenger does because once managers like Pep, Moanhino, Conte signals interest in any player we want, chances are they, the players will choose these 3 over us, simply because these teams have more money than us and most tellingly these managers are recently more successful and k knows how to win whilst Wenger seems lost and bereft of ideas in the last 10 years...
If you want a more modern college basketball game, this is about as good as it gets.
HOWEVA it's become it's own specialized position in the modern game as teams have thrown the ball and lined up in 3 - 4 receiver sets more and more
But Wenger insisted that it was money well spent and was quoted by The Telegraph as saying: «You expect the team to play well and not to put the responsibility on any one player to be a magician that does not exist any more in the modern game.
The days of Catenaccio are a distant memory in Italian football as the modern game has shifted its focus to a more open and attacking style of play.
Quite frankly, because I doubt how much say the Italian had in the deal, I would be shocked if Torres didn't start on Sunday, as I'm sure almighty himself, Roman Abramovich, wouldn't be best pleased to see a player who he shelled out # 50million on not even start one of the biggest games of the season, now one of the more high - profile games of the modern era it would seem.
Although the tactic's effectiveness in the modern game is making it more of a necessity than an option, there's an obvious risk a team takes when pressing as opposed to dropping into a defensive shell.
The role of the modern full - back is about as much more than simply defending, with players in the position perhaps even more important to the way teams attack than to the defensive side of the game.
Whereas in other games the full - backs have acted more as classic modern day wing - backs, Guardiola wanted them to stay deeper on Saturday so as to draw out the opposition's wingers.
I would go as far as saying that the modern game is becoming more specialised and that useful versatility is largely limited to subtle variations in deployment rather playing in totally different positions.
The founder of the modern Olympic games, Baron Pierre de Coubertin, first stated the Olympic creed in 1896, and it is as much a cherished ideal today as it was more than a century ago: «The most important thing in the Olympic Games is not to win but to take part.»
With computer games running on more modern hardware, however, the use of FMV for cutscenes has been drastically reduced as similar quality graphics can be produced in the game engine with much less disc space required for the source data.
Most likely not, seeing as such a move would be more likely seen in their portable range of games, the fact remains so, the selfie has cemented itself into Zelda history and kicked a door wide open for all other kinds of modern day social trends to come through, barging in and become part of future Zelda games.
From its opening scene slowly falling down Violet's closet in a continuous panning shot that makes her hat boxes and skin - tight dresses seem more like a modern city than a wardrobe, Bound quickly proves itself as a tightly constructed (and unexpectedly funny) lesbian noir with incredible camerawork, solid acting by the entire cast and tight pacing that'll keep you feeling empathizing with Violet, Corky and Caesar as their high - stakes game take several reversals of fortune.
As I played more and more of it, I couldn't stop comparing and contrasting its design with that of modern games in the back of my head, particularly the games built around the size of their worlds.
Weighing in at 35 GB, Infinite clearly looks the best out of the three games, and a more modern default control scheme means it plays better as well.
Even the side - scrolling games, such as Sonic 4, haven't been as well received as SEGA might have expected, but there's a good reason: SEGA hadn't ever attempted to actually recreate a classic Sonic game, they kept throwing in gimmicks, using modern moves (such as lock - on attacks) and making the levels with a more linear design.
And while flight action is becoming more of a component of «modern» games rather then a staple itself (as in Battlefield, World War II Online, etc), it's nice to see an occasional flight action release dedicated to preserving the sheer enjoyment that can be had from the genre.
Upon hearing that EA had a Dungeon Keeper revamp in development, we desperately wanted to discard more countless hours into what we hoped was going to be a modern re-imagining of our favourite game as a teen.
Like in many modern crafting games you begin with nothing but a flimsy weapon and the chainmail on your back, but as you take on monster - hunting quests you harvest materials from your prey and the environments they live in, use them to build stronger gear, and then use them to take on stronger monsters to get even more gear.
MonHun isn't an RPG, which might explain your issues, and it's an order of magnitude more demanding, skill-wise, than any dozen Mass Effects / Dragon Ages / Elder Scrolls, where the focus is NOT on gameplay (as it is with MH), but STORY, which is why so many modern era gamers can't get their heads» round it.
As part of Microsoft's plan to bring original Xbox games to modern players, eight more classic titles are now available through the Xbox One backward compatibility program.
This new trailer is presented in a more traditional television commercial format than modern videogame trailers, and as such is more likely designed to intrigue a more mainstream audience than those gamers already involved in the franchise.
In 2010 the game was remade (using mechanics from its sequel Tecmo Super Bowl) as Tecmo Bowl: Throwback, a more modern take on the classic for the PlayStation 3 and Xbox 360's digital stores.»
Speaking of grahpics they are certainly a stand out feature in this game, bright and lively these are far from the standard brown shooters of the modern era that we have to look at, the character models are all well detailed, not to mention that they move around as you race, sometimes dancing around the vehicle or other little things that help make them feel more alive.
As someone who constantly argues against so many modern videogame practices I should take a more critical stance in my reviews and to a degree that's something I'm working toward doing, but it requires essentially altering a large chunk of personality and in doing so presents a concern that it could quite badly impact my own personal enjoyment of games.
You could pick up another turn - based game and it doesn't actually mean you're going to get the same experience as Persona so I'm not sure I'll personas popularity is going to translate into more people playing Turn Base when Persona itself is a concept that is radically different than most RPGs and fact I beg to question how many RPGs do we even have set in modern settings?
But as the series grew the developers somehow felt that if Killstreaks were so good then having more of them was obviously the correct way to make a superior game, the very same attitude they had toward massive set - pieces, and so modern Call of Duty multiplayer matches often feel like nothing more than an endless barrage of Killstreaks, each seemingly more powerful than the last.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
Of course, Marvel also feature some new faces — while staying true to their roots, the new title has included some more recent creations such as X-23 (a modern, female Wolverine clone), as well as a host of older characters that didn't make it into the last game — Thor, She - Hulk, and fan - favourite, Deadpool.
The film itself is chock full of video game references and sound effects, from 8 and 16 - bit classics such as Legend of Zelda, Super Mario Bros. 2, Street Fighter and Capcom related fighters, Mega Man, Ninja Gaiden, Final Fantasy, and Sonic the Hedgehog, to more «modern» games such as Tekken, Dance Dance Revolution and Rock Band.
Nowadays, modern video games are much more realistic with a greater level of detail than commercial software created for professional purposes, causing institutions like the Pentagon to look into it as a possible replacement to ageing software and training methods.
A genre I would like to compose more in are modern games with darker themes; for example, I'm a huge fan of both the Resident Evil games as well as the Silent Hill games, and I love to write music that is experimental and can push the boundaries.»
To get Modern Warfare Remastered you will need to spend more money, this game will only be available as part of the special editions of Infinite Warfare limiting player accessibility.
To be honest, I'd love to see the game updated to modern standards, seeing as it's excellent plot is trapped in a game that is sadly aging more every time I play it.
This certainly makes a change from the usual «go here... no not there, a bit to left (see objective marker over characters head)» which is rampant in modern games and as a result it is more rewarding when you do manage to complete the tasks.
Your shifty undertakings are further enhanced by classical stealth elements long gone from modern games — such as muffling the noise by jumping on a carpet when dropping from heights — along with slightly more present ones, like looking through keyholes or hiding bodies in containers.
PS4 gamers aren't thought of as dudebro as Xbox gamers traditionally... And the Xbox has two dudebro shooter options that offer more modern shooter accoutrements than Battlefront does.
If caught, enemies will rip them, and their entire party limb from limb • 6 player co-op or solo play — A multitude of varied playable characters await for players to choose from as they enter the fray in online co-op mode or solo mode for those willing to brave the horrific specimens alone • Terrifying Zeds — New enemies and fan favorites from the original game are back with expanded and smarter artificial intelligence, dishing out powerful attacks, working as a group to weaken the player's party and pushing the challenge level and fear factor to new levels • Unique Blend Of Weaponry — From modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall «Mad Scientist» weapons, Killing Floor 2 has a unique blend of killing tools that will satisfy any gamer • Expanded Perk System — Perks from the original game have been reimagined with more added to the fold.
While at first you may be thinking to yourself that this is nothing more than a group of games from the original NES era brought to the modern system, it's actually a little more than that, as the games have been given a new twist.
While it may be for the older generation of consoles, this game is entirely live - action so this copy is every bit as good as the more modern console versions.
As a series Warhammer 40k Dawn of War has sold more than 7 million copies worldwide, whilst the «Company of Heroes» series, a real time strategy game based on the modern history of warfare from World War II and after, has sold more than 4 million copies worldwide.
After spending over 7 years in the «AAA» game industry working on titles such as Singularity and Call of Duty: Modern Warfare 3, Aaron decided it was time to move onto something smaller and more creative.
The soundtrack fits beautifully with the world created too giving a slight reminder to games such as Shin megami's devil survivor but maybe a little more with a touch of modern animation.
As modern games become more immersive, quality sound in all dimensions and forms is becoming paramount.
Expanding upon Larian Studios» modern classic, which has won over 150 «game of the year» awards and nominations, Divinity: Original Sin — Enhanced Edition offers new and revised content, more game modes, additional spells and weapon styles, full voiceovers, as well as controller support and split - screen multiplayer for couch co-op.
And as modern warfare (as opposed to Modern Warfare) moves evermore from boots on the ground to drones in the sky, with gamers being recruited as remote pilots, what in 2007 was pastiche now looks more like prophecy, which makes Modern Warfare all the more brilliant, and the shadow it cast behind it all the more terrimodern warfare (as opposed to Modern Warfare) moves evermore from boots on the ground to drones in the sky, with gamers being recruited as remote pilots, what in 2007 was pastiche now looks more like prophecy, which makes Modern Warfare all the more brilliant, and the shadow it cast behind it all the more terriModern Warfare) moves evermore from boots on the ground to drones in the sky, with gamers being recruited as remote pilots, what in 2007 was pastiche now looks more like prophecy, which makes Modern Warfare all the more brilliant, and the shadow it cast behind it all the more terriModern Warfare all the more brilliant, and the shadow it cast behind it all the more terrifying.
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