Sentences with phrase «as moving a cursor»

It's oddly inconsistent though; you can tap in the text field to evoke the handle, but if you hold your finger, a small magnifier will pop up and move with you as you move the cursor.
As you move the cursor around, nice effects cover the jewels.
The smart ring could then be used to detect subsequent control input that mimics computer mouse use, such as moving a cursor or clicking right or left mouse buttons, for example.

Not exact matches

Previous efforts using BCIs have focused on moving computer screen icons such as cursors, but Miranda's team sought to achieve the much more complex task of enabling users to play and compose music.
One required them to make the cursor move in the same direction as in the training task, while the second required the same action as the training task but produced different cursor motion.
For example, in «mouse ball,» T5 imagined moving his wrist and elbow as if moving the cursor with a trackball mouse, while in «whole arm» he imagined moving his arm around in free space so that his fixed index finger could point at the on - screen targets.
As the neural signals shift and drift, the performance of the BCI — the ability of users to move a cursor or robot by thinking about the move — will decline until the decoder can be recalibrated.
Previous studies have shown that BrainGate can allow paralyzed people to perform simple tasks such as moving a computer cursor.
As you imagine doing this, and the cursor moves to the right, I record the number of spikes, and it's five.
During training sessions for BrainGate, the computer software learns to associate patterns of neural activity with the intent to move a hand in a particular direction; it can use those intentions to pilot a computer cursor or, if all goes as planned, a motorized wheelchair.
Nagle often took two to three times as long as an able - bodied person would to move the computer cursor, and its trajectory often zigzagged wildly.
As for those patients whose brains are trapped in inanimate bodies, implants that pick up electrical impulses can already translate neural signals to control a cursor, move a wheelchair, or say hello, although they are not now suitable for people with severe brain injuries.
Instead of the rectangular box which signifies two gems to be switched (as is the case in the PC version), the player instead moves around a cursor which highlights single gems.
Looking down on the playing field from an overhead «god» perspective, players use the left stick to move a «spirit» that functions as a cursor.
As with other recent Lexus models, the LS relies on a touchpad on the console, which let me move a cursor on screen to select menu items.
The controller that previously used absolute positioning when moving the cursor around the screen now jumps around under your fingers as it repositions the cursor when passing across the screen split.
Changing the text's font size and style was as simple as pushing the menu button from inside a book and moving the cursor to Change Font Size.
You have to tap at the right spot since there's no magnifying - glass tool as in iOS or BlackBerry OS 6 to help you see your cursor's position relative to the text as you move.
As you move through the app with the Kindle» s 5 - way controller, you can see where you are by watching the cursor.
Notes must be anchored to a highlight, and moving the cursor for the highlight is just as slow and painful as with the dictionary.
Some learn to play fetch, while others are intrigued by the moving cursor on the computer screen or sit and watch, entranced, as you type.
The problem is that the time goes so fast, the cursor moves so slow as well as the fact that it takes some time to even pick out the areas on the screen that corresponds with an area of interest that I ended up missing my opportunity to respond and it hurt the outcome of that encounter.
This requires moving the cursor over certain areas of his body, such as his bruised eye and dirty clothing.
The Vita's touch screen controls have mostly been mapped to the touch pad of the DualShock 4 controller such as swiping across the touch pad to move the cursor or navigate through inventory items and tapping the touch pad to start or continue a conversation with a nearby character, select an item, use an item, examine an item or walk.
Holding down the sharp edges of the d - pad in the direction you wanted the cursor to move would cause horrible thumb pain as console gamers impatiently watched a small arrow slowly move from one side of the screen to the other.
To change a specific facial feature, such as jowls, forehead, lips or jaw, I simply moved the cursor and hit X on my PlayStation 4 controller.
Kirbyu, If you go to the map and move your cursor over the states it shows the Wii U was included as an option it just didn't win in any states.
The game keeps a mouse cursor on the screen as a means of selecting tools and such, though you are now using the analog stick to move it.
The controls are well mapped to the DualShock 4 controller by updating the controls for every season to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Defending power cores from the ruthless aliens is simple enough, as summoning towers is just a matter of moving a cursor over a useable area and selecting which tower you want to use, but as typical of the genre, limited resources play a vital role in determining how many players can summon at any given time.
When you do choose a character, instead of moving them around on a grid with a cursor, the camera will zoom to a third person view and just as long as you have the AP (in basic foolproof terms: stamina) to do so, you get to freely move about the chosen character as if you're playing a shooter.
The lack of touch pad implementation is surprising as the Vita's touch screen control scheme was pretty much perfected as it saw the cursor being replaced with icons and consisted of tapping on an icon to perform a particular action, interact with an object, start a conversation with a person in your group or to choose a response in a conversation, while dragging your finger around the touch screen would move Clementine around cover or exploring the environment as you search for supplies and people, so it is difficult to understand why such functionality could not have made the transition from the Vita to the DualShock 4 controller.
The control scheme consists of pressing X, triangle, square or O to perform actions, start a conversation with a Fable or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing L2 to show selectables or to perform fight actions; pressing up or down on the d - pad to cycle through your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one fights with Fables as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Bigby as he walks around to explore the environment; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a Fable; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller by retaining the improvements from the second season with the control scheme of Michonne consists of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
To combat this not only does the cursor change when you hover over the object (as you would expect it to) but the objects are also magnetic, just moving your cursor close to them will make it snap onto the object making them easily findable.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X, triangle, square or O or alternatively by pressing up, down, left or right on the d - pad to perform a particular action, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; there are certain face buttons, such as X, triangle, square or O that you have to button mash when in one - on - one encounters with walkers as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Lee around cover in a tight situation or walking around as you explore the environment and find people; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The lack of touch pad implementation is surprising as the Vita's touch screen control scheme was pretty much perfected as it saw the cursor being replaced with icons and consisted of tapping on an icon to perform a particular action, interact with an object, start a conversation with a person in your group or to choose a response in a conversation, while dragging your finger around the touch screen would move Lee around cover or exploring the environment and finding people, so it is difficult to understand why such functionality could not have made the transition from the Vita to the DualShock 4 controller.
I like some of the more unique QTEs on display in The Order as well, such as the ones that require you to move a cursor to a pre-determined area, or the back - and - forth melee combat with the bigger Lycans (I seemed to have enjoyed these sections a tad more than my friends above).
Avoiding these fast - moving traps feels sluggish and unfair, as even the speedy Rabbit doesn't react fast enough to dragging a mouse cursor around.
As you head towards objects highlighted by a small white circle, you can interact with them by moving your cursor with the right analogue stick.
There is no touch screen or rear touch pad implementation which could have been utilised to provide a touch based user interface for swiping across the touch screen or rear touch pad to move the character or cursor and tapping the touch screen or rear touch pad on an icon to select an action, special ability, item and more besides, while gyroscopic motion sensing functionality could have perhaps been used as an alternative method for utilising special abilities.
The puzzles are often broken up with what are essentially hidden object games: you move a cursor over various pictures looking for hidden Templar clues, and as you pass over people or places, text appears describing what you're looking at.
You will find the shop has various categories that you can move the cursor over and click on the items you want to look at as well as being able to change the currency.
As you scroll your mouse over the blobs, they wobble and move away from the cursor.
As users hover their cursor over the image, these morph into deliciously gloopy blobs that change colour as they movAs users hover their cursor over the image, these morph into deliciously gloopy blobs that change colour as they movas they move.
Left stick scrolls the page, D - Pad moves the cursor around the screen and nothing seems to work as the left click.
Your operating system just compensates by moving your cursor farther when it does detect a movement, so the movement isn't as smooth.
Note that in Standard Navigation Mode, VoiceView's cursor will only move among actionable items, such as buttons.
To do so, move the mouse cursor to the lower right corner of your computer screen, right - click on the clock and select Customize notification icons as shown in the screenshot below.
We fixed an issue resulting in certain Bluetooth mice, such as the Microsoft Arc Touch Mouse, sometimes accelerating erratically when moving the cursor across the screen.
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