Not exact matches
Look closely and you'll see shadows behind various
objects in the
environments,
as if they are cardboard cutouts.
Social order within these feelings explains,
as one example, a string of associations following on the conscious perception of some important
object in the
environment.
The Enlightenment is white, male, European and rationalist, and is regarded
as a key agent
in perpetrating imperialism, colonialism, racism and the exploitation of the natural
environment, The Enlightenment view assumes that we can possess knowledge based on publicly recognized fundamental principles that enable us to engage the world
as an
object of investigation.
As Whitehead allowed cognition to be grounded in real prehensions, which occur between a subject and its object world, so also it was for Piaget: the «epistemic» subject, as an organism, previously an «open system» which simply lives in interaction with its environment, acts — and finally, thinks (BC 477
As Whitehead allowed cognition to be grounded
in real prehensions, which occur between a subject and its
object world, so also it was for Piaget: the «epistemic» subject,
as an organism, previously an «open system» which simply lives in interaction with its environment, acts — and finally, thinks (BC 477
as an organism, previously an «open system» which simply lives
in interaction with its
environment, acts — and finally, thinks (BC 477).
What one can historically describe
as the «mechanization of the image of the world» is, at any rate
in an
environment formed by machines, a process which is also being looked at psychogenetically; this process advances the same
object categories and ideas of movement, if only
in a rudimentary, pre-reflexive manner, which might, especially for that reason, influence thinking so much more persistently.
Despite Hall's appeal to the Whiteheadian separation of «practical» and «speculative» reason, 11 I think that on a more fundamental level Whitehead too regards knowing (or more broadly the relation of any actual occasion to its «
environment»)
as an active process
in which the aim of the subject at its own attainment of value partially determines how it will respond to the
objects of which it is aware.
The ecological model makes sense only
in so far
as these qualitative elements of
environment are given a reality
as real
as the material
objects around us.
Listening to music whilst walking may also distract kids from their
environment, resulting
in them banging into
objects and people and potentially incurring injuries
as a result.
Whenever possible build on the labeling of
objects in baby's
environment by adding color words or shape words
as well.
Learns concepts such
as size, shape and weight
as he / she moves and plays with
objects in the
environment.
«Children that age are very curious and like to put
objects in their mouth
as a way of exploring their
environment.»
As such, this book argues that much of the scholarly literature
in the electoral domain has the wrong
object in view
in focusing on the outcomes of this work, rather than the processes that create information
environments.
Chris was a dynamic, decisive, strategic Minister - an
object lesson to us all
in how to fight
in office
as in Opposition for the
environment, economic growth, Europe and our essential liberties.
It can also walk up a slope, squeeze through a slit and push
objects as heavy
as ten times its own mass, demonstrating its ability to perform
in challenging
environments and pointing at potential future applications.
«We thought it was
as easy
as taking the same
object - tracking task, putting it
in the virtual
environment, and having people do it the same way,» Fulvio says.
In addition, these subsecond microadjustments are integrated with our ability to simultaneously adjust for the pursuit of objects moving in our environment as well, so we can turn our heads and bodies while still following the path of a bird flying across our yar
In addition, these subsecond microadjustments are integrated with our ability to simultaneously adjust for the pursuit of
objects moving
in our environment as well, so we can turn our heads and bodies while still following the path of a bird flying across our yar
in our
environment as well, so we can turn our heads and bodies while still following the path of a bird flying across our yard.
After many months of looking and listening for correlations between lots of different behaviors and cell activity, I began to realize that the major correlate was not what the animal was doing, whether it was eating or exploring an
object or carrying out a simple tasks such
as pressing a lever to get food, but something about where it was doing these things
in the
environment.
Therefore, general relativity will leave an imprint
in the motion of all moving
objects in the universe (creating a deviation
in an
object's predicted Newtonian motion), and its slight effects become obvious
in extremely strong gravitational
environments, such
as the immediate vicinity of Sgr A *.
The series is also known for unique features such
as using a variety of everyday
objects in the
environment as weapons, combining them, and also trying to complete the story before a doomsday clock runs out.
A bit like investigating
in a Phoenix Wright game, you go from scene to scene, walking around
in third person
as Tim, observing all the
objects in the
environment, and talking to all of the people and Pokémon.
The game is played from the first - person perspective, and players can interact with the world via crafting, destroying, looting and manipulating the
environment and its
objects, all attached to working physics system which keeps things
in check, such
as unstable buildings.
As you will see
in some segments, this smart bird wyvern is capable of picking up
objects from the
environment or even digging up rocks.
Players interact with
objects in the
environment such
as balloons or fish to have them
in turn react.
Big ideas should have explanatory power
in relation to a large number of
objects, events and phenomena that are encountered by students
in their lives during and after their school years and provide a basis for understanding issues, such
as the use of energy, involved
in making decisions that affect learners» own and others» health and wellbeing and the
environment.
Year 6 Science Assessments and Tracking Objectives covered: Describe how living things are classified into broad groups according to common observable characteristics and based on similarities and differences, including micro-organisms, plants and animals Give reasons for classifying plants and animals based on specific characteristics Identify and name the main parts of the human circulatory system, and describe the functions of the heart, blood vessels and blood Recognise the impact of diet, exercise, drugs and lifestyle on the way their bodies function Describe the ways
in which nutrients and water are transported within animals, including humans Recognise that living things have changed over time and that fossils provide information about living things that inhabited the Earth millions of years ago Recognise that living things produce offspring of the same kind, but normally offspring vary and are not identical to their parents Identify how animals and plants are adapted to suit their
environment in different ways and that adaptation may lead to evolution Recognise that light appears to travel
in straight lines Use the idea that light travels
in straight lines to explain that
objects are seen because they give out or reflect light into the eye Explain that we see things because light travels from light sources to our eyes or from light sources to
objects and then to our eyes Use the idea that light travels
in straight lines to explain why shadows have the same shape
as the
objects that cast them Associate the brightness of a lamp or the volume of a buzzer with the number and voltage of cells used
in the circuit Compare and give reasons for variations
in how components function, including the brightness of bulbs, the loudness of buzzers and the on / off position of switches Use recognised symbols when representing a simple circuit
in a diagram
Year 4 Science Assessments Objectives covered: Recognise that living things can be grouped
in a variety of ways Explore and use classification keys to help group, identify and name a variety of living things
in their local and wider
environment Recognise that
environments can change and that this can sometimes pose dangers to living things Describe the simple functions of the basic parts of the digestive system
in humans Identify the different types of teeth
in humans and their simple functions Construct and interpret a variety of food chains, identifying producers, predators and prey Compare and group materials together, according to whether they are solids, liquids or gases Observe that some materials change state when they are heated or cooled, and measure or research the temperature at which this happens
in degrees Celsius (°C) Identify the part played by evaporation and condensation
in the water cycle and associate the rate of evaporation with temperature Identify how sounds are made, associating some of them with something vibrating Recognise that vibrations from sounds travel through a medium to the ear Find patterns between the pitch of a sound and features of the
object that produced it Find patterns between the volume of a sound and the strength of the vibrations that produced it Recognise that sounds get fainter
as the distance from the sound source increases Identify common appliances that run on electricity Construct a simple series electrical circuit, identifying and naming its basic parts, including cells, wires, bulbs, switches and buzzers Identify whether or not a lamp will light
in a simple series circuit, based on whether or not the lamp is part of a complete loop with a battery Recognise that a switch opens and closes a circuit and associate this with whether or not a lamp lights
in a simple series circuit Recognise some common conductors and insulators, and associate metals with being good conductors
The standards covered
in Unit 6 are: describe
objects in the
environment and the relative positions of these
objects as above, below, beside,
in front of, behind, and next to, classify and sort, correctly name shapes, identify shapes
as 2D or 3D (flat / plane or solid), analyze and compare two and three dimensional shapes, model shapes
in the world by building shapes from components, and compose simple shapes to form larger shapes.
This omission is intentional,
as the framework for addressing and sharing
objects is designed to facilitate many different workflows: exchanging Distributable Objects in an open textbook environment, integrating Distributable Objects into content and learning management systems, identifying components of an EPUB Publication for sale separately, and
objects is designed to facilitate many different workflows: exchanging Distributable
Objects in an open textbook environment, integrating Distributable Objects into content and learning management systems, identifying components of an EPUB Publication for sale separately, and
Objects in an open textbook
environment, integrating Distributable
Objects into content and learning management systems, identifying components of an EPUB Publication for sale separately, and
Objects into content and learning management systems, identifying components of an EPUB Publication for sale separately, and so on.
If you must board them, having a familiar
object such
as a blanket or toy may prevent the cat from becoming too distraught
in a strange
environment.
For many cats, the addition of something foreign
in the
environment such
as a new chair, new carpeting or new bed can create a revved - up need to adequately mark the unfamiliar - smelling
object.
Carefully inspect the ears of dogs who have been out
in a field
environment for foreign
objects such
as grasses or weeds that may have entered the ear canal.
It is important to keep the home
environment as stable
as possible and
objects should be kept
in consistent locations.
The virus can live
in the
environment for months, and may survive on inanimate
objects such
as food bowls, shoes, clothes, carpet and floors.
As you'll see
in the six minutes of footage from «Chapter 1: The Children and The Night», using your
environment by picking up
objects to taunt, hiding
in dry spots, stepping into the rain... all of these are your weapons to navigate through this beautiful and haunting world.
Robert Dieterich, a programmer who's worked on games like Elite Beat Agents and Lips, offered texture sizes — which make
in - game
objects and
environments look more detailed —
as an example.
-
as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain
objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest
environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin
as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden
in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas -
in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have
in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial
environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found
in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is
in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo
in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned
in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
The «Royal Gadget Pack» introduces several new lovely additions to the game including a new playable character, 5 new and varied gadgets such
as the Shield Bubble and Stasis shield for freezing
objects in the
environment, and 10 new achievements for players to challenge themselves with.
The game is played from the first - person perspective, and players can interact with the world via crafting, destroying, looting and manipulating the
environment and its
objects, all attached to working physics system which keeps things
in check, such
as unstable buildings.
Another nice thing, which comes
as a bit of a thumb and time saver, is the ability to press up on the D - pad to highlight all the
objects in the
environment that your character can interact with.
There's no need to reload,
as players will be equipped with infinite ammo, just like
in the arcade; just pull the trigger and blast away at android terrorist enemies and exploding
objects, and watch
as the
environments become strategically destroyed
as well.
Graphically, Gravel is Milestone Italy's best looking game up to the date of its release with amazing vehicle models that crumple when colliding with other cars or trackside
objects complimented by realistic track surfaces such
as sand, mud, foliage and rocks
in numerous
environments, alongside superb weather conditions
as well
as lighting and shadow effects that adapt to the time of day or night the race is taking place at, while there are outstanding subtle details such
as water effects from water splashes and rain, mud splashing onto the car throughout the race, sparks flying
as vehicles trade paint and pyrotechnics throughout each lap particularly during stadium races.
Some
objects in the
environments can be shot
in order to damage nearby enemies such
as red barrels and chandeliers.
main gimmick is the hero's transformation abilities:
As an ancient relic brought to life (yes, really), Knack grows larger whenever he comes into contact with more artefacts while progressing through levels, which allows him to take on more dangerous enemies and use the
environment and its
objects in new ways.
The «World»
in the title references to the new unified ecosystem
in the game,
in which players will navigate seamlessly from one area to the other, with all the elements
in the
environment such
as enemies,
objects, or traps, affecting each other.
A bit like investigating
in a Phoenix Wright game, you go from scene to scene, walking around
in third person
as Tim, observing all the
objects in the
environment, and talking to all of the people and Pokémon.
Throughout the single player campaign, players control a small bird
in the Alps mountain range
as they solve puzzles and interact with
objects in a fully - realised physics - based
environment.
Finding items of interest
in the
environment is
as simple
as wandering around and clicking on things when they pop - up, but when examining something such
as a desk with numerous
objects you'll get a close - up view and a cursor which lights up when hovering above something that can be checked out.
The controls are easy to master
as they are
as responsive and intuitive
as the first Destiny with the default control scheme consisting of pressing R2 to shoot; pressing R1 to perform a melee attack; pressing L2 to aim down the weapon's sights; pressing L1 to throw a grenade; pressing L1 and R1 to perform a super ability; pressing X to jump; double pressing X to engage thrusters
in order to reach greater heights; pressing O to crouch; pressing square to reload; holding square to interact with an
object; pressing triangle to change weapon; pressing up on the d - pad to wave; pressing right on the d - pad to dance; pressing down on the d - pad to sit; pressing left on the d - pad to perform a customised movement; changing the direction of the left analogue stick to move your character; pressing L3 to sprint; changing the direction of the right analogue stick to look around your surrounding
environments; pressing R3 to highlight a player; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller by updating the controls for every season to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person
in your group or to choose a response
in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such
as X, triangle, square or O when
in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover
in a tight situation or walking around
as you explore the
environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the
environment for you to investigate and observe certain
objects and items of importance
as well
as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Object motion blur also makes its way to the PC version, and advanced surface shaders are deployed en masse across characters and
environments, resulting
in material properties - such
as wetness, sheen and reflections - all handled with far more realism than on current - gen platforms.