Sentences with phrase «as objects in the environment»

Not exact matches

Look closely and you'll see shadows behind various objects in the environments, as if they are cardboard cutouts.
Social order within these feelings explains, as one example, a string of associations following on the conscious perception of some important object in the environment.
The Enlightenment is white, male, European and rationalist, and is regarded as a key agent in perpetrating imperialism, colonialism, racism and the exploitation of the natural environment, The Enlightenment view assumes that we can possess knowledge based on publicly recognized fundamental principles that enable us to engage the world as an object of investigation.
As Whitehead allowed cognition to be grounded in real prehensions, which occur between a subject and its object world, so also it was for Piaget: the «epistemic» subject, as an organism, previously an «open system» which simply lives in interaction with its environment, acts — and finally, thinks (BC 477As Whitehead allowed cognition to be grounded in real prehensions, which occur between a subject and its object world, so also it was for Piaget: the «epistemic» subject, as an organism, previously an «open system» which simply lives in interaction with its environment, acts — and finally, thinks (BC 477as an organism, previously an «open system» which simply lives in interaction with its environment, acts — and finally, thinks (BC 477).
What one can historically describe as the «mechanization of the image of the world» is, at any rate in an environment formed by machines, a process which is also being looked at psychogenetically; this process advances the same object categories and ideas of movement, if only in a rudimentary, pre-reflexive manner, which might, especially for that reason, influence thinking so much more persistently.
Despite Hall's appeal to the Whiteheadian separation of «practical» and «speculative» reason, 11 I think that on a more fundamental level Whitehead too regards knowing (or more broadly the relation of any actual occasion to its «environment») as an active process in which the aim of the subject at its own attainment of value partially determines how it will respond to the objects of which it is aware.
The ecological model makes sense only in so far as these qualitative elements of environment are given a reality as real as the material objects around us.
Listening to music whilst walking may also distract kids from their environment, resulting in them banging into objects and people and potentially incurring injuries as a result.
Whenever possible build on the labeling of objects in baby's environment by adding color words or shape words as well.
Learns concepts such as size, shape and weight as he / she moves and plays with objects in the environment.
«Children that age are very curious and like to put objects in their mouth as a way of exploring their environment
As such, this book argues that much of the scholarly literature in the electoral domain has the wrong object in view in focusing on the outcomes of this work, rather than the processes that create information environments.
Chris was a dynamic, decisive, strategic Minister - an object lesson to us all in how to fight in office as in Opposition for the environment, economic growth, Europe and our essential liberties.
It can also walk up a slope, squeeze through a slit and push objects as heavy as ten times its own mass, demonstrating its ability to perform in challenging environments and pointing at potential future applications.
«We thought it was as easy as taking the same object - tracking task, putting it in the virtual environment, and having people do it the same way,» Fulvio says.
In addition, these subsecond microadjustments are integrated with our ability to simultaneously adjust for the pursuit of objects moving in our environment as well, so we can turn our heads and bodies while still following the path of a bird flying across our yarIn addition, these subsecond microadjustments are integrated with our ability to simultaneously adjust for the pursuit of objects moving in our environment as well, so we can turn our heads and bodies while still following the path of a bird flying across our yarin our environment as well, so we can turn our heads and bodies while still following the path of a bird flying across our yard.
After many months of looking and listening for correlations between lots of different behaviors and cell activity, I began to realize that the major correlate was not what the animal was doing, whether it was eating or exploring an object or carrying out a simple tasks such as pressing a lever to get food, but something about where it was doing these things in the environment.
Therefore, general relativity will leave an imprint in the motion of all moving objects in the universe (creating a deviation in an object's predicted Newtonian motion), and its slight effects become obvious in extremely strong gravitational environments, such as the immediate vicinity of Sgr A *.
The series is also known for unique features such as using a variety of everyday objects in the environment as weapons, combining them, and also trying to complete the story before a doomsday clock runs out.
A bit like investigating in a Phoenix Wright game, you go from scene to scene, walking around in third person as Tim, observing all the objects in the environment, and talking to all of the people and Pokémon.
The game is played from the first - person perspective, and players can interact with the world via crafting, destroying, looting and manipulating the environment and its objects, all attached to working physics system which keeps things in check, such as unstable buildings.
As you will see in some segments, this smart bird wyvern is capable of picking up objects from the environment or even digging up rocks.
Players interact with objects in the environment such as balloons or fish to have them in turn react.
Big ideas should have explanatory power in relation to a large number of objects, events and phenomena that are encountered by students in their lives during and after their school years and provide a basis for understanding issues, such as the use of energy, involved in making decisions that affect learners» own and others» health and wellbeing and the environment.
Year 6 Science Assessments and Tracking Objectives covered: Describe how living things are classified into broad groups according to common observable characteristics and based on similarities and differences, including micro-organisms, plants and animals Give reasons for classifying plants and animals based on specific characteristics Identify and name the main parts of the human circulatory system, and describe the functions of the heart, blood vessels and blood Recognise the impact of diet, exercise, drugs and lifestyle on the way their bodies function Describe the ways in which nutrients and water are transported within animals, including humans Recognise that living things have changed over time and that fossils provide information about living things that inhabited the Earth millions of years ago Recognise that living things produce offspring of the same kind, but normally offspring vary and are not identical to their parents Identify how animals and plants are adapted to suit their environment in different ways and that adaptation may lead to evolution Recognise that light appears to travel in straight lines Use the idea that light travels in straight lines to explain that objects are seen because they give out or reflect light into the eye Explain that we see things because light travels from light sources to our eyes or from light sources to objects and then to our eyes Use the idea that light travels in straight lines to explain why shadows have the same shape as the objects that cast them Associate the brightness of a lamp or the volume of a buzzer with the number and voltage of cells used in the circuit Compare and give reasons for variations in how components function, including the brightness of bulbs, the loudness of buzzers and the on / off position of switches Use recognised symbols when representing a simple circuit in a diagram
Year 4 Science Assessments Objectives covered: Recognise that living things can be grouped in a variety of ways Explore and use classification keys to help group, identify and name a variety of living things in their local and wider environment Recognise that environments can change and that this can sometimes pose dangers to living things Describe the simple functions of the basic parts of the digestive system in humans Identify the different types of teeth in humans and their simple functions Construct and interpret a variety of food chains, identifying producers, predators and prey Compare and group materials together, according to whether they are solids, liquids or gases Observe that some materials change state when they are heated or cooled, and measure or research the temperature at which this happens in degrees Celsius (°C) Identify the part played by evaporation and condensation in the water cycle and associate the rate of evaporation with temperature Identify how sounds are made, associating some of them with something vibrating Recognise that vibrations from sounds travel through a medium to the ear Find patterns between the pitch of a sound and features of the object that produced it Find patterns between the volume of a sound and the strength of the vibrations that produced it Recognise that sounds get fainter as the distance from the sound source increases Identify common appliances that run on electricity Construct a simple series electrical circuit, identifying and naming its basic parts, including cells, wires, bulbs, switches and buzzers Identify whether or not a lamp will light in a simple series circuit, based on whether or not the lamp is part of a complete loop with a battery Recognise that a switch opens and closes a circuit and associate this with whether or not a lamp lights in a simple series circuit Recognise some common conductors and insulators, and associate metals with being good conductors
The standards covered in Unit 6 are: describe objects in the environment and the relative positions of these objects as above, below, beside, in front of, behind, and next to, classify and sort, correctly name shapes, identify shapes as 2D or 3D (flat / plane or solid), analyze and compare two and three dimensional shapes, model shapes in the world by building shapes from components, and compose simple shapes to form larger shapes.
This omission is intentional, as the framework for addressing and sharing objects is designed to facilitate many different workflows: exchanging Distributable Objects in an open textbook environment, integrating Distributable Objects into content and learning management systems, identifying components of an EPUB Publication for sale separately, andobjects is designed to facilitate many different workflows: exchanging Distributable Objects in an open textbook environment, integrating Distributable Objects into content and learning management systems, identifying components of an EPUB Publication for sale separately, andObjects in an open textbook environment, integrating Distributable Objects into content and learning management systems, identifying components of an EPUB Publication for sale separately, andObjects into content and learning management systems, identifying components of an EPUB Publication for sale separately, and so on.
If you must board them, having a familiar object such as a blanket or toy may prevent the cat from becoming too distraught in a strange environment.
For many cats, the addition of something foreign in the environment such as a new chair, new carpeting or new bed can create a revved - up need to adequately mark the unfamiliar - smelling object.
Carefully inspect the ears of dogs who have been out in a field environment for foreign objects such as grasses or weeds that may have entered the ear canal.
It is important to keep the home environment as stable as possible and objects should be kept in consistent locations.
The virus can live in the environment for months, and may survive on inanimate objects such as food bowls, shoes, clothes, carpet and floors.
As you'll see in the six minutes of footage from «Chapter 1: The Children and The Night», using your environment by picking up objects to taunt, hiding in dry spots, stepping into the rain... all of these are your weapons to navigate through this beautiful and haunting world.
Robert Dieterich, a programmer who's worked on games like Elite Beat Agents and Lips, offered texture sizes — which make in - game objects and environments look more detailed — as an example.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
The «Royal Gadget Pack» introduces several new lovely additions to the game including a new playable character, 5 new and varied gadgets such as the Shield Bubble and Stasis shield for freezing objects in the environment, and 10 new achievements for players to challenge themselves with.
The game is played from the first - person perspective, and players can interact with the world via crafting, destroying, looting and manipulating the environment and its objects, all attached to working physics system which keeps things in check, such as unstable buildings.
Another nice thing, which comes as a bit of a thumb and time saver, is the ability to press up on the D - pad to highlight all the objects in the environment that your character can interact with.
There's no need to reload, as players will be equipped with infinite ammo, just like in the arcade; just pull the trigger and blast away at android terrorist enemies and exploding objects, and watch as the environments become strategically destroyed as well.
Graphically, Gravel is Milestone Italy's best looking game up to the date of its release with amazing vehicle models that crumple when colliding with other cars or trackside objects complimented by realistic track surfaces such as sand, mud, foliage and rocks in numerous environments, alongside superb weather conditions as well as lighting and shadow effects that adapt to the time of day or night the race is taking place at, while there are outstanding subtle details such as water effects from water splashes and rain, mud splashing onto the car throughout the race, sparks flying as vehicles trade paint and pyrotechnics throughout each lap particularly during stadium races.
Some objects in the environments can be shot in order to damage nearby enemies such as red barrels and chandeliers.
main gimmick is the hero's transformation abilities: As an ancient relic brought to life (yes, really), Knack grows larger whenever he comes into contact with more artefacts while progressing through levels, which allows him to take on more dangerous enemies and use the environment and its objects in new ways.
The «World» in the title references to the new unified ecosystem in the game, in which players will navigate seamlessly from one area to the other, with all the elements in the environment such as enemies, objects, or traps, affecting each other.
A bit like investigating in a Phoenix Wright game, you go from scene to scene, walking around in third person as Tim, observing all the objects in the environment, and talking to all of the people and Pokémon.
Throughout the single player campaign, players control a small bird in the Alps mountain range as they solve puzzles and interact with objects in a fully - realised physics - based environment.
Finding items of interest in the environment is as simple as wandering around and clicking on things when they pop - up, but when examining something such as a desk with numerous objects you'll get a close - up view and a cursor which lights up when hovering above something that can be checked out.
The controls are easy to master as they are as responsive and intuitive as the first Destiny with the default control scheme consisting of pressing R2 to shoot; pressing R1 to perform a melee attack; pressing L2 to aim down the weapon's sights; pressing L1 to throw a grenade; pressing L1 and R1 to perform a super ability; pressing X to jump; double pressing X to engage thrusters in order to reach greater heights; pressing O to crouch; pressing square to reload; holding square to interact with an object; pressing triangle to change weapon; pressing up on the d - pad to wave; pressing right on the d - pad to dance; pressing down on the d - pad to sit; pressing left on the d - pad to perform a customised movement; changing the direction of the left analogue stick to move your character; pressing L3 to sprint; changing the direction of the right analogue stick to look around your surrounding environments; pressing R3 to highlight a player; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller by updating the controls for every season to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Object motion blur also makes its way to the PC version, and advanced surface shaders are deployed en masse across characters and environments, resulting in material properties - such as wetness, sheen and reflections - all handled with far more realism than on current - gen platforms.
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