Reworked Tower - defense mini-game — With enemies invading in waves, you have the opportunity to defend your Lair and other strategic locations with deployable traps and several upgradable functions to ward off evil, now with improved gameplay mechanics and up to 7 levels, presented
as optional side quests.
All of Link's go - to weapons are here too — and you'll need them all — along with chests to open, rupees to collect, and even Skultullas to hunt down
as an optional side quest in every level.
Not exact matches
Bonus series have
optional participation meaning that you do not have to enter into them, although there are perks for entering into such extra-hard
side quests as they provide unlockable special decals, riders, and hydro jets.
Clearly what happened is that in testing, a lot of players gave up there, so rather than making the fortress
optional (which would have made perfect sense, since there's an entire other mini-dungeon that you unlock by getting through there - an excellent reward for a
side -
quest), they decided to just make the Hookshot act
as a cheat code, letting everyone beat the level at the expense of letting anyone actually enjoy it.
Everything I had ever expected from a modern day JRPG is still present in Final Fantasy XII - the open - ended exploration, well - designed interconnected areas, sprawling cities with various NPCs which change
as the story progresses on, and seemingly endless
side -
quests and
optional enemies, dungeons and hidden treasures.
There are
optional side quests to do
as well that can even influence how good or evil your character is.
The time limit is lenient enough to allow for some exploration and
side quests, but if you're the sort of player who likes to do all
optional content
as you go, you might want to reconsider — especially when the day / night cycle is so short, you can run around a village once or twice to watch it transition.