Not exact matches
The different
racing styles provide a hugely diverse experience that really highlights Codemasters» strengths
as one of the best
developers of
racing games.
Now in its second iteration the
developers have decided to go in the same direction
as many other
games and that is to a much more open - ended gameplay that gives you a city to explore in order to participate in
races.
This is definitely not the same Test Drive experience that we have seen in the past,
as this is what the
developers have called a Massive Multiplayer Online
Racing Game where you can seamlessly play online and offline.
I really do hope that the
developers work on another Test Drive
game as Test Drive Unlimited is just a great online
racing experience.
Many of the
developers at Slightly Mad Studios have worked on successful
racing games such
as GTR and GT Legends; if there's going to be anyone you trust it has to be these guys.
Rival
racing game developers Codemasters (the Grid and F1 series) and Turn 10 Studios (Forza) had a bit of fun on Friday when a certificate recognizing Forza Motorsport 5
as a nominee for a British...
The
developer describes Project Cars
as «most authentic, beautiful, intense, and technically - advanced
racing game on the planet».
Evolution Studios, the
developer of the original Driveclub, is no longer working under Sony since earlier this year, but it seems like work on the VR version of their PlayStation 4 exclusive
racing game has been proceeding smoothly,
as it will be among the PlayStation VR launch titles in Japan.
«
As huge racing game fans, we feel that the genre often hasn't been as innovative as we'd like,» said Ben Ward, founder of Trailblazers» developer, Supergon
As huge
racing game fans, we feel that the genre often hasn't been
as innovative as we'd like,» said Ben Ward, founder of Trailblazers» developer, Supergon
as innovative
as we'd like,» said Ben Ward, founder of Trailblazers» developer, Supergon
as we'd like,» said Ben Ward, founder of Trailblazers»
developer, Supergonk.
Grip
Games, a privately owned
developer and publisher of
games for
game consoles and high - end portable devices, together with True Axis Pty. Ltd and bitComposer Entertainment AG, announced today it will launch Jet Car Stunts, a
racing / platformer hybrid
game for the PS3, PSVita, PS4 and Xbox 360
as a downloadable
game throughout North and South America, Europe and other territories this spring.
Graphically Need for Speed is a gorgeous looking
game on the PlayStation 4 and
as the
game is all about night
racing, the
developers have added some truly realistic effects from weather, puddles, lighting and some spectacular crashes.
If the
game is to flourish on PC, then the
developers will have to do the same and
as quickly
as possible, particularly since there's already a strong competitor in the
racing simulation genre coming out today.
Gameloft has to its credit a number of successful gaming titles such
as Dark Knight Rises,
racing game Asphalt (version 7 Heat recently launched), Modern Combat 2: Black Pegasus, and N.O.V.A. 2: Near Orbit Vanguard Alliance and is counted among the largest
developers of gaming applications for the Android market.
The big app
developers have been the first ones to get early access,
as evident in the Electronic Arts
game Real
Racing 3.
To that I say, to achieve that visual quality (that's not even better than pc) pretty much all the new
games except for non gpu / cpu intensive
game types like
racing games (forza 5) you're dropping to locked frame rates of 30 (dead rising 3, RYSE, Assassin's Creed 4) which the majority of those don't even give you 30 like they say but more like 26 the majority of the time but can dip
as low
as 16 fps for more than just a few seconds... This idea that it takes
developers time to get «used» to the systems and optimizing it over the years is complete and utter bullshit, that's not how development works.
Gran Tursimo Sport is possibly the best
racing game in the series to date, and isn't
as fully fledged
as traditional GT
games, but perhaps this helped the
developers focus on the things that mattered to produce such a polished
game.
The
developer proclaims that Project CARS will be the first
racing game to properly simulate all aspects of the grueling endurance
race, which is often haled
as the challenging motorsport in the world, with events that take run in real time running through a 24 hour day and night cycle against a full 55 car grid to present the player with every possible condition the real life
racing drivers face.
In the
racing game world, RUF, a German manufacturer renowned for building their cars based on Porsches, are commonly known
as the substitute manufacturer of choice when Porsche is unavailable to lend their cars to
developers due to licensing issues - i.e.the majority of
racing games that aren't published by EA.
To be fair, this was the first time that the French
developer Kylotonn Games had made a WRC
game, although it still was inexcusable to have stages that were overly wide, particularly
as racing along very narrow stages is something that adds to the excitement of rallying.
The
developers are Italy based Milestone, they are no strangers to
racing games and have such titles
as Gravel, Moto GP and Ride under their belt so some credit has to go to them for stepping up to the mark and creating a licensed
game with such a dedicated following.
Thankfully fans don't have to wait for Nintendo
as Japanese
developer Shin» en just released a futuristic
racing game similar to F - Zero and Wipeout.
With 20 cars, 14 tracks, lots of powerups and them twins Blur (or Bleh
as the
developers like to call it) is shaping up to be a fun
racing game.
As for in -
game, the player created
race options are slightly boring and repetitive, where extra
races and content from the
developers would have been more ideal.
Bike fans have been relying on Italian
developer Milestone
as the sole providers of bike
racing games in recent years, a studio best known for their officially licensed MotoGP and MXGP
games and their new IP Ride.
Developer Evolution Studios claimed they had the idea for a persistently connected racer that lets players join «Clubs» to
race against rivals
as well
as having a rich single player
game for years and said that their vision could only be achieved on the PS4.
Bungie, the
developer of the
game, and the team responsible for the epic Halo series of shooters, has clearly done a lot of research to build its fiction - the Destiny world is a rich amalgam of myths and fantasy tropes; the alien
races that you fight — the Fallen, the Hive, the Vex — all have military hierarchies and back stories inspired by Tolkien, Asimov and a dozen other genre writers,
as well
as Roman and Medieval history.
Prolific
racing game developer Criterion is hard at work on yet another
racing game, following the success of the Burnout series
as well
as Need for Speed reboots Most Wanted and Hot Pursuit.
Ubisoft is undoubtedly pleased with the sales and performance of The Crew because
as previously teased, the
developer has invested in a full - fledged sequel that's even bigger than the first cross-country
racing game.
If the point of your original article is that
developers such
as yourself can't possibly survive in this «
race to the bottom» indie
game market selling
games for a buck, that point is completely negated when you say over and over in the comments that in fact your company is doing quite well for itself and makes tons of money on its
games.
With less and less independent studios specialising in
racing games left in the market, Develop catches up with Italian
developer Milestone
as it moves fully into the next generation...
And while bike manufacturers such
as Triumph and Ducati have lent their licenses to
racing game developers in the past, they've largely been restricted to a few fleeting appearances in car - centric racing games such as Test Drive Unlimited and Project Gotham Racing that felt like an afterth
racing game developers in the past, they've largely been restricted to a few fleeting appearances in car - centric
racing games such as Test Drive Unlimited and Project Gotham Racing that felt like an afterth
racing games such
as Test Drive Unlimited and Project Gotham
Racing that felt like an afterth
Racing that felt like an afterthought.
It all sounds like a promising new direction, allowing Milestone to stick to their two wheeled roots
as one of a long - standing
developer of bike
racing games.
The
developer has now officially confirmed that the Xbox One version will indeed run at 60 fps,
as showcased in the latest build that was floating around at various recent exhibitions in Dubai, London, Madrid, and Paris, thus putting it in - line with Forza Motorsport 5 which is currently the only next - gen console
racing game you can play at 60 fps..
Known
as Donkey Kong
Racing, the
game fell through the cracks when
developer Rare was bought by Microsoft (for obvious reasons), but it didn't die completely right away.
With world - beating
games such
as Little Big Planet, Grand Theft Auto, Worms, Broken Sword, Sonic & SEGA All - Stars
Racing and Oddworld all being made by
Game Republic members here in the Yorkshire and the north of England, we encourage all UK
developers to display the Made in Creative UK logo in their
games and help increase recognition of the huge economic and cultural contribution the UK
games sector makes to the global
games industry.
I'm very much looking forward to working with so many of the world's greatest
racing developers, on new IP
as well
as exciting franchises including DiRT, GRID, Micro Machines and the FORMULA ONE
games.»
If you love
racing games chances are you already own a copy of
Race Driver: Grid, or just Grid
as it is mostly known, the
game was published and developed by long time
game developers Codemasters that stems back all the way to the middle of the 80s.
You should, however, consider a small purchase
as a way to support the
developer and tell them that you want to see more quality mobile
games like Turbo
Racing League.
Fuel Overdose, the first
game from
developer I - Friqiya, is being labeled
as a «Tactical - Action -
Racing»
game that'll be making its way to PSN this Spring.
The company is known for its proprietary titles such
as the award winning FlatOut
Racing ™, Ghost Master ™, Space Empires ™ and critically acclaimed 3rd party
games S.C.S. Dangerous Waters ™ The company provides unique opportunity for independent
developers who would like to market and release their
games to a worldwide audience.
Developer Codemasters is looking to move the series back in line «
as a more authentic
racing game» said community manager Ben Walke.
The addition of the Evolution team to our studio group will allow us to scale our business and strengthen our leadership
as the world's premier
racing game developer.
From jaw - dropping visuals, customization, to immersive gameplay, the team at Milestone continue to prove why they're recognized
as being one of the leading
racing game developers.
Liverpool, 7th November, 2013 — Indie
game developer and publisher, Playrise Digital, won the «Best Start - Up» category at the prestigious TIGA (trade association representing the UK's
games industry) Awards last night
as it's flagship title, «Table Top
Racing» smashed through the two million download milestone.
Evolution Studios, the
developer of the original Driveclub, is no longer working under Sony since earlier this year, but it seems like work on the VR version of their PlayStation 4 exclusive
racing game has been proceeding smoothly,
as it will be among the PlayStation VR launch titles in Japan.
According to the
developers, it will be heavy on exhilarating speed, hard takedowns and generally anything that defines an arcade oriented
racing game, with Burnout and Motorstorm cited
as major influences.
Lincoln can take part in
racing, though it seems to be there
as a requirement of an open world
game, rather than added for the pure enjoyment of the player, and does seem out of place considering the
developers have mentioned that adding superfluous «fun» missions would contrast with the tone of the
game, and Lincoln's angry quest for revenge.
The
developer has already confirmed that the
game will offer some «deep» customization options, in an effort to stay true to the series,
as well
as «intense
races» and «open world» pursuits.
Indeed, it's incredible to see the
developers applying the same attention to detail to the car modelling
as that of a big budget console
racing game - it's a testament to just how far mobile gaming has come in recent years.
Many of the
developers at Slightly Mad Studios have worked on successful
racing games such
as GTR and GT Legends; if there's going to be anyone you trust it has to be these guys.