Sentences with phrase «as sidequests»

The rest are there, apparently, but they sporadically appear as sidequests with no presumed importance.
Replayability is high, as sidequests and secret areas abound throughout the game's myriad of stages.
For an example of this, check out this YouTube clip that shows a race you can run as a sidequest.
During the game, she can be rescued by The Hero as a sidequest.
Knick - knacks are unrelated to the overall plot of the game and exist only as a sidequest, but they offer a glimpse into the everyday life of an NPC that very other games attempt to illustrate.

Not exact matches

Quests are usually simple to figure out, but have sidequests inside as well to enhance the reward from the quest.
The most detail - involving storyline in any RPG I have met... one of few RPGs that reward you accordingly for everything you do, such as looking for sidequests or developing all your characters [eg you can use up to 12 out of the maximum 14 during the final battle.]
Combat is the same as it always was, but with Bayonetta Witch Time, you can upgrade armor, but not weapons, enemy AI amounts to either throwing something at you, or running straight at you, for ALL enemies, and sidequests are shallow fetch quests, with one out of every five truly being any good.
Bandai Namco may have gone a little heavy on the bronze trophies for Ni no Kuni II: Revenant Kingdom but it should be a fun and straightforward platinum trophy as long as there aren't any missable sidequests.
There's a massive amount of sidequest requests to complete as well across the world.
Luckily, they keep from getting too frustrating as completing the sidequests means spending more time in this wonderful world and also leads to all important character upgrades.
They can be used to open additional sidequests or call for military grade distractions such as flares for air strikes.
Each match is presented as a narrative - oriented sidequest.
With a complex plot exploring debated themes such as multi-ethnic society, the best writing in the series, improvements for both stealth and shooting mechanics, meaningful sidequests and a lot of care in creating a detailed (albeit small) game world, Deus Ex: Mankind Divided is a more than worthy sequel to one of the best role - playing games of recent times.
Brotherhood's campaign was just as good as the previous game, overflowing with sidequests and collectibles, but the multiplayer was no slouch either.
Between the environmental details, sidequests, and the immersive sim genre's ubiquitous emails, notes, whiteboards, and audio recordings, Talos 1 emerges as a community that once hummed with life, drama, and relationships.
I spent around 60 hours on my first playthrough of God of War, which included the story missions as well as pretty much all of the optional sidequests.
As players progress through The Swords of Ditto, they will retrieve powerful new toys, slap - on perk stickers, and will have the option to complete sidequests to fill out their inventory.
I spent around 60 hours on my first playthrough of God of War, which included the story missions as well as pretty much all of the optional sidequests.
In one of the optional areas, there's a key that the blacksmith can craft that opens a room that serves as a hub for that area's sidequests.
While the land Rockstar have created is vast and alive it's also pretty damn barren, venturing over yonder hill never nets you a massive sidequest which is a shame so exploration is not really encouraged leaving many people to just fast travel from place to place which is a shame as the world is a fantastic place to ride through, largely thanks to the games very lifelike horses.
Not every sidequest in The Witcher 3 is as effective as that, and plenty of them boil down to following your witcher senses to the next marker then fighting a monster, but that just makes it unexpected when some of them throw their consequences back in your face — an element of mystery more effective than having to visit a seer in Ultima IV.
Story missions can get a little samey as yet another switch breaks, forcing you to find yet another workaround, while what should feel like an epic assault in the third act is robbed of all urgency by a glut of sidequests.
Based on your performance in a sidequest, you can earn medals for it as well.
With a massive amount of sidequests available, items to find, things to buy, and a villa to upgrade this will certainly keep you busy as you hunt down the Platinum trophy.
Things such as eating, resting, completing sidequests, a few good fights in the streets, and even taking on sidequests through various sources such as the newly implemented Troublr, offer varied ways to earn experience.
Gold Skulltula Tokens in Ocarina of Time are part of a sidequest that progresses as Link ventures into new places.
The sidequests, while less numerous than in World of Warcraft, offer some respite from the main story, and end up giving the game an enormous amount of flair — sadly, these side stories aren't even close to being as fleshed out as Chrono Trigger's story.
but you don't get the same enjoyment as others would, because you are rushing the story and obvious fun sidequests and stuff.
You get to play the Bombchu game, as a kid you have the Stalchildren (which really freaks you at the first time you play), and you need to use the days to help you on certain sidequests (biggoron sword).
Upcoming updates for the game after launch include more sidequests, greater ship variety, and standalone stories to explore these updates as they release.
There are also some expected sidequests, like collecting all twelve species of insects for the bug - crazed Agitha, collecting 60 poes for Jovani, and as mentioned before, reaching the seven howling stones for further combat upgrades.
Though as mentioned, the main quest is a tad on the generic side, and not helped by the very standard sidequests which usually amount to «Go here, kill that», which I wouldn't expect from developer Marvelous.
I will admit that there is a sizable chunk of content here as my fifty five hour playthrough was made up of about ninety five percent main story and five percent of late game sidequests.
Exit a couple of menus, and you'll find the Manhattan open world from Lego Marvel returns with new sidequests to do, as well as a near full - size replica of Asgard, and several other locations linked to the movies.
Today's open worlds may bill themselves as «living» environments, but it's hard to agree with that claim when those worlds are content to linger indefinitely, twiddling their thumbs while you fritter away the hours grinding out upgrades or chasing down every last sidequest.
It's also worth mentioning that one of Assassin's Creed II's main sidequests involves restoring an entire Villa — which acts as Ezio's home base.
You can go straight to Whiterun to continue the story, but you may as well as complete Golden Claw sidequest first.
While in town there are a few options players can undertake, this includes picking up sidequests known as requests, and even take on the tasks of completing in - game challenges that will require players to complete such things as leveling up alchemy, jumping, visiting areas, gathering materials, or simply just completing combat scenarios.
Although not massively big as other RPGs, it offers enough optional areas and sidequests for players to sink in a few hours.
But the good ending is lost forever, 100 % completion is lost forever, many sidequests are lost forever and every other piece of clothing in the game is lost forever as well.
A lot of the dialogue - whether it be in sidequests, mainline stuff, or simple NPC interaction - can feel extremely prolonged as they discuss nonsense like what to have for dinner since they're so hungry after exploring (this can literally go on for 5 + minutes and has literally nothing to do with anything), Vert's obsession with Boutique, the usual banter of which region is better in Gamindustri, and other stuff.
Nothing in this game ever bored me I couldn't stop playing; the controls are magnificent, the story is funny and entertaining, the sidequests are amazing, like after each chapter playing as Peach sometimes in a quiz show), I love the soundtrack, and hey I love Mario.
As is standard for most open - world games, there are a ton of hidden secrets and a variety of sidequests that litter the land.
You have the usual freeplay mode where you can practice your skills, and an arena where you will have to fulfill different sidequest conditions (such as beating an enemy while perpetually dizzy or not healing).
If missions do come off as too challenging, it may be worth noting that these sidequests don't take long and are rather easy to complete.
Along with this observational takeaway from franchises such as Assassin's Creed and Horizon Zero Dawn, comes a crafting system, sidequests, day and night cycles, hidden treasures, randomly spawning resources, asset recycling, and a stealth system that feels slightly out of place.
Crisis Core was heartbreaking as a main story but the sidequests were repetitive and redundant.
As you go through the story, you will explore towns, complete sidequests, meet new characters, explore dungeons, find treasure, fight monsters, fight bosses, complete puzzles, everything... Continue reading →
There are numerous stars and levels that the player does not have to complete to beat the game, but still exist close enough to the normal game pathway to qualify as regular game pieces and not optional sidequests.
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