Sentences with phrase «as taking down a boss»

Public Event: Randomly generated mini-missions in which players work together to complete a common goal, such as taking down a boss or defending an objective.
Staying true to the classic series, Mega Man will continue his ongoing bout with Dr. Wily along with his iconic companions, the robot dog Rush and his sister Roll, acquiring new weapons as he takes down bosses.

Not exact matches

As a boss, you might feel the need to make sure everything goes perfectly — down to the individual steps your employees take en route to their ultimate goals.
But God ordered his world in such a way that his own work within that world takes place not least through one of his creatures in particular, namely, the human beings who reflect his image... He has enlisted us to act as his stewards in the project of creation... So the objection about us trying to build God's kingdom by our own efforts, though it seems humble and pious, can actually be a way of hiding from responsibility, of keeping one's head well down when the boss is looking for volunteers...» (207).
Explosive Chilean national team boss Jorge Samapoli may have taken a big step towards taking the Chelsea job at the end of the season as reports in South American publication Le Tercera claim that he will step down from his role on Wednesday afternoon.
After Arsene Wenger announced he is stepping down as Arsenal boss, we take a look at the stats behind his legendary spell in the Premier League.
After Arsene Wenger announced he is stepping down as Arsenal boss, we take a look at the stats behind his...
Arsenal manager Arsene Wenger has taken the footballing world by surprise by announcing his decision to step down as boss.
An undercover interpol agent poses as an electronics security systems expert to take down a triad crime boss.
By targeting the boss in their vulnerable spots when possible, between taking down regular enemies as well, you will eventually defeat them and get a stage complete screen with stats of your performance.
You can find exploits in the mechanics to make boss battles nearly effortless, and taking down multiple foes is as easy as tapping a few buttons, rinse and repeat.
Her boss watches a video of her training with disbelief, as the seemingly mousy woman fires round after round into targets and takes down her trainer in the haze of adrenaline.
Next, the bosses aren't that fun to challenge as it's unclear how to take them down.
it can bring the same rush as defeating a strong boss in dark souls, but through very different means (for one, MH is a very good pick up and play game, whereas dark souls is the kind of game you need to take time off and sit down to enjoy)
Luckily, he meets up with another player and takes down a few bosses in the Public Dungeon known as Rkindaleft.
Strategy is of course very key in these boss fights, as they usually are quite strong and require quite a bit taking them down.
In Toad Scramble, everyone plays as a Toad, but Mushroom Kingdom allies are waiting around the board to team up and take down bosses in mini-games.
Here, the eponymous ex-hitman (Keanu Reeves, perfectly cast as a blank slate) sets out to take down a whole crime syndicate because the big boss» bratty son killed his dog — a violation of the terms of Wick's exit deal.
Sometimes, you'll have to use your environment to take them down such as one where you rotate mirrors to point lasers at the boss and another where you have to prevent a massive tunneling beast from ascending a column.
The bosses require a decent amount of strategy to take down and it's gratifying as heck to watch them finally fall.
You'll find yourself within tons of unique environments where you'll solve puzzles, battle hordes of minions (as well as cool bosses), and take part in fun situations such as having to shoot down enemies while flying a plane or master enjoyable mini-games.
Bosses can be just as tricky to take down yet they're even more irritating because hordes of minions are usually smacking you around while you try to figure out what to do.
I think identifying their game as a shooter is taking a leap without any connecting of the dots,» EA Partners boss David DeMartini said, later adding: «The guys wanted to have the ability to control IP, to move down a path independently, to form great ideas with the new team, and do what they've always done, which is to create great entertainment experiences.
Some of the unique items are a little disappointing, mainly those that you earn for defeating the big storyline boss, but others are more than worth taking the time to hunt down, like a sweet set of Stalhrim amor that gives you a massive defensive boost if you're wearing the complete set, as well as other benefits.
By controlling the power of fire within, Phoenix will discover new ways to take down enemies and bosses, as well as understand his inner flame.
As missions are completed and bosses are taken down, «Batman: Arkham Origins Blackgate» rewards the player with concept art and a replay theater for cut scenes.
Bosses have just a few attacks and can take a freaking age to kill, slowing the games otherwise frantic pace to a crawl as you simply hold down the mouse button until it falls over / blows up.
In Splasher, players take the role of an Inkorp paint factory worker (known as a Splasher) bent on taking down the maniacal corporate boss, Le Docteur, who has been conducting evil experiments on the protagonist's fellow co-workers.
In this new entry of the series there's really no need to expend ammo, as virtually every enemy (save for bosses) can be taken down with melee attacks.
Strategy is of course very key in these boss fights, as they usually are quite strong and require quite a bit taking them down.
The lack of dedicated online play really is a let down, but local play is still great, and the core premise of the game makes it great for portable play as you can limit your play to a quick run to gather supplies and slay a few monsters, or you can sit down for hours to tackle a few quests or take on some of the more time consuming boss fights.
This is particularly annoying in boss battles, as you're trying to take down the big guy as quickly as possible, only to get peppered by annoying grunts.
- split up into three waves - each wave gives the team a quota of eggs to collect, as well as a time limit - goal is to defeat enemies, causing them to drop eggs - haul those eggs back to the basket - if you meet your quota (and you're still alive) when time expires, all remaining enemies retreat and you move on - when you start out, the difficulty can be set to 5 % out of a possible 100 % - heavy Salmonids have armor in the front, so you have to him them in the back - when Inklings take too much damage in Salmon Run, they can be revived by a teammate shooting them with ink - another boss character is a tall, slender creature that approaches from the shoreline - this boss is made up off pots, which you have to shoot to make disappear - another boss is a massive metal eel that rains down ink - the eel is piloted by a Salmonid creature, which you have to take out to stop the eel - another boss has two trashcans attached to the side of it, and it hovers over the battlefield, - a trashcan opens and it rains down blobs of ink onto you - you can take him out by tossing bombs into the open trashcans - Nintendo says that 40 % difficulty is the highest difficulty people on the Nintendo E3 team could beat.
The bulk of the time you'll spend in a Strike will be in the boss fight, as the bosses take a tremendous amount of damage before they go down.
Those machines require Torque tokens, which you receive as payment for completed quests, or for taking down badass and boss characters.
I also found some of the missions repetitive as they followed similar patterns where Spidey would have infiltrate an area, take down enemies in room after room, then finish off with the inevitable boss fight or a room inundated with even more enemies Sure it is enjoyable, and a challenge at times, but I often found the experience seemed to drag out.
The first boss I encountered was incredibly maddening as I died more then a few times before I managed to take him down.
From what we've seen so far, it looks as though Cloudrest will be more difficult than Asylum Sanctorium as it has four bosses for players to take down.
The boss fights follow the same formula as so many other shooter based boss fights, but it is very rewarding when you finally take one of those pesky buggers down.
Sure, you can play it competitively but it's best as a co-operative village simulator where you start by pooling your rocks to make a firepit and eventually you're taking down bosses then crafting statues to commemorate your victory in the town square.
However one small gripe with the combat is with the enemies, as they seem to be somewhat dumbed down for some reason and can easily be manipulated, although this can not be said about the boss battles you encounter which will give you some challenge and sometimes it might even take you out a few times before you finally manage to take it down, but this is why the Tales games combat is so appreciated because once you do something that takes some effort you feel so rewarded once you pull it off which is not always standard in today's JRPGs in my mind.
Okay sure the story isn't as on par with the levels as the other The Legend of the Dark Witch games, but it sets the stage just right for Dark Witch Music Episode: Rudymical's tone and that tone is a magic focused hack and slash game that will see players having to hit the right buttons at the right time, to lash out at bouncing balls called Boing - Boings to take down a varied gathering of bosses.
Learn to control new types of Guardians on your adventure, each with their own unique talents and abilities useful to explore the vast world of Spark and reveal its secrets, as well as take down the formidable bosses that stand in your way.
Like the previous versions, it will feature the same, original story which takes players through the Straw Hat Crew's adventures on the Forgotten Island as they try to reunite with their kidnapped crew members, battle fearsome enemies, bosses, and come face to face with the Red Count; a frighteningly powerful pirate who escaped the lower depths of Impel Down, the infamous underwater maximum - security prison for the most dangerous criminals and pirates.
The boss encounters also make for challenging battles that'll have the androids use all of their skills to take them down, and are often harder than the regular stages, as these require players to learn the bosses attack patterns to survive.
Playing offline is clearly not the way the game was intended to be played, as your AI team - mates struggle to focus on taking down bosses, although they are impressively reliable for reviving you, which is more than can be said for some players online.
As for the bosses, they are larger characters with very particular points of impact and strategy that you must do to take them down.
In Toad Scramble, everyone plays as a Toad, but Mushroom Kingdom allies are waiting around the board to team up and take down bosses in mini-games.
When not roaming around Akihabara, players will find themselves in dungeons, known as Delusionscapes, where they'll take down monsters and traverse a colorful atmosphere until they reach the end where they can take down each Grand Phantasm, which is essentially just the boss of each dungeon.
The aim of these missions is to take back areas that are controlled by the Marcano family, and a lot of main missions consist of you basically taking down the top dog of Rackets, drawing them out by destroying contraband and other necessities that keep their bosses empire going, and then killing or hiring them as part of your own group.
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