The gameplay in Size Matters is just as impressive and plays so smoothly that at times I thought it was just as
good as the console versions.
I've yet to see a comprehensive manager
mode as the console versions have enjoyed, and it seems like we may need to wait a while longer for that to happen.
Upon my first race I noted that the game was nowhere near as
slick as the console versions in frame rate, but found myself quickly adapting to it and enjoying the game.
They note that the graphics aren't quite as
hot as the console versions and there's a distinct lack of traffic but still called it an impressive effort.
The PC version is apparently a little shoddy, which represents a rare reversal but I am not sure to what extent the patches have addressed this
issue as the console version I played worked fine (Xbox one).
It's built on the same
engine as the console version of Skullgirls, and while it's been adapted and streamlined for the touchscreen, this is far and away the most varied and strategic swipe fighter on mobile.
My main issue with it not having the same
features as the console version revolve around them charging the same price as the consolve edition as the Vita one.
The second to last fighter for Injustice 2, the Enchantress aka June Moon, will be out next week January 9 for Ultimate Edition owners and January 16 for general release - and it seems like she'll be released the game time on
PC as the console version.
That's not at all the case: Mortal Kombat for the PlayStation Vita is the real thing, every bit as feature
packed as the console version, if not more.
Might just be because this is a completely new platform for them or because the original team has moved on to story of seasons but I'm hopeful it's got just as much
charm as the console versions.
Unchained, as
far as console versions go, is going to be a PS4 exclusive, and one of the devs from Robot Entertainment has gone on record explaining the team's decision.
While I didn't get to see it in action, there's also a handheld 3DS version on the way, which I was told had the same
narrative as the console version, but made into a 2D side - scroller for more accessible gameplay for children.
The game can certainly be forgiven for not providing as immersive a Potter
experience as the console versions while still giving gamers on the go the chance to explore Hogwarts.
That could mean both will be out in the next few months, but more importantly it means that players can expect to hear more about it just as
soon as the console version is finished with testing and on the shelves.
It's almost nonexistent to the passive eye, however character sprite animation isn't as
fluid as the console version; the Steam release also runs at a native 720p.
Pro Evolution Soccer 2008 on the PSP is an impressive port, it may not have the graphical polish or as slick
controls as the console versions, but it's mightily impressive to be released with most of the features that were featured in the PS2 version (including the rather clever Teamvision, which sees the AI adapting to your style of play).
The PC version is apparently a little shoddy, which represents a rare reversal but I am not sure to what extent the patches have addressed this
issue as the console version I played worked fine (Xbox one).
Thankfully the netcode for the portable title seems to be just as
solid as the console version, a pleasant (but not quite as shocking) surprise is that the game even has its own internet matchmaking option.
Developed at the same time
as the console version of Turtles in Time, Hyperstone Heist borrowed a number of features from it's SNES counterpart to make a fairly solid beat»em up on the Megadrive.
I wasn't sure exactly what to expect from Def Jam Fight for NY,
as the console version was such a success I was really intrigued to see how the developers were going to translate those onto the PSP.
With 27 days away The most anticipated FPS game for The PS Vita will be coming out the same day
as the console versions — Call of duty Black ops II.
Dead Rising 3 arrives on PCs tomorrow, but with one major caveat: it's locked to just 30 FPS, which is the same
as the console version.
The penultimate DLC fighter for Injustice 2 comes out next week for Ultimate Edition owners, launching on PC the same time
as the console versions - and we've got her new gameplay trailer too.
I for one think it's a pretty clear indication that Rockstar has not forgotten the PC market, and they're clearly developing the PC version as we speak but it just won't come out the same day
as the console version, just like the series has been doing for ages now.
When the game sought funds via Kickstarter, to enable the small development team to release the PC version at the same time
as the console version, I even persuaded one of my fellow Enthusiasts to back it.
The PSP version is the same BlazBlue Portable that was released in North America back in March, and the PC version is essentially exactly the same
as the console versions.
The gameplay in Size Matters is just as impressive and plays so smoothly that at times I thought it was just as good
as the console versions.