Sentences with phrase «as the frame drop»

We were pleased to note that the final, retail boxed Xbox game that we received last week did in fact brush up on a few minor graphical shortcomings (such as frame drops) that were evident in our previous review build, which was used by all of the European magazines that have reviewed the game.
However with some clunky combat and stealth mechanics as well as the frame drop issue Seven would benefit from some more time in testing.

Not exact matches

WEAKNESSES: Adequate height / length, but lean - framed with a slender, unimpressive build... marginal play strength and allows physical defensive backs to slow his route and disrupt the timing... struggles to gain body position downfield... lacks the body power to force his way through tackle attempts... tends to get alligator arms on in - breaking routes as footsteps hurt his concentration... underpowered blocker... body isn't constructed for routine punishment — hampered by a left ankle injury (Nov. 2017) down the stretch... production dropped in 2017 without John Ross drawing attention on the other side of the formation.
Despite a drop in coverage, those framed in a public health context sharply increased, especially in relation to heat and general health, evidence of public health framing as an effective means to communicate climate change.
As the movie frames were captured, the Cassini spacecraft's altitude above the clouds dropped from 45,000 to 4,200 miles (72,400 to 6,700 kilometers).
Despite doing everything right; all that my doctor told me to do, I became more frail by the day, as weight inexplicably dropped from my 5 - foot 6 - inch frame.
I do believe it was helping my other issues as well but I had a substantial drop in weight from 147 to 112 (5» 4 ″) small frame.
As a teenager, Beth Ann Curran struggled with anorexia so severe her weight once dropped to 76 pounds on her 5» 6» frame.
However, several testimonials have discussed as to how HCG Drops was a godsend to them and helped them build a great body frame.
Personal or Handmade Touches - Handmade invitations (made by ourselves)- Handmade place settings (made by ourselves)- Handmade Guest Book (drop frame — guests signed a wooden heart, and dropped them into a frame)(made by ourselves)- Framed pictures for table names (made by ourselves, and named after cars from Harry's favourite film)- Personalised cake topper and cupcake decoration (cake topper from Ebay, and cake made by my Aunt)- Handmade bridesmaid's posies (made by my mum)- Personalised and hand painted wedding shoes (for Bride)(done by Beautiful Moments)- Personalised champagne glasses for Bride and Groom to use for toast (bought as a present by my sister and her family)- Ushers were bought cufflinks to wear that reflected their personal interests - Bridesmaids were given personalised flat shoes to wear in the evening (personalised by me)- Handmade bridesmaids dresses - Flowers and buttonholes, and bouquet all made unique, with my bouquet including charms with pictures of my grandfathers on them.
Jennifer Glover - Shared kids» bathroom boasts a drop - in accented with white linear wall tiles lined with white and gray mosaic border tiles located below white subway tiles framing a window as a yellow and white awning striped shower curtain covers the tub.
There can be frequent load times and frame rate drops, but they don't really matter as it never gets in the way of the fun and exciting story.
Despite the rare occurrence of frame rate drops, and the stunted online play, Mass Effect 3: Special Edition is a love letter to video game and science fiction enthusiasts everywhere, as it does all it can to please the fans and engage newcomers to its immense and beautiful universe.
One that stands out involves Susan looking for an escaped bug under a table, and, as she gets up, she passes a poster of a giant spider, framed so that it looks like it's dropped down behind her — despite that description, it's a subtle moment that isn't even played as a jump scare, but is effective nonetheless and indicative of a dark sense of humour.
I ran into clusters of soldiers only to watch the action slow to a crawl as the frame rate dropped.
I won't go so far as to say this game is poorly optimized, because it definitely isn't — especially in comparison to the backlog of PC ports that have come before it — but there are some issues with frame rate drops and stutter, particularly in battle sequences.
I mean, you don't fail a mission in FE Warriors as it is just because the game e.g. drops a bunch of frames here and there.
Still, we couldn't imagine playing on anything too low, especially as we had no problems running the game all the way up to Ultra with no noticeable frame drops (and remember we were recording, too).
In addition to this, Ys Origin runs smoothly the entire time, without so much as a single frame drop.
The PC version garnered decent reviews earlier this week — a mixture of 7s, 8s and 9s as seen here — but the PS4 and Xbox One versions are said to suffer from horrific loading times, frame rate drops and other irregularities.
On the other hand, we're seeing performance issues such as drops in frame - rate and poor character animation, largely set within the same location and confines as those found in The Mad Ones.
Namely a few technical issues such as frame rate drops.
However, a couple days ago Tekken 7 Director Katsuhiro Harada revealed via Twitter that Denuvo DRM is responsible for frame rate drops in the PC version of the fighting game, particularly when hits such as Akuma's Shakunetsu Hadouken are performed by the player.
In effect, framing the test as a threat rather than a challenge resulted in a two - letter - grade drop in performance.
My bicycle for the GAP roundtrip was a brand - new Jamis Renegade Expert, a carbon - fiber - framed bike with drop handlebars and a sort of «all - terrain» tire that can handle crushed gravel as well as pavement.
As a side note, my brothers 3.8 L Pontiac never burned a drop of oil during this same time frame.
The doors, bonnet, wings and windscreen frame are now all made from aluminium to save weight, and - as ever - if you want to drop the bulk even more, the doors are removable.
Performance is breezy as the device proved its mettle in being able to run even the most memory intensive games or 1080p video playback with perfect elan and without ever dropping any frames.
The GlowLight's bright stark white frame is bordered with a darker gray rubber outline that's ostensibly there to help you get a better grip as well as to protect the GlowLight from any unprotected drops.
Notice that the drop shadow works fine on the fixed graphic as does the paragraph rule and the three round corners of the frame.
Video recording at 720p was disappointing as well, with frame rates dropping to around 15 frames per second.
We found that HD content played back well, although some files it struggled with, dropping frames as though it lacked the power to play them back.
Also, I have NEVER experienced such a frame dropping issue as the one he shows with the Witch Time on that boss.
I am relieved to see that the Switch usually only suffers from a frame rate cut and a resolution drop on these multiplatform releases as opposed to the butchering games often got on the Wii due to power, storage medium limitations such as on the Gamecube and N64, and being hard to port to due to an entirely different development environment as the case was with the Wii U. I realize that these statements are a little oversimplified because it IS more complicated than that but there are a whole lot of worse ways that Nintendo ports have gotten neutered for the last two decades because of Nintendo's tendencies to veer left when the market goes right.
As mentioned in my own review I did encounter frame - rate drops but they weren't that frequent or that strong, with only two or three examples of the 15 FPS Games TM speaks of.
Add to this that the characters are actually smart and the whole thing is delivered with perfect tongue - in - cheek timing and I'm almost ready to excuse the drops in frame rate as part of the whole «crappy movie» feeling.
To that I say, to achieve that visual quality (that's not even better than pc) pretty much all the new games except for non gpu / cpu intensive game types like racing games (forza 5) you're dropping to locked frame rates of 30 (dead rising 3, RYSE, Assassin's Creed 4) which the majority of those don't even give you 30 like they say but more like 26 the majority of the time but can dip as low as 16 fps for more than just a few seconds... This idea that it takes developers time to get «used» to the systems and optimizing it over the years is complete and utter bullshit, that's not how development works.
However, the Vita version has had some graphical downgrades in comparison to the PS4 release as the textures are not as crisp and there are some frame - rate drops that occur during a higher than usual amount of enemies, firing and explosions.
When playing the game portably, the frames - per - seconds seemed to drop as well.
There were a few times when there were a lot of enemies on the screen that I noticed a drop in frame - rate, and a few times when objects in the game did not work as expected, but this did not ruin the overall experience for me.
In all of these generations it was difficult to maintain a steady frame - rate as the amount happening on - screen would cause either the CPU or GPU to be a bottleneck and the game would drop frames.
There's still a dynamic resolution system in place to keep the frame rate stable, and stable it is, though the resolution will drop as low as 2816 × 1890.
As expected, Metro 2033 on PlayStation 4 at 1080p doesn't throw up any particular problems either - a single dropped frame across the entire duration, making it a close match for its Xbox One 912p sibling.
The only cause for concern is the inconsistent frame rate that becomes apparent when in battle, retaining some issues previously seen in Pokémon X and Y. For the large part your experience will be largely trouble - free, but with stereoscopic 3D activated or in more demanding encounters such as Horde Battles there are intermittent instances where the frame rate will drop.
It was also optimized well, as I never saw a single noticeable frame drop my entire play through, even after I had summoned multiple players and we were going against a massive boss that filled the entire screen.
The Adventure Pals is, unfortunately, a bit rough around the edges as frame rate drops and game crashing glitches rear their ugly heads in the late game.
-- The pill drop timer in hard mode is 10 frames in Virus, as opposed to 14 in Dr. Mario.
Drops in frame rate, or «slow down» as shooter gamers know it better, has always been an obvious thing with Warriors games.
The game drops barely a frame as Altair crouches - his gown dangling from his hooded head to give the impression of an eagle perched on a beam - and stares out over a sea of flat - roofed shanties, town houses, mosques and forts.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
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