Upon understanding the gameplay, microtransactions allow disabled gamers access to gameplay functions that mitigate disability related gaming difficulties such
as twitch reflexes or a dependence on visual or audio cues.
Not exact matches
They will have the occasional
twitch and may do little jerks in their sleep known
as the startle
reflex or «moro»
reflex.
The game is notorious for requiring players to have the
twitch reflexes of a methed - up cat,
as one small mistake and your little Meat Boy ends up splattered all over the screen, forcing you to try again all the way from the beginning.
Yes, it might be somewhat easier to play with a mouse / keyboard but this isn't cod so
twitch based
reflexes aren't
as important.
You'll need to bring your
twitch reflexes, or know the game inside out to do this,
as survivors will pop on screen for a second or two, and you need to kill the enemies attacking them before they die.
If you think mmo combat has increased in complexity, then you probably never dived into Everquest on a deeper level, or you have a very different idea of what constitute difficulty (
twitch reflexes counting
as difficulty and co-op and tactical decision making not counting?
Call of Duty is still very much a
twitch shooter, and heavily relies on your
reflexes; not much cooperation is present during matches of select game types such
as team deathmatch.
They certainly are the highlight of the game for me,
as they mix traditional
twitch reflex platforming with an almost Guitar Hero or Rock Band-esque reliance on rhythm and timing.