But if we insist that religious models are not literal descriptions, can we avoid the opposite extreme of treating
them as useful fictions?
But even if such parables are taken to be revealed (rather than treated
as useful fictions), can the recommended attitudes be sustained in total isolation from specifiable beliefs about the object of the attitudes?
On the other hand, complementarity does not require us to treat models merely
as useful fictions, or to accept a positivist interpretation.
Neither is a literal picture of reality, yet neither should be treated
as a useful fiction.
Which is pretty much a matter of bad cases making hard law, because the notion of «intention» is and always has been a really elusive one, cashing out for the most part
as a useful fiction.
Not exact matches
HotAirAce, you posted «Given that The Babble is a work of (bad)
fiction, learning the history of any of the characters in it would be about
as useful as learning the detailed history of the Hobbits.
Given that The Babble is a work of (bad)
fiction, learning the history of any of the characters in it would be about
as useful as learning the detailed history of the Hobbits.
In a religious tradition such a declaration of ethical policy is associated with «stories» or «parables» which Braithwaite treats
as morally
useful fictions:
Braithwaite, who considers scientific models dispensable, in turn treats religious language
as a morally
useful fiction.
Throughout this volume a «
useful fiction» is to be regarded not
as false (
as in the popular usage of «fictional»), but
as neither true nor false.
«
Useful fictions» are no longer useful if they are recognized as fictions or treated as «parables» whose truth or falsity is taken to be irrel
Useful fictions» are no longer
useful if they are recognized as fictions or treated as «parables» whose truth or falsity is taken to be irrel
useful if they are recognized
as fictions or treated
as «parables» whose truth or falsity is taken to be irrelevant.
Interesting discussion — Totally agree about the «punching above their weight» problem with the current spate of «popular» atheists and junk writers,
as well
as the «Hollywood» treatment of Pullman, but you don't need to wade through Pullman's trilogy to get a
useful insight into institutionalism vs genuine spirituality — just pick up the excellent «The Dragon in the Sea» by Dune author Frank Herbert or «The Moon is a Harsh Mistress» by Robert Heinlien — great works from the Golden Age of Science
Fiction literature.
Some parables, such
as the Parable of the Good Samaritan, are indeed «
useful fictions» whose only point is to recommend attitudes, policies for living, «rules and roles».
A picture that arrived concurrently with Clive Barker's «The Hellbound Heart» (the source material for Hellraiser), it's
useful as a means by which Lovecraft's and Barker's
fiction can be paired against one another
as complementary halves of a symbolist, grue - soaked whole.
In our work, we have found it
useful to classify these genres broadly in terms of their goals: scholarship,
fiction, and a sort of hybrid, autobiography, recognizing that each has imitations
as well
as strengths.
While unabashedly geared for the «prepublished» ebook author of speculative
fiction, much of the advice crosses genre boundaries and proves
useful to writers aiming for traditional print markets,
as well.
«I learned
as much in these days about the practical aspects and
useful techniques of writing my novel
as I learned in three years about the theoretical aspect of writing my novel in my M.A. in writing
fiction program in graduate school.»
I have subscribed to this and it's every - bit
as useful and interesting
as the book and
fiction unboxed (detailed above).
This resource can be particularly
useful for non-
fiction authors (but that doesn't mean
fiction authors won't find opportunities
as well).
Regardless of what type of prose you are interested in writing flash it is very
useful to practice flash
fictions as they force a writer into being economical with words.
(I've found Twitter is a
useful place for book recommendations, especially
as so little commercial
fiction gets reviewed.)
One thing I found recently
as of late is New Books Playground: https://newbooksplayground.com/ Their reviews are quite short but I like a) «
fiction» and «nonfiction» tags (
useful) and b) that they try to offer a larger summary through highlights.
For
fiction authors, trying to «sell» their personality may not be
as useful for getting someone to read their book for the first time — this isn't a popularity contest, it's about the reading experience.
Is this feature
as useful to
fiction and creative nonfiction authors?
If a writer wants to publish to gain respect or fame, it is
useful to know that at this time, the author of self - published books of
fiction will not generally garner the same respect in literary circles
as the author of a book published by a traditional press.
Nevertheless, Book Marks is
useful for many things, such
as staying up to speed on titles getting review coverage, through its sections on new books, the most talked about books, the best reviewed books, the most reviewed books, and breakdowns by category (nine for
fiction, 19 nonfiction).
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science
fiction vibe - Horii said «anything's alright
as long
as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased
as well - by clearing the story, features will be unlocked that further modify monsters such
as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains
useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
Jukkala's images engage the viewer frontally and function both
as independent entities and
as «
Useful Fictions» (the title of one work), by means of which we can step outside the normal window of observation imposed by our bodies.