Sentences with phrase «as weapon loadouts»

Instead of charging for maps, 343 will sell «Requisition Packs» that include cosmetic items for your character as well as weapon loadouts for Warzone mode.
It's a great overall title, but one of the biggest draws is the customization; you can change everything from the color of your mech, shape and size of it, as well as weapon loadouts.

Not exact matches

Using varied loadouts from guns to pheromone grenades, players will also use the zombies themselves as weapons against opposing factions, turning them into undead allies.
Up to four of you team up and then, after deciding on which of the four weapon loadouts you each want to play with, you're dropped into a spooky environment and must survive for as long as possible against increasingly tough waves of undead.
This videogame however, will always present the recommended loadout as well as planes though the player can choose any plane or weapon combination if they've unlocked it.
As you fight to turn «no man's land into real man's land» you'll be able to customize your trench with thousands of possible weapon loadouts, joining online with other players from around the world to stomp and shoot your way through Europe, Africa, and the Pacific.
All three characters behave largely the same offensive loadout, sporting a basic attack that you can hammer like a madman as well as a heavy attack provided you've snagged a hefty weapon that's lying around.
In a weird choice, you can't pick your weapon loadout for each mission, it's a very odd choice for Codemasters to have made, and it's frankly irritating as you often find yourself using a gun you don't like.
To top it off the soldier also has a Lancer as a backup weapon, while other classes are more limited in their loadout.
You will be able to mix and match your arsenal of weapons, of which there are over 25 different types to choose from, and you'll need to choose your loadout carefully as you make your way through a 16 - tier campaign.
Things get worse still as finding the right weapons and mech loadouts for a mission is a matter of trial and error.
Multiplayer hasn't changed too much between the two games but this time it benefits from Andromeda's fine tuned combat and cover systems as well as weapon and kit loadouts.
The character design is rather varied as characters are referred to as assets as your character is sitting in an immersion chair in full control over an asset with different assets effectively having their own loadouts including a specific weapon to begin with, unique abilities and enhancements such as Collene Deckard classed as an Assassin with a 20 % increase in critical shots to enemies and a 10 % increase in speed who also has a Nanofiber Shadow Skin which makes the assassin practically invisible when in shadow as well as being equipped with a burst rifle and a laser pulse.
When launched, Tribes: Ascend will be using the free - to - play model as developer Hi - Rez Studios favours purchasable equipment and weapon loadouts.
This makes for a far more customizable experience in which players can cater their favorite loadouts to their needs, whether they prefer a fast shooting sidearm as their kinetic weapon or a heavy burst pulse rifle for their arc damage.
As far as combat is concerned, gunplay is not dramatically changed, other than weapon loadoutAs far as combat is concerned, gunplay is not dramatically changed, other than weapon loadoutas combat is concerned, gunplay is not dramatically changed, other than weapon loadouts.
This doesn't just mean that you'll be able to set your own weapons loadout; you'll be able to select a set of specialized skills known as perks.
Alongside your main weapon you also have access to a Sub-Weapon and a Special Weapon as part of the available loadouts.
By tapping any Splatoon series amiibo figure you can save control settings, gear and weapon loadouts, as well as any clever nicknames.
As upgrades are unlocked, players will also be able to customize weapon loadouts for their vehicle.
Familiar Gears of War staple weapons - the Lancer, Snub Pistol, Gnasher Shotgun and Smoke Grenades - appear as the default loadout when the player scrolls through their inventory.
Each arm has its own weapon loadouts and more are unlocked as you progress through the campaign.
There are countless ones available and whilst many will provide a positive trait such as quadruple jump, or infinite ammo for the current floor, there are equally as many that bring a negative impact, replacing your entire weapon loadout with random new ones and even one which made me chuckle to myself as it presented me with the statement «Shit!
Players will find themselves tracking their targets with careful preparation as they will adapt their loadouts (weapons), armor, and even potions in order to ensure that their fights lean in their favor.
Monsters follow pre-set paths with next to no AI and while you can choose 4 different guns in your loadout, I found that just choosing 4 of the same gun made for the easiest loadout and many earlier weapons just become useless as you unlock more powerful variants.
The default loadouts are pretty sparse at the start, but if you stick with one weapon over time, it'll accumulate experience that feeds into a leveling system that governs special unlocks for that gun, such as suppressors, sights, extended magazines, and other useful weapon boosts.
Before the action begins, players get to pick one of several unique Operators to play as, each offering their own unique weapon and gear loadout.
I quickly learned the benefits of keeping a variety of weapons in my loadout — thanks to our own «Dictionary of Destiny,» Bender — as you never know when you're going to need to pull out the Truth rocket launcher (because the Short Pause Guardians are on Gjallahorn's «Do Not Reward» list apparently) for some void damage, or when you'll require Red Death's healing factor.
The multiplayer is well worth a visit too as all the weapons are unlocked from the start meaning you can tailor your loadout to your finest desires from the start and not have to grind for ages to compete.
Revealed last year, Time Carnage is billed as a «frantic VR survival wave shooter», wherein players travel through time and wreak havoc through worlds swarming with dinosaurs, monsters, robots and zombies.They can customise their loadout from a total of 25 different weapons, including guns, flamethrowers and time - stopping grenades.
There was a class - based loadout system, weapons scattered about the map, and a progress system based around challenges such as accuracy rate, killing target enemies etc..
As part of their loadout, players can bring one primary weapon, one secondary weapon, one heavy weapon and a variety of equipment, special weapons with different ranges and capabilities such as cluster and remote grenades, mines and morAs part of their loadout, players can bring one primary weapon, one secondary weapon, one heavy weapon and a variety of equipment, special weapons with different ranges and capabilities such as cluster and remote grenades, mines and moras cluster and remote grenades, mines and more.
As a human you are able to use your weapons loadout to cover the whole place with ink or splat down your foes.
Before each match you get to pick your loadout from a selection of primary and secondary weapons as well as explosives, but pick carefully as the combined weight of your equipment will affect your movement speed.
Choosing your loadout is only half the story, though, weapons will only reload when they aren't being held, so you need to quickly get used to the flow of grabbing and dropping weaponry as needed to let it recharge.
The customization options for YOUR Inkling also adds to the fun factor as you can add a little bit of personal flavor, from what your Inking wears to its weapon loadout, to tackle on your friends and foes.
At least, that's what it would be like if, as mentioned before, the new weapon wasn't randomly one of the two in your fighter's loadout.
The Smart Pistol, a popular auto - aiming weapon from the first game, appears less frequently in Pilot's loadouts, as it's no longer a primary weapon.
The game includes the familiar class based system that allow players to customize a soldiers weapon loadouts as well as appearance.
In Blaster of the Universe, you must dodge intricate bullet patterns in full room - scale VR as you blast your way through an unrelenting onslaught of enemies with a customized weapon and shield loadout — picking and choosing from tons of parts and modifiers to make each weapon your own.
The change in class was really cool, I played mainly as Operator, but found Mechanic to also be quite good, I like the money earning system too, great for buying new weapons for your loadout, and a huge gratification at the end of each match, especially if you didn't make the top ten players of the match.
The default / starting loadouts and weapons included fit into three general classifications, the all - around or general purpose loadout know as Rifleman, long ranged stealth based loadout called Assassin and closed quarters, heavy infantry loadout known as CQB loadout.
Lastly, the Hammerburst will no longer be a loadout weapon, but available as a secondary weapon in Core for pickup.
Custom and pre-created loadouts for both Titans and Pilots, as well as unlockable weapon upgrades, all standard features with most modern first - person shooters, are all present in the game and surprisingly refreshingly simple.
The Division system, as you progress, feels like the right balance between honing in on specific skills and giving players the freedom to make customized loadouts that align with those skill sets, while still letting you explore other weapon classes.
a b c d e f g h i j k l m n o p q r s t u v w x y z