Sentences with phrase «aspects of design thinking»

Are you using aspects of design thinking now?

Not exact matches

Johnson & Johnson chief design officer Ernesto Quinteros is responsible for integrating design thinking into every aspect of one of the world's largest healthcare companies.
The reviewer wrote, «This really undermines the design aspect of the HomePod — especially if you were thinking of displaying it on some prized piece of furniture — and it will surely be a sore point for many potential buyers.»
The Ice House Entrepreneurship Program is an experiential, problem - based program designed to inspire and engage learners in the fundamental aspects of an entrepreneurial mindset while immersing them in entrepreneurial experiences that will enable them to develop creativity and critical thinking, effective problem solving, teamwork, and other entrepreneurial skills - skills that will enable them to succeed regardless of their chosen path.
Buyer Experience Innovation pays particular attention to the customer acquisition aspects of the B2B buyer experience cycles and how companies can embrace design thinking to create innovative buyer experiences.
Whatever the provocation, it becomes a tragedy when the very institutions designed to rectify the errors of the mental hospital system move into the kind of business - as - usual attitude originally thought to be the worst aspect of mental hospitals.
The Harvard Committee also proposed a course within the social sciences on «Western Thought and Institutions,» which was designed to examine the institutional and theoretical aspects of the Western heritage.
I think some brands get caught up in the problem - solving aspect of maternity and nursing at the expense of good design.
Whilst aspects of the public inquiry must necessarily focus on the issues of regulation and inspection, I think we have to look beyond this at the behaviours that have led to a lack of focus on quality at all stages of the build process, from design and procurement through to construction and re-fit.
Every aspect of Active Physics is designed to nudge students to be more engaged in learning and to think more and memorize less.
«I think rather than this decision being about aspects of the vehicle itself that promoted the decision it's more about where we're at with the maturity of our design,» Kaplan said.
As I was so excited to get to what (I thought) was going to be the complicated aspect of this design (i.e., the intricate skirt), I jumped in head first without making a toile.
The design and development team has rigorously thought out every aspect of Neumate's interface from its clutter - free browsing to its privacy policy.
I thought the strongest aspect of this film was the fantastic cinematography and production design, but I found it so dull.
Vibranium looms so large in Wakanda, infusing every aspect of its society, and playing a big role in the events of the movie (think how important the heart - shaped herb is, or T'Challa's Shuri - designed vibranium suit) that to introduce another mysterious element might've distracted from vibranium's importance.
Carefully designed activities help develop strategic and collaborative thinking skills within learners, as well as all aspects of computational thinking.
Another important aspect of effective eLearning is evaluation, and it is very important to think about it in the design stage.
Making can require students to think about what important aspects of their subject they want to show, how literal or symbolic they want to be, and how to design the best user experience.
Enjoy this Instructional design journey in the history of instructional design, learn about the intriguing aspects of various instructional design theories, read about the dominant personalities that profoundly changed our sector and feel free to contribute your own thoughts and assessments about any of the subjects discussed in this section.
Libby's areas of professional expertise include the delivery of school improvement, strategic organisational change, curriculum design and innovation and all aspects of teaching and learning — thinking, theory & pedagogy.
Fehan: «I think it's important to add that throughout the life of the program, Katech and Powertrain have worked together in various aspects to get this done — essentially Powertrain being responsible for a lot of the design work and Katech being responsible for a lot of the assembly.
I think that a big factor is the design aspect; E-readers are just uncomfortable to hold for any great length of time.
In regards to my opening question, if you've never really thought about the impact your book design and layout has on aspects such as production costs, you have been missing one of the key parts that set you apart from professional book designers whose job it is to create the best possible layout for you.
You have to think about genres and branding and marketing and design and all the aspects of bringing a book to the world.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Every aspect of the level design was clearly built with endless running in mind, making me think it started life as a mechanically direct sequel to Kid Tripp and endless running was aborted in response to people who preferred the ability to stop moving.
Being somewhat limited in my freedom to be entertained as a kid, for many years of my life, gaming served as a diverse means of escape for me away from the trappings of a mostly mundane, repetitive life, at the end of the school day I would often think to myself «alright... so what are some of the good things that I have to look forward to when I get home...», one of the first things that I would do as soon as I got home after school was play FINAL FANTASY on PlayStation, I would eagerly walk home as quickly as I could just so that I could continue playing from the part where I had last left off the day before, as pathetic as this may come across, I can confidently say that many of the happiest moments that I have had in my life have been while being utterly enthralled by the developments in the games, I think that reminiscing about aspects of a video game with great fondness is a hallmark of an impactful form of entertainment, I would often be so «in the zone» while playing that anything aside from what was taking place on the screen would become completely null and void in my mind to the point where I forget that I was playing a video game, even though I did not live the events of the game, I can emphatise with them as if I had, that is the sort of impact that the emotional depth of the story, the characters, the music, the design and the overall world of the series have had on me, what appeals the most to me is that FINAL FANTASY allows us the luxury of divorcing ourselves of our current reality to assume that of a world of fantasy for a precious moment in time, which is a sentiment that makes me wish that our world as whole had a little more «FINAL FANTASY» within it so as to make us all want to wake up as soon as possible to enjoy another day
I've always appreciated this sidescrolling shooter's well - thought - out level designs; there's rhyme and reason to every aspect of every one of its stages.
By going to all this trouble, rather than simply providing archival photographs of the earlier exhibitions in a vitrine, the curators showed how Hamilton's experiments directly contributed to innovations in exhibition design, and allowed audiences to trace his thought - processes across several aspects of his work.
Another technical aspect of the wall reliefs is the way that Sloan thinks through her compositions in three dimensions, drawing on her design experience in the service of constructed pictorial spaces.
Architects and builders - who actually are the purchasers and who actually are responsible for the design of our bathrooms - must begin to think of hygiene facilities as an important part of the home and as an important aspect of our daily lives rather than as a necessary evil to be accommodated according to the dictates of some obsolete handbook or drawing template in whatever space is left over with whatever part of the budget is minimally required to meet legal standards.
But I don't think he can call it «slow design»; it is far to narrow a definition, just one aspect of a much larger discussion about slow design that has been going on for a decade at least.
It is a wonderful, well rounded list that covers so many aspects of sustainable design; It's also seriously out there in terms of most architectural practices where even thinking about saving energy is pushing the envelope.
Think of it as a Climate Equity Reference Project discussion paper, designed to inform the debate on equity review that is now, partly because of our work, a clear aspect of the What's Next?
Final thought: the denialist crowd also parallel the «Intelligent Design» mob in some aspects of strategy.
The Monday session entitled «Please Don't Make Me Think: User Testing a Faceted Search Engine» was about how the Centre d'accès à l'information juridique (CAIJ), Quebec's Courthouse Library Network, conducts user testing sessions to validate the ergonomic and design aspects of many of its tools, including its new faceted search engine JuriBistro UNIK.
A design thinking workshop follows, with participants breaking into small groups led by a design thinking facilitator to tackle these issues, then at the close of the day presenting proposed solutions to some aspect of the challenges women face in breaking into the legal technology space.
Many aspects of accomplishing these steps towards a gamification strategy include the use of design thinking and methodology.
No, there is nothing which hits the ball out of the park in terms of spec and design, but we think one aspect does: the price.
If you don't think Apple has meticulously copied aspects of other companies» designs and software features, you're flat - out wrong.
It might seem strange that I get excited thinking about colors, typography and cascading style sheets, but my passion for all aspects of graphic design has remained strong throughout my 10 - year career.
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