Sentences with phrase «at double fine»

A modern take on the old point - and - click adventure game genre from the masterminds at Double Fine Productions, Broken Age is about as far away from Super Meat Boy as you can get.
Christine Phelan, who has worked on games like Brutal Legend at Double Fine and Star Wars: The Force Unleashed at LucasArts, is working as an animator at Valve, and currently working on Dota 2.
Erik Wolpaw, writer on both Portal titles, Left 4 Dead, and both Half - Life 2 episodes, left Valve back in February of this year to join Tim Schafer at Double Fine.
For the future, I am in communications to come in again for the next big project at Double Fine, which I am very excited about!
Fans of Tim Schafer should take note, as the duo are working on a new PC game in the familar point - and - click style at Double Fine Productions.
From the team of two developers over at Gumberland, published by the guys at Double Fine, comes the exciting new farming simulator hybrid, Ooblets.
His most recent session «Rapid Prototyping at Double Fine» showcased massive compute shader - based particle simulations, forbidden Kinect prototypes, early Leap Motion experiments, and even Arduino - based mind control.
Help Tim Schafer, Ron Gilbert, and the wizards at Double Fine revisit their roots by pre-ordering this classic point and click adventure game!
Donators at $ 200 or more will get their choice of either set of these pictured 5 «x3» archival - quality giclee prints featuring the art of Scott C, illustrator and artist at Double Fine, the studio behind games like PSYCHONAUTS, BRUTAL LEGEND, COSTUME QUEST, TRENCHED & ONCE UPON A MONSTER.
All of the above, plus series one of «Great Showdowns (of the 8 - bit era)», five 5 «x3» giclee prints created by Scott C, illustrator and artist at Double Fine, the studio behind games like PSYCHONAUTS, BRUTAL LEGEND, COSTUME QUEST, TRENCHED & ONCE UPON A MONSTER.
However, Tim Schafer and the crew at Double Fine Productions are here to change all of that by bringing the zany action of the Psychonauts to PlayStation VR and, in doing so, they have demonstrated what a point - and - click adventure game should look like in the virtual world.
I love all you guys at double fine, and I thank you guys for making such a great game.
During their presence at Double Fine and iam8bit's Day of the Devs event at San Francisco, Capybara Games released a new trailer for their hotly anticipated Super Time Force.
As they mention in the Kickstarter video, there are several teams at Double Fine, and the Kickstarter will fund a game for a different team to work on while Tim Schafer and his team work on Broken Age and... presumably the other teams work on other projects.
To celebrate launch day we put together a little making - of featurette that follows the development of the game here at Double Fine.
It's made by the comedians slash game - makers at Double Fine, and it has derelict spacecraft, mining, a social network, and space chickens.
Tim Schafer is known for some of the richest stories and characters in our industry, and with Jack Black offering his vocal styling's for Eddie Riggs, we are extremely excited to help Tim and his talented team at Double Fine see their vision come to fruition.»
Gilbert has said; «I want to thank all the amazing people at Double Fine for all their hard work on The Cave.
Ben has experience in both the film and video game industries: at Pixar Animation Studios, writing tools and debugging art pipelines, and at Double Fine Productions, as a gameplay programmer on projects such as The Cave and Broken Age.
Please say hello to Little and Dipper, our newest hires here at Double Fine.
We're excited to showcase Riverbond at Day of the Devs, a one - day event organized by the fine folks at Double Fine Productions and iam8bit.
«Being able to work with the amazing creative team at Double Fine, and with the strong support of SEGA, I've been able to make a longtime pet project a reality.»
After many years at Double Fine studios, Dave Gardner joined Squanch Games as Senior Animator.
In this episode, Soren interviews Brad Muir, who is a designer / programmer at Double Fine.
A delightfully whimsical and inventive 3D platformer from the creative minds at Double Fine, Psychonauts was an underappreciated gem when initially released yet has since developed such a passionate cult following that we'll be seeing a fan - funded sequel relatively soon.
Tim Schafer and the folks at Double Fine Productions did a fantastic job taking this classic wacky adventure and making it even better.
The Cave is an all new Adventure game from the talented minds at Double Fine, specifically Ron Gilbert.
However, what we didn't know was to just what extent the guys at Double Fine and EA went to make the music in the upcoming game one of the finest testaments to the metal genre ever.
In particular, these new board members include Chris Charla, the portfolio director for XBLA at Microsoft Game Studios, Rod Fergusson, executive producer at Epic Games, Lee Petty, senior art director and project lead at Double Fine, Justin Thavirat, senior art director at Blizzard, and Ru Weerasuriya, co-founder and art and creative director at God of War: Ghost of Sparta developer Ready at Dawn.
In development at Double Fine (unrelated to the studio's now famous Kickstarter project), The Cave will release digitally on Playstation Network, Xbox -LSB-...]
Everyone at Double Fine has the opportunity to pitch a game, and via a Humble Bundle that gives access to older prototypes, YOU can vote on the ones you want to see us make!
The third classic LucasArts adventure title to get the remastering treatment from us here at Double Fine is Full Throttle, and it's headed to PS4, PS Vita and PC on 4/18!
Two projects will be chosen by you, one by the folks here at Double Fine, and one by Tim.
Gaming classics such as Grim Fandango, Monkey Island, and Day of the Tentacle have been given modern remasters, 2014 saw Tim Schafer at Double Fine attempt to recapture the adventure game audience with the release of Broken Age, whilst 2015 even saw the return of King's Quest with The Odd Gentlemen's series reboot restyled for a modern format.
To that end, we would would like to specifically encourage folks from underrepresented groups to consider a career at Double Fine.
Well, Tim and the team at Double Fine made us wait long enough but we finally got some answers as to what the Kickstarter funded Double Fine Adventure actually is.
Exclusive invitation to an epic MASSIVE CHALICE BOARD GAME NIGHT with Tim, Brad, and the team at Double Fine's studio!
Contribute to an early MASSIVE CHALICE design meeting either at Double Fine's San Francisco studio or via Skype or Google Hangouts!
However, in sound effects the team at Double Fine have excelled.
When I heard that Tim Schafer and the folks at Double Fine Productions would be reviving some of the classic point - and - click adventure games from the «90s, my ears perked up.
Veteran game designer and creator of the Monkey Island series Ron Gilbert it to quit his post at Double Fine.
According to some sources at Double Fine Productions, gaming guru Tim Schafer's independent development studio, Activision Blizzard is intentionally making the transition of Brutal Legend to a new publisher difficult, if not downright impossible.
For those unaware, Tim Schafer and the folks at Double Fine have raised millions in lieu of their request for $ 400,000 to make a new adventure game and accompanying documentary.
Tim Schafer — well - known developer at Double Fine who was the brains behind Psychonauts and has worked on other such games as Grim Fandango, Full Throttle, Iron Brigade, Brutal Legend, etc. — said to Digital Spy that «I'd love to do that game, but I'd have to convince someone to just give me a few million dollars, that's all.»
«Tim Schafaer, the founder of Double Fine and creator of many offbeat classics such as Psychonauts, said developers at Double Fine are messing around with a couple of PS4 ′ s right now, checking out the system's potential for future work.
Amnesia Fortnight marks the time when the developers over at Double Fine Studios get together and have fans vote on the games they want to see created.
«I'm thrilled to be working with amazingly talented folks at Double Fine and ecstatic that the team at SEGA believes in adventure games and quirky ideas.
The people at Double Fine Productions, of Brutal Legend, Costume Quest and Stacking fame, are releasing their next game in June.
Headlander is a wild new Metroidvania for PS4 and PC from the folks at Double Fine Productions and Adult Swim Games.
As one of the most imaginative video game developers in the business, it's a pleasure today to highlight the work of one of the artists at Double Fine, the studio behind games like Brutal Legend, Psychonauts and Trenched.
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