Sentences with phrase «at guerrilla»

What Horizon does, however, is show off the talent at Guerrilla and it is a game that has the potential to be Sony's next big thing, which is something we knew Killzone was unlikely to ever be.
Originally from Romania, Florentina Neagu is a Producer at Guerrilla in Amsterdam.
An American expat living in Amsterdam, Tiffany Vongerichten has been a Senior Environment Artist at Guerrilla for 4 years.
A closer look at the Nodegraph System, a versatile node - based visual scripting solution used for the Decima engine at Guerrilla.
At Guerrilla, we leverage outsourcing to the max, and all internal art teams support and / or utilize external production to some extent.
In this talk, Gilbert Sanders, Principal Artist at Guerrilla, will present what the studio has learned in order to bring the lush and vibrant nature of Horizon Zero Dawn to your console, while keeping an eye on performance in this Open World Action - RPG.
Summary: In this talk, Jan - Bart van Beek, the Studio Art Director at Guerrilla, will take you through the journey that studio had to make in order to design the majestic post-post-apocalyptic world of Horizon Zero Dawn.
We sat down with Tiffany to talk about her career, her work at Guerrilla, and what it's like to live in Amsterdam.
If you want to stay up - to - date with everything Johanna is working on at Guerrilla, follow us on Facebook and Twitter.
We sat down with her to talk about her life in Amsterdam, her work at the Guerrilla studio, and her unusual career path.
At Guerrilla, they have done just that.
It's been a little over two months since Horizon Zero Dawn was released, and here at Guerrilla we're still riding high from the game's positive reception.
At Guerrilla, we have done just that.
If you want to stay up - to - date with everything Ben is working on at Guerrilla, follow us on Facebook and Twitter.
Ben Schroder is a writer for Horizon Zero Dawn at Guerrilla's Amsterdam studio.
At Guerrilla we aim to push our games to the highest possible quality, and delivering visually stunning environments is an important part of that ambition.
«We are incredibly grateful that Horizon Zero Dawn and Horizon Zero Dawn: The Frozen Wilds have been received so positively by so many gamers and it is a testament to the fantastic work of the entire team at Guerrilla.
We talked to Ben about his inspirations, his work at Guerrilla, and his love for the city of Amsterdam.
Collaborative wall open to visitor additions at the Guerrilla Girls» Project Ireland, 2009.
Horizon Zero Dawn has been out for less than two months, but that's not stopping the team at Guerrilla Games from commenting on the possibility of a sequel.
Needless to say, this wouldn't cut it for the sequel; ideally, we'd like to see the same improvement in writing seen at Guerrilla Games with Horizon: Zero Dawn.
Realizing that tools should improve he became a freelance tool designer, helped design some Unity level editors, did a talk about how UX in tools is important, worked as a Tools Designer at Io - Interactive, and is now working as a Tools Designer at Guerrilla Games in Amsterdam, where he makes sure that users are happy and their work flows gracefully.
That's pretty impressive attach rate for a new platform, which speaks volumes about the development team at Guerrilla Games.
[17] Tommy de Roos, principal programmer at Guerrilla Games, who headed development for Move with Killzone 3, has said that he thinks «Most [first - person shooter] games will be played with motion control in a few years.»
It looks like the work has paid off for the team at Guerrilla Games.
The team at Guerrilla Games has released a 20 - minute long gameplay walkthrough for their upcoming Playstation 4 exclusive title Killzone: Shadow...
While we were all focusing on our calendars awaiting Horizon Zero Dawn's upcoming DLC The Frozen Wilds, the folks over at Guerrilla have been sneakily working on a patch update to see us all through until payday.
While we're primarily fans of indie games here at Indie Obscura, we also have to tip our hats to the team at Guerrilla Games for creating a game we feel to be an absolute masterpiece.
I was very much expecting this game to slip into next year and if the team at Guerrilla Games can stay on point, a February release isn't too bad a date as I expected a much longer delay from its original «Holiday» 2016 release.
Kojima's alignment with the team at Guerrilla isn't altogether surprising, as he's been quite vocal about his approval of their latest success, Horizon: Zero Dawn.
Anton Wiegert, head of outsourcing at Guerrilla Games, explains why developers outsource, and outlines less - obvious advantages of commissioning external development.
Angie is executive producer and part of the management team at Guerrilla.
How the development of Death Stranding continues to progress with a little help from the team at Guerrilla Games.
I am so impressed and in awe of what their first party studios do: look at Guerrilla, what they did with Horizon Zero Dawn.
For the team at Guerrilla, Horizon Zero Dawn: The Frozen Wilds was an opportunity to go back and delve into the culture of one of Horizon Zero Dawn's most mysterious tribes.
Learn how the team at Guerrilla Games used compute shaders to dynamically populate the world around the player.
Geert Donker, producer at Guerrilla Games added: «Throughout the production of Killzone 2, Audiomotion proved once again to be a reliable and flexible partner.
Andrew Schneider, Principal FX Artist at Guerrilla Games, will present a session on The Real - time Volumetric Cloudscapes of Horizon: Zero Dawn.
Over at Guerrilla we enjoy scrolling through our Twitter timeline seeing all of the beautiful pictures the fans have been sharing, and we want to give something back.
On Horizon Zero Dawn it was fantastic to be able to collaborate with Joris, Niels and the amazing audio team at Guerrilla.
The Flight: We talked in detail to Lucas at Guerrilla, who already had strong ideas about instrumentation and feel.
That's right, a few guys over at Guerrilla Games are going to battle it out against you, the players.
Over at Guerrilla we feel that is very important to listen to the community, so the patch will also include a lot of feature requests straight from the community.
«We try to aim high, but the people at Guerrilla aim even higher.
Who knows, maybe the guys at Guerrilla are the new home for Resistance.
At Guerrilla, they have done just that.
This game was played for review partly at home under normal conditions, and partly at Guerrilla's offices in Amsterdam at an event arranged by Sony.
Multiplayer was played at Guerrilla, over a local network and using PS4 development kits.
We played multiplayer extensively at Guerrilla's studio in Amsterdam - while we're not generally keen on unlocked frame - rates, with Killzone Shadow Fall you do get a clear input lag advantage and the experience feels very, very good.
It'll be interesting to see how far the folks at Guerrilla will be able to push the animation of the new game, especially considering that Killzone Shadowfall's facial animation was good, but fell slightly into the realm of the uncanny valley.
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