Sentences with phrase «at a background enemy»

Whether you're trying to aim at a background enemy or string together certain jumps so you can scale a tricky wall and Jason doesn't act accordingly, you'll feel like using your own melee takedown on him.

Not exact matches

A little background on the traveler's worst enemy: «Jet lag occurs when we experience a desynchronization between our internal body clock and the external time clock of our destination,» explained Natalie Dautovich, Ph.D., an Environmental Fellow at the National Sleep Foundation.
Infantry dissolve into bombed - out backgrounds and balk at inexact selection, and enemy AT and artillery always crouch just out of sight and in perfectly staggered waves, reliably razing your shrewdest scoutat inexact selection, and enemy AT and artillery always crouch just out of sight and in perfectly staggered waves, reliably razing your shrewdest scoutAT and artillery always crouch just out of sight and in perfectly staggered waves, reliably razing your shrewdest scouts.
Background structures and textures constantly suffer from the moiré effect, and some of the finer details of the game's landscapes and enemies are lost at such low resolution.
In the first poster we see Claire pointing a knife at an unseen enemy with Jamie in the background ready to fight.
This is at least partly attributed to my relative lack of knowledge of Norse mythology compared to Greek but I estimate that most gamers who come from a similar background as me will find the enemy types and Gods to be far less exciting than in previous God of War titles.
At times it can be tricky to aim at enemies that are in the background, however, you should get more used to it as you progresAt times it can be tricky to aim at enemies that are in the background, however, you should get more used to it as you progresat enemies that are in the background, however, you should get more used to it as you progress.
Since the backgrounds are fully modeled rather than just being static 2D images, enemies can actually run around, take cover, and fire at you from these areas.
The occasion was a 1960 showing of William Wellman's 1931 The Public Enemy, which Macdonald defined as «James Cagney's picture,» adding, «Wellman uses Cagney with subtlety, keeping him in the background much of the time while secondary characters occupy the foreground... So it is all the more powerful when Cagney moves into the foreground at the big moments; our taste for this extraordinary actor has not been blunted by seeing too much of him.»
Unfortunately, on - screen objects are so fluid that it can be hard to see individual objects at times, such as when there are objects or enemies jumping back and forth between the background.
Gameplay in Wild Guns Reloaded involves around your character shooting at any threat on a static screen where you see the enemies keep popping out left and right, either hidden in the background, or rushing to attack you directly on screen.
When attacked, enemies will come at Batman from angles which will allow the game to utilise the series trademark freeflow combat system by attacking enemies in the background and foreground as well as in the games 2D plane.
Aiming at enemies in the background isn't fine - tuned, either.
I found myself struggling to efficiently dispose of enemies firing away at me in the background while I was focused on a tougher enemy in front of me.
While I was in the foreground enemies from the background would fly at me or fire cannonballs, or vice versa.
There's only one problem though, as great at the characters and enemies look, the background textures can be a bit bland and boring.
Graphics: Nice, but it can be hard to distinguish the enemies from the background at times.
The stages are equally as interesting, with multiple backgrounds per stage, vibrant colors, and lots of enemies on screen.Oftentimes you'll be fighting four or five enemies at once, and slowdown and flickering are uncommon in even the most chaotic brawl.
Gameplay in Wild Guns Reloaded involves around your character shooting at any threat on a static screen where you see the enemies keep popping out left and right, either hidden in the background, or rushing to attack you directly on screen.
The two main characters shoot lightning bolts and fireballs at the enemies, while the background manages to capture the dire - Gothic atmosphere that From Software's titles are renown for.
The sand that flew around was pretty neat, and the game reliably handled the backgrounds and enemies around me at a smooth 60 frames per second.
When you become a global citizen, those enemies fade into the background and the dangers you face — if you face any at all, ever — are right there in front of you.
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