It's cute and simple and aimed
at a young audience Still I found it incredibly funny when the animals came into play, a crying squirrel, some amorous glow bugs, and the mouse known as cheese were all charming and hilarious.
Not exact matches
Clearly, it resonated with
audiences in 1989, when Disney released the film to theaters under its
still -
young Touchstone Pictures banner, aimed
at nagging an older
audience without tainting the Disney name.
I wanted to capture the
younger audience while
still satisfying the conventions of New Adult later on, which is why she'll end the trilogy
at 20 - 21.
I was 16 when I read this book and I thought I would be to old to enjoy it, but I did this is one of those books where even if your are older or
younger than the intended
audience you can
still enjoy it and relate to
at least one of the characters in the book.
I think the
audience who are reading «Shonen Jump» also grew up, and so there are people who are strong «Shonen Jump» fans, they are
still with us, but also
at the same time we introduced this digital simultaneous product and the
younger generation is a lot more comfortable with that.
Even though this game is geared
at a
younger audience who might not care all that much about compelling narrative, it's
still a tired trope.
This may be because the game is intended for
younger audiences, but I think there is
still more room to engage older players
at the same time.
At CyberCoconut they know they want as many people as possible to play and enjoy their games, but, as a
young company, they are
still figuring out what their target
audience should be.
Within this narrative, it shows early films by the likes of the Lumière brothers not to film buffs
at festivals or as
stills in history books but to a
young audience (this is a film for kids) on commercial screens.