Not exact matches
I have to admit,
at first I thought Theo made up another definition but I did eventually find the definition of
alien as «a
creature from outerspace» though it was the 4th listed and was not found in the Merriam - Webster definition but is found on dictionary.com
If and when we are ever visited by an
alien civilization, I can imagine one of the
creature staring incredulously
at the Vatican or wailing wall and asking its human hosts, «so, you REALLY thought it was all about you?»
One can imagine, if and when we are eventually visited by an
alien civilization, one of the
creatures staring incredulously
at the Vatican and asking its human hosts, «so, you really thought it was all about you?»
As the
Alien, players discover what it's like to be the scariest, most murderous
creature in the universe, with the ability to traverse any surface
at lightning speed in order to get close enough to unleash its deadly claws, tail and teeth.
At no point do you honestly think they can defeat these
alien creatures, so it adds an enormous amount of tension, suspense, and believability.
All we know
at the outset is that
alien creatures have decimated the human population and are activated by noise making it essential for Krasinski, Blunt and their children to maintain silence as much as possible.
Together with her husband, CDC director Dr Peter Mann (Jeremy Northam) and an incredulous cop (Charles S. Dutton, the closest the film comes to comic relief), Susan investigates,
at which point the film starts to successfully mimic
Aliens, as Susan faces off against the giant
creatures and the supporting cast (including a youthful - looking Josh Brolin) gradually get picked off.
What made Spielberg such a force in the 1970s was the way he ruthlessly renovated cheap old genres (the chase flick, the
creature feature, the
alien - invasion thriller) without winking
at them or
at the audience.
The movie, set in 8th - century Norway, follows
alien warrior Kainan (Jim Caviezel) as he crash lands on Earth along with a fearsome
creature known as the Moorwen, with the bulk of the storyline detailing Kainan's efforts
at insinuating himself within a local Viking tribe and leading their subsequent charge against the aforementioned
creature.
The little
aliens rapidly grew into the slimy
creatures we have come to shiver
at time and time again.
At the same time, Howard the Duck rolls into the same town where the
alien is hiding and some kind of The Fly hi - jinks ensues because the two Marvel characters become one terrifying
creature that has the murderous tendencies of the Merc with a Mouth, and the cynical intelligence of Howard the Duck.
There was a time when war movies
at least tried to have a «war is hell» message, but by making its protagonists faceless
alien creatures instead of flesh and blood humans Battle: Los Angeles doesn't even try.
Another questionable item concerns how humans were able to deduce the
creatures» limitations prior to their rampant depletion (
at least if tabloid fodder is any indication)... so the film's resolution feels a bit like M. Night Shyamalan's Signs (2002) and those hydrophobic
aliens trying to colonize a planet mostly made of water (and speaking of printing techniques, how Evelyn has a calendar to mark her due date well over a year into isolation also seems suspect).
Now the
aliens (ant - like
creatures called «Formics») are coming back, and the only apparent way to defeat them,
at least according to Colonel Graff (an appropriately gruff Harrison Ford), is to train young minds — more receptive to technological and strategic innovation, apparently — in the art of space combat.
Wikus van de Merwe (Sharlto Copley) works in «
Alien Affairs»
at Multi-National United, and he's charged with the evicting the
creatures from their seedy locations.
Regardless, looking
at this teaser video it's hard not to claim these
alien creatures will make an impact within the latest DLC.
Here — and to be fair the previous movies as well - they are just dumb
Alien - like
creatures with no technology
at all.
Likewise, the generic
creature design feels just about as uninspired as the storytelling, though the special - effects team does manage the impressive feat of making the
alien technology seem
at once highly advanced and vulnerable to attack.
At least that's what I'd like to read if I had more time to read (My all - time favorite series, aside maybe from Douglas Adams» Hitchhiker series, is John Christopher's YA Tripod Trilogy in which young adults save the world from
alien tripod lizard
creatures after their parents screwed everything up by watching too much television).
Descended from and related to wolves, the wild canids that live in social packs and cooperate in hunting and raising litters, dogs are
at once
alien creatures and highly adapted (and adaptable) human playmates and partners.
Both the soundtrack and the sound effects combine perfectly to create an atmosphere that gives the player the feeling of exploring a faraway planet that may contain dangerous
alien creatures while reminding you that the situation could come to a disastrous end
at any moment.
I knew what the game entailed: rows of
alien creatures are «invading» your laser cannon's turf, one horizontal movement
at a time.
Players must run and gun their way through deadly
alien creatures, crazed psycho bandits, and Handsome Jack's robotic minions to uncover the secret of the Vault, and to do so, they'll have a large amount of weapons — mainly guns —
at their disposal.
The game opens
at Jade's lighthouse, an orphanage of sorts, where she and her uncle Pey» j — a boar - like
creature — are taking care of the children of Hillys orphaned by the
aliens known only as the DomZ.
As the
Alien, players discover what it's like to be the scariest, most murderous
creature in the universe, with the ability to traverse any surface
at lightning speed in order to get close enough to unleash its deadly claws, tail and teeth.
The setting for Perfect Dark sees two
alien races
at war with each other; the Maians, who resemble the typical gray
alien archetype, and the Skedar, vicious reptilian
creatures who can use holographic technology to disguise as humans.
Clamber up walls & glide through the air on the back of a camouflaging chameleon - like «Rock Drake», keep the dark
at bay with one of four friendly «Lantern Pets», or grab and toss multiple
creatures simultaneously with a massive «Cave Crustacean», or — if you are brave enough — allow the horrific «Reaper Queen» to impregnate you, and spawn a vicious male Reaper
alien lifeform you can tame and control.
But no other strategy game has quite the character and urgency of Shigeru Miyamoto's Pikmin 3, a study of life
at ankle level, where you must guide obedient herds of bright
alien ant - like
creatures to help you flee a planet.
The sculptor's imagery hints
at the unseen natural world, capturing in metal cycles of growth and decay, accented by imaginary
creatures — from winged,
alien figures to miniature iron wolves walking on two legs to pastel - colored dinosaurs.