However, food is now looked
at as a form of entertainment, a substance that people want made available to them in a unique, fun and out - of - the - box variety.
Not exact matches
As an industry content leader, Participant annually produces up to six narrative feature films, five documentary films, three episodic television series, and more than 40 hours
of digital short
form programming, through its digital subsidiary SoulPancake — all aimed
at entertainment that inspires social awareness and engaging audiences to participate in positive social change.
The Liberator Devil therefore encourages more democratic
forms of desecration that combine moral outrage with
entertainment,
as is the case with rap artists like Ice - T or the rock singer G. G. Allin, who, in an expression
of artistic freedom, once defecated on stage and threw the feces
at the audience.
MMA is a sport for sure but UFC is here to produce
entertainment content in the
form of combat fighting, they try to «regulate» it and «administer» it
as much
as possible so it appears like a sport (e.g. fake rankings that no one know how it works), reebok deal etc. but
at the end
of the day it is a
entertainment show similar to WWE, the only difference being that
as long
as fighters to rig the fights, the UFC can not determine the outcome...
At the end
of the day, football exists entirely
as a
form of entertainment.
Healthy family
entertainment - Reading aloud together introduces children to books
as a
form of entertainment and enables families to entertain themselves with topics
of their own choosing, instead
of being
at the mercy
of the television channels!
At first, Faith thought
of her mother in law
as a friend (this lady must have been blind in the first place to even think this way) and confided some
of her frustrations and fears only to find out later that her life became a
form of entertainment gossip for her mother in law.
As you probably know, at times, people spend money as a form of entertainment, even when they don't really «need» bought item
As you probably know,
at times, people spend money
as a form of entertainment, even when they don't really «need» bought item
as a
form of entertainment, even when they don't really «need» bought items.
Guests
at the event will have the opportunity to interact with Boris and Nicole
as they are engaged with different
forms of entertainment on the night.
Entertainment One
of our lovely friends basically
formed a band to play
at our wedding and they spent hours practising to get it just right, they played lots
of classics with a jazz twist on instruments such
as the double bass and a keyboard.
As an industry content leader, Participant annually produces up to six narrative feature films, five documentary films, three episodic television series, and more than 40 hours
of digital short
form programming, through its digital subsidiary SoulPancake — all aimed
at entertainment that inspires social awareness and engaging audiences to participate in positive social change.
Like its patients, the film lacks energy, which could be considered a compliment, I guess, since Brea makes no attempt
at charisma but is content to allow its viewers to take the doc seriously and not
as a
form of entertainment.
As if Dungeon Defenders 2 wasn't wonderful enough in its current
form, costing $ 0.00 and brimming with content, the developers
at Trendy
Entertainment have announced the first
of many updates that will bring even more content to an already full game.
Designers initially located the clusters in the center to give children in the back seats something to look
at, perhaps
as a
form of entertainment, says Tracey Matlock, chief product specialist - product planning.
The experts suggested investing in quality measures such
as editing and cover design,
at minimum, noting that
as a content creator, other indie authors aren't your main competition — you're actually competing with authors who are household names,
as well
as with other
forms of entertainment and content, such
as television, the internet and social media.
At Wattpad we have a very different view
of content, which is that the container format isn't
as important
as the ability to share and connect with audiences through a new
form of mobile - first reading
entertainment.»
A reader's time is precious and he or she not only has an incredible selection
of books to choose from, but many other
forms of entertainment at their fingertips
as... Continue Reading
But, despite this, every Monday evening
at our Oyambre surf camp the night's
entertainment comes in the
form of a walk to the hills overlooking the bay
of San Vincenzia and the mountains beyond
as the sun sinks into the sea... And this week was no exception.
«In just five days
of sell through Call
of Duty: Modern Warfare 2 has become the largest
entertainment launch in history and a pop culture phenomenon,» said Robert Kotick, CEO, Activision Blizzard, Inc. «The title's success redefines
entertainment as millions
of consumers have chosen to play Modern Warfare 2
at unprecedented levels rather than engage in other
forms of media.»
«The teams here
at Mojo Bones are both extremely proud and excited to partner with BANDAI NAMCO
Entertainment for the release
of IMPACT WINTER» said Stuart Ryall Co-Founder and Designer
at Mojo Bones Ltd. «
As gamers, we
formed Mojo Bones in 2011 with the intention
of using our newfound creative freedom to explore and design unique ideas and concepts.
«The title's success illustrates the mass appeal
of interactive
entertainment as millions
of consumers are choosing to play Call
of Duty: Black Ops
at unprecedented levels rather than engage in other
forms of media.
Being somewhat limited in my freedom to be entertained
as a kid, for many years
of my life, gaming served
as a diverse means
of escape for me away from the trappings
of a mostly mundane, repetitive life,
at the end
of the school day I would often think to myself «alright... so what are some
of the good things that I have to look forward to when I get home...», one
of the first things that I would do
as soon
as I got home after school was play FINAL FANTASY on PlayStation, I would eagerly walk home
as quickly
as I could just so that I could continue playing from the part where I had last left off the day before,
as pathetic
as this may come across, I can confidently say that many
of the happiest moments that I have had in my life have been while being utterly enthralled by the developments in the games, I think that reminiscing about aspects
of a video game with great fondness is a hallmark
of an impactful
form of entertainment, I would often be so «in the zone» while playing that anything aside from what was taking place on the screen would become completely null and void in my mind to the point where I forget that I was playing a video game, even though I did not live the events
of the game, I can emphatise with them
as if I had, that is the sort
of impact that the emotional depth
of the story, the characters, the music, the design and the overall world
of the series have had on me, what appeals the most to me is that FINAL FANTASY allows us the luxury
of divorcing ourselves
of our current reality to assume that
of a world
of fantasy for a precious moment in time, which is a sentiment that makes me wish that our world
as whole had a little more «FINAL FANTASY» within it so
as to make us all want to wake up
as soon
as possible to enjoy another day
At the same time, new people are entering the medium who intrinsically understand games
as a
form of self - expression, rather than just
as entertainment products.
Voorhies examines recent artistic and curatorial work by Liam Gillick, Thomas Hirschhorn, Carsten Höller, Maria Lind, Apolonija Šušteršič, and others,
at such institutions
as Documenta, e-flux, Manifesta, and Office for Contemporary Art Norway, and he considers the continued potential
of the exhibition
as a critical
form in a time when the differences between art and
entertainment increasingly blur.
«The unstable identity
of the present begs for the return
of power
of the mask from ancient times, when it was used
as a
form of protection, disguise, performance, or just plain
entertainment», states curator and artist Bogomir Doringer in the catalogue for his newly opened exhibition Faceless II
at the Freiraum Quartier21 International
of MuseumsQuartier Wien.
With painterly brushwork and sketchily drawn
forms, artists such
as John Sloan, George Bellows, and Everett Shinn restituted the value
of vernacular with subjects not necessarily considered artistic, such
as grimy streets, popular
entertainment, and children
at play.
Born 1982, Auckland, New Zealand Education 2009 Meisterschule, Städelschule HFBK, Frankfurt am Main 2005 BFA, Elam School
of Fine Arts, University
of Auckland Solo exhibitions 2018 «Games
of Decentralized Life» Galerie Buchholz, Cologne 2018 «The Founder's Paradox», MOCA Museum
of Contemporary Art, Cleveland 2017 «The Founder's Paradox», Michael Lett, Auckland 2017 «The Founder's Paradox», Michael Lett, Auckland 2017 «Shenzhen Entrepreneurial
Form», Fine Arts, Sydney 2017 «FaaS — Feedback
as a Service: Reflecting on messaging, debate and criticality inside a parliamentary discussion on internet governance», Bozar, Brussels 2017 «Simon Denny: Real Mass Entrepreneurship», C2 Space, OCT - LOFT, OCAT Shenzhen 2017 «Hammer Projects: Simon Denny», Hammer Museum, Los Angeles 2016 «Secret Power», Museum
of New Zealand Te Papa Tongarewa, Wellington 2016 «Blockchain Future States», Petzel Gallery, New York 2016 «Business Insider», WIELS, Brussels 2015 «Products for Organising», Serpentine Sackler Gallery, London 2015 «Secret Power», New Zealand Pavilion, 56th Venice Biennale 2015 «The Innovator's Dilemma», MoMA PS1, New York 2014 «The Personal Effects
of Kim Dotcom», Adam Art Gallery, Victoria University, Wellington 2014 «New Management», Portikus, Frankfurt am Main 2014 «The Personal Effects
of Kim Dotcom», Firstsite, Colchester 2014 «TEDxVaduz redux», T293, Rome 2014 «Disruptive Berlin», Galerie Buchholz, Berlin 2013 «The Personal Effects
of Kim Dotcom», mumok, Wien 2013 «All You Need is Data — The DLD 2012 Conference REDUX rerun», Petzel Gallery, New York 2013 «All You Need is Data — The DLD 2012 Conference REDUX», Kunstverein München 2012 «Full Participation», Aspen Art Museum, Aspen 2012 «Envisaging Vocational Rehabilitation» (with Joanna Fadyl), Westfälischer Kunstverein, Münster 2011 «Corporate Video Decisions», Friedrich Petzel Gallery 2011 «Corporate Video Decisions», Michael Lett, Auckland 2011 «Cruise Line», NAK Neuer Aachener Kunstverein, Aachen 2011 «Chronic Expectation: CFS / ME Documentary Restoration», T293, Rome 2011 «7 Unreachable Elevators», IMO, Copenhagen 2010 «Negative Headroom: the broadcast signal intrusion incident», Contemporary Art Museum, St. Louis 2010 «Negative Headroom: the broadcast signal intrusion incident», Halle Für Kunst, Lüneburg 2010 «Remote Tutorial: hate poems for travelers», Landings Project Space, Vestfossen 2010 «Introductory logic tutorial video», Artspace, Sydney 2009 «Celebrities» houses
at night: a projection», Standard Oslo, Oslo 2009 «Starting from behind», Michael Lett, Auckland 2009 «Deep Sea Vaudeo», Galerie Daniel Buchholz, Cologne 2009 «Watching Videos Dry», T293, Naples 2009 «7 Drunken Videos `, Luettgenmeijer, Berlin 2008 «Aquarium Paintings (with Nick Austin)», Center, Berlin 2008 «Ruined by Sheer Confidence», Caribic Residency, Frankfurt am Main 2008 «Alexandra Bircken / Simon Denny», Ursula Blickle Stiftung, Kraichtal 2008 «Recent Haircuts», Uplands Gallery, Melbourne 2008 «Recent Haircuts», Gambia Castle, Auckland 2007 «Compression Club», Michael Lett, Auckland 2007 «Monthly Cowards», Gambia Castle, Auckland 2007 «Paltry Motion», Dunedin Pubic Art Gallery, Dunedin 2006 «Old
Entertainment System», Window, Auckland 2006 «Scape», Art & Industry Biennial, Christchurch 2006 «Old Things», Michael Lett, Auckland 2005» Arranging Sympathies», Volume Series, The Physics Room, Christchurch