Sentences with phrase «at enemies until»

Holding the Wii Remote like a classic NES controller, you press 1 to fire auto - targeted blasts (or hold to charge for a stronger shot) at enemies until they stumble.
In a general sense the game consists of this, over and over again: open a door, peek into the room, and take pot shots at the enemies until they're all dead.
You'll head out sword in hand and swipe away at enemies until they're dead, all whilst avoiding any incoming attacks or traps they might send your way.
Use of pincer movements, flanking and other battlefield basics rarely seem to make a difference often leading me to just throwing everything at the enemy until they die.

Not exact matches

Transoceanic isolation has allowed it «to postpone belligerence until its enemies were already trapped in exhausting wars of attrition,» reaping enormous strategic gains at a relatively low price in blood and treasure.
12 But when Christ had offered for all time a single sacrifice for sins, he sat down at the right hand of God, 13 waiting from that time until his enemies should be made a footstool for his feet.
In Buddhism the presupposition is that the universe contains no food for the ultimate feeding of man's many hungers, no living water for his insatiable thirsts, so that restless hunger and thirst are man's worst enemies, to be subdued and at last eliminated, until even the desire for self - conscious existence is gone and Nirvana is attained.
13 But to which of the angels said he at any time, Sit on my right hand, until I make thine enemies thy footstool?
David made reference to the The Lord being unique from The Holy God in Psalm 110:1 when he said «The Lord says my Lord: Sit at my right hand until I make your enemies your footstool» and that is were The Lord God Yahshua (Jesus) is today.
The Lord says to my Lord: «Here is the Lord's proclamation to my lord: «Sit down at my right hand until I make your enemies your footstool!»
When Christ would appear in his glory, it is in his meekness, not in his majesty, in mercy to work salvation The LORD says to my Lord: «Sit at My right hand Until I make Your enemies a footstool for Your feet.»
Act 2:34 «For it was not David who ascended into heaven, but he himself says: «THE LORD SAID TO MY LORD, «SIT AT MY RIGHT HAND, Act 2:35 UNTIL I MAKE YOUR ENEMIES A FOOTSTOOL FOR YOUR FEET.»»
Christ had offered for all time A SINGLE SACRIFICE FOR SINS, he sat down at the right hand of God, waiting from that time until his enemies should be made a footstool for his feet.
God has made Him the one Lord and the Messiah.12 He will abolish every kind of domination, authority and power and He is destined to reign until God has put all enemies under His feet.13 He is enthroned at God's right hand in the heavenly realms, «far above all rule and authority and power and dominion, and every name that is named, not only in this age but also in that which is to come».14 Kasemann went on:
Anticlerical demonstrations were not unknown and a certain anticlerical rhetoric was common to the more radical liberal politicians.22 A heritage of ill will was created in the first fifty years of the new nation whose full effects would not be evident until the Fascist period when the church, which on every conceivable ideological ground was antithetical to fascism, nonetheless found in it, at least at first, an ally, on the principle that an enemy of my enemy is my friend.
On September 19th Mr Mohamed officially re-emerged when he was taken from Bagram airbase in Afghanistan to Guantanamo in Cuba, being held there without charge as an «enemy combatant» until the following autumn when he was charged with conspiracy, although these charges were later dropped and replaced with new military commission accusations at the end of 2008.
«At IPOB, we pursue our enemies and we will keep pursuing them until they are brought to account.
Then enemy AI is either really stupid, until they actually target you then its «aim bot on the player and forget the other soldiers» and will all shoot at you through smoke, bushes ect
In fierce dread and energy it's on a par with Oliver Stone's «Platoon,» and in scope surpasses it — because in the bloody early stages the landing forces and the enemy never meet eye to eye, but are simply faceless masses of men who have been ordered to shoot at one another until one side is destroyed.
Then enemy AI is either really stupid, until they actually target you then its «aim bot on the player and forget the other soldiers» and will all shoot at you through smoke, bushes ect with 100 % accuracy.
In its medium difficulty setting — the only other choice is «easy» — the game is generally a breeze: charge at the enemy, hit them until they die, move on and repeat with the next group until the level ends.
Not only that, but enemies require nothing more than some routine dodging, locating their weak spots, and smashing away at them until they run away to recover a bit or die.
The battles are fun and can get quite tough at times until you learn a specific enemy's pattern and figure out how to dodge their attacks at the right moment.
At times, it felt like mashing buttons with the right abilities and pressing the bumpers to heal until finally killing an enemy in a matter of seconds.
He's the best at what he does, and life is fairly simple until he becomes friends with Irene (Mulligan, Public Enemies), a married woman who lives on his floor with her young boy Benicio (Leos), awaiting her husband Standard's (Isaac, Sucker Punch) release from prison.
There isn't really anything to confirm that what you're up against is in fact a wave - style system at all, besides seeing enemies constantly respawning until you've killed every last one, but each new set of spawned enemies also forcing a change in the player weapon too.
At this point, the US has few options but to sell assets to all but dedicated enemies of the US; if we are not willing to cut back our current account deficit in other ways, and our debt becomes unattractive, there are two choices, let the dollar fall until US goods become compelling (with rising interest rates and inflation), or let them buy our assets.
You'll also encounter mortar stations that enemies will use to rain horrible, fiery death upon you, or at least until you kill»em and use the mortar yourself.
Most battles involve me firing madly at the enemy and being unsure if I was hitting or actually somehow missing until the foe keeled over.
The important thing is that enemies can show up like this at the start of a round, but they won't activate until all the investigators have had their turns, meaning players are given an entire round to deal with the new threat.
I would have to dodge an attacking bird, while also keeping an eye on enemy archers who would take pot shots at me until I could land a total MLG turnaround no scope arrow shot on both enemies while hitting just the right jump.
The lack of color, the jagged edges, and simplistic enemy design all seem underwhelming at first, until you realize that they are presented exactly as they are meant to be.
There's no indication that you're aiming at an enemy when they're tucked away somewhere, which adds some realism, but this is immediately negated by the fact this is clearly a game not catered towards realism (ignore what they say, it's not, the gameplay doesn't feel realistic at all)- this can also make the numerous bottlenecks within the maps a nightmare as there's no way to spot an enemy sometimes until you see the muzzle flash and by then it's too late.
You click the right mouse button on an enemy to target them, or use the tab key to quickly focus on the nearest foe, and then tap away at the weapon keys until something dies.
But in the level editor you can make your own objectives, like the level can't be cleared until the player has killed all of the enemies, or found a key to unlock the door at the end.
At other times the pacing becomes just a bit odd with around five battles in a row demanding you use the Rage meter, which sees you pummeling endless enemies until you can charge it up, and then after that you won't get to use it for a few hours again.
- runs from June 2 to 4 - being held at the Yokohama Arena main hall - Tales Channel +, Bandai Namco's official Tales of series website, is hosting a character popularity poll until April 30 at 23:59 JST - results of which will be announced at Tales of Festival 2017 - also has separate categories for most popular mascot, enemy character, and character you want to see brought back
Once you've moved all your heroes, the enemies get their shot at you, and this repeats until all your characters are dead or you've met the victory condition.
Pipiro on the other hand uses magic to engage enemies at range, but until you can customize her spells the two largely perform a very similar function in combat.
Each checkpoint will introduce you to new enemies that are harder and come at you with new and deadly fighting styles until you finally unravel the mysteries around you.
Whether you're throwing the axe at enemies or tearing their faces apart with your bare hands, it all feels really fluid... until some unforgiving difficulty spikes occur.
By standing in a checkered square tile on the map, the party can choose to dissapear at the cost of Divinity Points until an enemy crosses their path and give you a chance to earn treasure upon defeating the leader.
It's fun to try to jump on every single enemy's head on the screen, bouncing from one to another while they're all frozen, or throwing a shuriken at each one of them which hangs in the air until time resumes and they all get a mouthful of ninja star at the same time.
It's a whole lot of grinding and collecting loot here, and anything that the Hundred Knight acquires from fallen enemies or treasure chests is unequippable at first, at least until players complete the stage or return to the home base.
The goal is to plant a bomb at the enemy base, and then defend it until it explodes.
With attacks that'll reach your enemy at basically all ranges, feel free to toy with them until you can let off a devastating Solar Kamehameha.
The limited amount of artes at your disposal in your transformed state, alongside the fact that you have spells instead of melee techniques which can not be combined seamlessly with your standard attacks, encourages you to simply spam the same button until all the enemies are wiped out.
Linear shooting segments with zero innovation, enemies that respawned in certain spots until you got bored and ran straight through, half - asleep dialogue and in - game «chapters» that were literally five minute cutscenes, this was Ready at Dawn's first attempt at a big triple - A release, and so far, it might end up being their last.
You can not move forward at all until these are beaten, so you will have to defeat pretty much every enemy in your path during this game.
To shoot at enemies you must use the left trigger to obtain a target lock, but unfortunately you can not lock onto any enemies until you can see them.
a b c d e f g h i j k l m n o p q r s t u v w x y z