Sentences with phrase «at enemy positions»

A comms link is established with a drone craft, and as in Modern Warfare 2, the player is able to remote - guide Reaper missiles at enemy positions, finally taking out a Hind and watching it spin to fiery oblivion in the streets below.

Not exact matches

When a rifle company spent a couple hours taking an enemy machine gun position, losing half of its hundred men in the process, the defenders would be killed in the end, perhaps finished off with bayonets, and everybody at the front understood this.
An official from the local Kurdish authority raised the prospect of a guerrilla campaign against Turkey, saying Kurdish forces were still present across the Afrin region and would «strike the positions of the Turkish enemy and its mercenaries at every opportunity.»
The «extra man» would force errors when we are attacking by the opposing team's confusion over who to mark, he would close down the enemy in the midfield and he would help steal the initiative off the opponent attackers by his mobility to position himself at the less served areas.
The «extra man» would force errors when we are attacking by the opposing team confusion over who to mark, he would close down the enemy in the midfield and he would help out steal the initiative off the opponent attackers by his mobility to position himself at the less served areas.
We are now in the worst position at this point in a season compared with our cross-town enemy for 77 years.
One should never appear to be one step ahead of the insurgents: after all, their position is at least as delicate as that of the Western «negotiator», and if anything goes wrong that is not explicitly cleared by both sides, the temptation is to lay all the blame on the enemy and find an easy way out of the process.
Yassky — who makes $ 10,000 a month as a consultant and Albany lobbyist for the Lyft ride - hailing system — also made enemies at Pace by slashing faculty pay by 10 percent and cutting positions shortly after his February 2014 hiring.
Th enemy is also poor in this sense as well and will rarely take cover when assaulting your positions and will instead stop running in the middle of an open field and stand there shooting at you.
Keeping track of all those units in the heat of battle is no easy burden, and illusions of grandeur will quickly deflate after a few attempts at blindly throwing troops into a well fortified enemy position.
iBomber Defense uses a traditional and familiar tower defense style, with enemies following paths set out for them while towers can be positioned and upgraded at fixed locations around the level.
Texas Education Commissioner Robert Scott was in enemy territory recently, telling the folks at Massachusetts's Pioneer Institute (including some who favor Romney, such as myself [full disclosure]-RRB- about the virtues of the Texas education system, a topic of national significance now that Rick Perry's chariot has leaped to lead position in the Republican presidential nomination race.
Combat is initially pretty satisfying because you can hop back in time, carefully position yourself behind an enemy, pop back into their time period and hurl a chair at their unsuspecting face.
Testing the Siberia 200 came at just the right time as Star Wars: Battlefront delivers some of the best sound design I've heard from a game ever, while Rainbow Six: Siege places a lot of emphasis on using sound to not only pinpoint the enemy, with the thud of boots alerting you to their position, but also to create tension for the defenders as they listen to the enemy slowly advancing.
Every mission presents you with a new challenge, like hiding from an overwhelming armada of Melville's ships, ambushing a trading convoy, holding strategic positions, sneaking through the enemy lines at night, etc..
I had to position my guys in the right spot and set up the right spells to take as many enemies down at once.
Sometimes it just didn't go anywhere so then you're just left standing there with your arms in a weird position and probably being attacked by whatever enemy you were attempting to shoot the arrow at.
At this point we're ready to tackle the problem of multiple enemies competing for positions.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
Capture the Flag variants such as the original Capture the Flag mode sees both teams vying to claim the enemy team's flag, take it to their base and complete the capture by touching the enemy's flag back at their base; Domination sees you attempting to capture and hold the designated positions to gain points against the competing team; and Hardpoint sees two teams attempting to capture and hold hardpoints.
Divisions include airborne which are stealthier in their footwork as they are faster yet simultaneously quieter before firing at enemies with suppressed weapons; armoured brings the heaviest weaponry; expeditionary force is equipped with shotguns; infantry are capable of leading the attack with bayonet charges in close quarters combat or holding position to take on enemies at mid to long range through rifle battles; and mountain are expert snipers with sharpshooter focus for precise sniping from a distance.
The PKS - 07 scope reflections can reveal your position when aimed at enemies.
Ballistic Scope reflections can reveal your position when aimed at enemies.
The Rifle Scope can be steadied by holding the sprint button when aimed, or by using a Bipod, but can reveal your position when aimed at enemies.
The Baron is not pleased at the fact that HYDRA has taken over his family's estate for their research purposes, but he's not really in a position to do anything about it other than give Cap — normally his hated enemy — some pointers about its layout via radio.
 The map shows her position, but she is not there. The in - game HUD shows the princess in the enemy dungeon but she is not there either. Time to quit and find another game. At least Team Deathmatch does not suffer from such a glitch.
Time Anchor — Rank 1 is now visible for all players, rank 2 is now hidden for all enemy players, At rank 3, Time Anchor can be retriggered to instantly return to the anchor position before the spell ends.
It's a very different way of fighting, but I feel it is more rewarding since you need to be aware of you and your enemies» positions at all times.
You'll stop at a shield generator to position and deploy a shield, then go over to a laser emitter for a pinpoint strike on a nearby enemy mining camp, finally heading over to the cannon for a shot at the ground underneath an elevated enemy turret to cause it to fall to a lower level and explode.
Child of Light makes a few changes to the basic Grandia system — you only have 2 characters at any one time (Grandia had a 4 person party) but you can swap characters in and out mid-battle with ease, there is no positioning aspect (in Grandia, allies & enemies moved around the battlefield & different attacks had different ranges & areas of effect), ALL attacks can interrupt enemies (in Grandia, only specifically marked interrupt abilities did this), and you have a firefly friend who can slow enemies down.
These character abilities really come into their own at the end of each stage, where you'll have to defend a central position from waves of enemies.
The Runner avoids enemies by digging holes in the floor to the right and left of his position — by doing this, he can clear a path to places that, at first glance, seem unreachable.
This particular enemy is highlighted specific colors to coordinate with its current position as well as what power - up will be dropped at that moment.
This can vary from scanning the battlefield to scope out where your enemies are on the map, to positioning your team's worms more strategically via parachute drops, and a snipe item which is basically a free shot at a single point on the map, among others.
At one point I was pinned down by at least 10 enemies so I used the rope to swing down into another section of the level while doing a vertical takedown, rolled into a cover position and completely changed the perspective of the firefighAt one point I was pinned down by at least 10 enemies so I used the rope to swing down into another section of the level while doing a vertical takedown, rolled into a cover position and completely changed the perspective of the firefighat least 10 enemies so I used the rope to swing down into another section of the level while doing a vertical takedown, rolled into a cover position and completely changed the perspective of the firefight.
Your special weapon is determined by your main weapon, and includes everything from a protective bubble, using a barrage of sub weapons without having to use your ink supply, one reveals enemy positions, another launches a tornado of ink at any location you desire by using the GamePad screen, and so on.
The enemy AI is also quite good with soldiers reacting when one of their comrades goes down, and you had better have ample cover close at hand since they will quickly pin - point your gunfire and concentrate on your position.
This means that enemies are borderline all - knowing, always aware of player position, and will strafe across open areas, firing directly at the player's face.
Taking enemies down from behind silently and hiding the bodies from patrolling guards is a great way to keep alarms at a minimal; raising one means you'll have to «relocate» to another area before enemies close on your position and all hell breaks loose — you won't take too much damage before death, which benefits the gameplay greatly.
You've got the likes of the Bounty Hunter who's effective at taking out enemies with his powerful attacks, the Grave Robber who carefully positions herself to fight from afar, the Houndmaster who brings his dog into battle with him, and the Abomination who is incredibly strong but can't be in a party with any religious characters.
The position, aimed at individuals living in Japan, will involve design work on dungeons, maps, cutscenes, and enemies.
You'll need awareness of enemy positions, numbers, where they're facing, what weapons they have — seriously, there's a level of depth here that might not be apparent at first, but will certainly show its face as you progress further through the game.
When you respawn at the checkpoint, the enemy positions all reset, but you keep any of the items you've looted throughout the level.
Likewise the new hacking feature, which lets you (again, at risk of severely worsening your position) take over enemy turrets and mechs, or gain intel to use in the strategy part of the game.
Cohort: 9 Current position: Senior Graphics Engineer at Firaxis Games Games shipped: Sid Meier's Civilization 5, X-COM: Enemy Unknown, Sid Meier's Civilization: Beyond Earth
At worst this episode shows ONE scientist willing to resort to fraud to undermine an «enemy», which is totally against the ethical parameters of a scientist, especially one who holds exalted positions relating to ethics.
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